Player Matchup

Amaterasu
Amaterasu
LR711
Amaterasu
Level 88
God Stats
1W - 2L
1,271 SR
Queue Stats
51W - 31L
1,696 Elo+
Party 1
Baron Samedi
Baron Samedi
NicJinn
Baron Samedi
Level 98
God Stats
2W - 2L
1,420 SR
Queue Stats
143W - 89L
1,675 Elo+
Party 1
Charybdis
Charybdis
ParagonSP
Charybdis
Level 82
God Stats
34W - 24L
1,546 SR
Queue Stats
112W - 70L
1,650 Elo+
Party 1
Eset
Eset
Sincereamisu
Eset
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,678 Elo+
Party 1
Horus
Horus
kuyaJL
Horus
Level 15
God Stats
7W - 1L
1,782 SR
Queue Stats
14W - 6L
1,743 Elo+
Party 1
Team Averages
Level 73
1,504 SR
1,688 Elo+

VS

Team Averages
Level 52
1,581 SR
1,529 Elo+
Fenrir
Fenrir
Cinnamons
Fenrir
Level 8
God Stats
9W - 7L
1,938 SR
Queue Stats
24W - 28L
1,578 Elo+
Party 2
Chaac
Chaac
DeltaLavic219
Chaac
Level 52
God Stats
34W - 27L
1,497 SR
Queue Stats
747W - 646L
1,479 Elo+
Party 2
Anhur
Anhur
DioBrand0
Anhur
Level 69
God Stats
3W - 7L
1,581 SR
Queue Stats
46W - 43L
1,617 Elo+
Party 2
Ah Puch
Ah Puch
Gruneforth
Ah Puch
Level 8
God Stats
8W - 9L
1,351 SR
Queue Stats
17W - 19L
1,426 Elo+
Party 2
Hel
Hel
Ph3s4Sh1ft
Hel
Level 123
God Stats
13W - 15L
1,539 SR
Queue Stats
477W - 253L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
LR711
Amaterasu
20
4 / 4 / 31
12,542
1,045
19,663
28,358
28,973
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
NicJinn
Baron Samedi
20
8 / 0 / 30
13,714
1,143
36,026
9,789
6,880
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
ParagonSP
Charybdis
20
20 / 4 / 18
15,306
1,276
35,819
15,062
6,176
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
6 / 3 / 30
13,142
1,095
18,740
13,070
5,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
kuyaJL
Horus
20
4 / 3 / 29
12,033
1,003
5,793
16,301
15,344
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

196

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cinnamons
Fenrir
18
3 / 10 / 7
11,440
953
10,328
27,853
19,206
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
3 / 6 / 10
11,697
975
10,772
28,999
32,164
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anhur
DioBrand0
Anhur
18
6 / 7 / 7
12,667
1,056
18,402
21,295
8,449
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Gruneforth
Ah Puch
18
2 / 11 / 11
11,388
949
27,726
23,531
11,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

18
0 / 8 / 10
10,811
901
6,257
20,681
9,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

180
Kill Participation
59
42
Kills
14
14
Deaths
42
138
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cinnamons
Fenrir
3
10
7
0.65
L
3
6
10
1.33
L
Anhur
DioBrand0
Anhur
6
7
7
1.36
L
Ah Puch
Gruneforth
Ah Puch
2
11
11
0.68
W
Amaterasu
LR711
Amaterasu
4
4
31
4.88
W
Baron Samedi
NicJinn
Baron Samedi
8
0
30
23
W
Charybdis
ParagonSP
Charybdis
20
4
18
7.25
L
0
8
10
0.63
W
6
3
30
7
W
Horus
kuyaJL
Horus
4
3
29
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,041
Damage
73,485
82,580
Taken
122,359
63,149
Mitigated
81,140
33,682
Healing
25,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cinnamons
Fenrir
10,328
4,267
0
805
27,853
19,206
0
13,385
14,468
0
16,550
L
10,772
1,428
0
2,385
28,999
32,164
0
13,576
15,423
0
35,376
L
Anhur
DioBrand0
Anhur
18,402
14,722
0
3,244
21,295
8,449
0
6,854
14,441
0
45,038
L
Ah Puch
Gruneforth
Ah Puch
27,726
867
0
2,205
23,531
11,586
0
10,346
13,185
55,675
0
W
Amaterasu
LR711
Amaterasu
19,663
8,059
489
7,501
28,358
28,973
0
9,704
18,654
0
28,775
W
Baron Samedi
NicJinn
Baron Samedi
36,026
2,647
11,088
6,560
9,789
6,880
0
6,494
3,295
75,862
0
W
Charybdis
ParagonSP
Charybdis
35,819
25,118
0
0
15,062
6,176
0
5,097
9,965
0
54,664
L
6,257
102
10,597
6,178
20,681
9,735
0
10,605
10,076
30,527
0
W
18,740
320
499
2,671
13,070
5,776
0
5,930
7,140
56,777
0
W
Horus
kuyaJL
Horus
5,793
3,241
2,796
2,078
16,301
15,344
0
6,758
7,085
0
9,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,737
Gold Earned
58,003
275
Minions Killed
215
10
Camps Cleared
7
1,279,379
Distance Traveled
1,177,922
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,440
953
11
1
1
238,397
2
L
Chaac
11,697
975
50
4
0
261,906
0
L
Anhur
12,667
1,056
43
4
5
224,651
1
L
Ah Puch
11,388
949
47
4
1
202,229
0
W
Amaterasu
12,542
1,045
21
2
3
282,868
0
W
Baron Samedi
13,714
1,143
92
8
2
253,917
0
W
Charybdis
15,306
1,276
50
4
2
237,474
0
L
Hel
10,811
901
64
5
0
250,739
0
W
Eset
13,142
1,095
98
8
2
262,700
3
W
Horus
12,033
1,003
14
1
1
242,420
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role