Player Matchup

Tiamat
Tiamat
Platinum II
Neitthan
Tiamat
Platinum II
Level 158
God Stats
1W - 1L
1,668 SR
Queue Stats
24W - 10L
2,273 MMR
Party 2
Cerberus
Cerberus
Platinum I
RufoCV
Cerberus
Platinum I
Level 160
God Stats
2W - 1L
1,839 SR
Queue Stats
28W - 4L
2,086 MMR
Party 2
Mulan
Mulan
Platinum II
THORNATOR2
Mulan
Platinum II
Level 159
God Stats
2W - 1L
1,951 SR
Queue Stats
34W - 19L
2,131 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 159
1,820 SR
2,163 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 98
1,912 SR
2,100 MMR
Athena
Athena
Platinum I
HAyoulose69
Athena
Platinum I
Level 81
God Stats
11W - 4L
1,843 SR
Queue Stats
47W - 12L
2,115 MMR
Party 1
Chang'e
Chang'e
Gold I
Quіnn
Chang'e
Gold I
Level 148
God Stats
46W - 9L
1,953 SR
Queue Stats
56W - 14L
1,949 MMR
Party 1
Medusa
Medusa
Platinum II
Tаcamahac
Medusa
Platinum II
Level 66
God Stats
7W - 0L
1,939 SR
Queue Stats
16W - 5L
2,238 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Neitthan
Tiamat
10
0 / 3 / 1
6,897
627
6,402
9,666
5,947
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
RufoCV
Cerberus
10
1 / 2 / 0
7,497
682
6,304
16,795
14,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
10
0 / 4 / 1
6,596
600
4,492
10,080
10,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AphroditeGilgameshAchillesMorgan Le FayOdin

VS

Bans
ThothRaijinCabrakanZhong KuiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
0 / 1 / 8
8,210
746
6,475
12,299
11,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Quіnn
Chang'e
12
1 / 0 / 8
7,961
724
8,920
8,814
3,956
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Tаcamahac
Medusa
13
8 / 0 / 1
9,018
820
16,182
4,859
1,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
9
9
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Athena
0
1
8
4
L
Tiamat
Neitthan
Tiamat
0
3
1
0.17
W
Chang'e
Quіnn
Chang'e
1
0
8
5
L
Cerberus
RufoCV
Cerberus
1
2
0
0.5
L
Mulan
0
4
1
0.13
W
Medusa
Tаcamahac
Medusa
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,198
Damage
31,577
36,541
Taken
25,972
30,690
Mitigated
16,877
9,115
Healing
13,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
6,475
2,925
0
4,175
12,299
11,044
193
5,175
7,124
18,851
0
L
Tiamat
Neitthan
Tiamat
6,402
737
0
2,582
9,666
5,947
0
6,068
3,598
30,158
0
W
Chang'e
Quіnn
Chang'e
8,920
954
2,896
4,989
8,814
3,956
922
5,566
3,248
28,974
0
L
Cerberus
RufoCV
Cerberus
6,304
439
0
5,713
16,795
14,163
0
5,929
10,866
18,571
0
L
Mulan
4,492
472
0
820
10,080
10,580
0
3,782
6,298
0
18,538
W
Medusa
Tаcamahac
Medusa
16,182
6,612
0
1,586
4,859
1,877
1,948
2,130
2,729
0
48,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,990
Gold Earned
25,189
132
Minions Killed
144
7
Camps Cleared
4
661,872
Distance Traveled
722,813
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,210
746
29
3
0
253,761
2
L
Tiamat
6,897
627
65
6
5
224,497
4
W
Chang'e
7,961
724
49
4
1
239,639
9
L
Cerberus
7,497
682
40
4
1
226,278
2
L
Mulan
6,596
600
27
2
1
211,097
1
W
Medusa
9,018
820
66
6
3
229,413
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role