Player Matchup

Khepri
Khepri
Diamond II
 
Khepri
Diamond II
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Masters
DampPocketLint
Bellona
Masters
Level 146
God Stats
29W - 18L
1,683 SR
Queue Stats
925W - 902L
2,407 MMR
Solo
Kukulkan
Kukulkan
Diamond II
JustifiedConceit
Kukulkan
Diamond II
Level 160
God Stats
27W - 16L
1,815 SR
Queue Stats
521W - 499L
2,306 MMR
Solo
Medusa
Medusa
Masters
Poseidonia
Medusa
Masters
Level 123
God Stats
5W - 5L
1,569 SR
Queue Stats
66W - 39L
2,430 MMR
Solo
Osiris
Osiris
Diamond IV
TheDvourer
Osiris
Diamond IV
Level 105
God Stats
2W - 0L
1,761 SR
Queue Stats
76W - 55L
2,339 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,666 SR
2,196 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,624 SR
1,864 MMR
Raijin
Raijin
Masters
 
Raijin
Masters
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond II
 
Tyr
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond II
 
Gilgamesh
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Masters
Remitom
Sol
Masters
Level 156
God Stats
44W - 28L
1,783 SR
Queue Stats
608W - 603L
2,467 MMR
Solo
Ares
Ares
Diamond III
Soareks
Ares
Diamond III
Level 145
God Stats
1W - 2L
1,835 SR
Queue Stats
56W - 33L
2,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
4
0 / 0 / 3
3,538
590
529
345
180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 0 / 2
4,305
718
1,796
3,611
1,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 0 / 0
4,256
709
590
1,183
381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Medusa
Poseidonia
Medusa
8
5 / 0 / 1
4,869
812
4,380
2,937
850
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Osiris
TheDvourer
Osiris
7
4 / 1 / 2
4,354
726
3,502
3,088
1,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AthenaMorgan Le FaySobekTiamatPersephone

VS

Bans
TsukuyomiSetCabrakanKaliCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
7
1 / 0 / 0
4,234
706
1,154
2,199
534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
 
Tyr
7
0 / 1 / 0
3,789
632
2,072
3,338
1,074
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
 
Gilgamesh
4
0 / 1 / 0
3,289
548
338
2,477
869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
5
0 / 4 / 0
3,271
545
1,007
3,339
1,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
Soareks
Ares
5
0 / 3 / 0
3,336
556
933
4,438
1,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
9
Kills
1
1
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
0
3
1.5
L
Raijin
 
Raijin
1
0
0
1
L
Tyr
 
Tyr
0
1
0
0
L
Gilgamesh
 
Gilgamesh
0
1
0
0
W
0
0
2
1
W
0
0
0
0
W
Medusa
Poseidonia
Medusa
5
0
1
5.5
L
Sol
0
4
0
0
L
Ares
Soareks
Ares
0
3
0
0
W
Osiris
TheDvourer
Osiris
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,797
Damage
5,504
11,164
Taken
15,791
4,835
Mitigated
5,228
4,891
Healing
4,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
529
96
0
157
345
180
0
256
89
4,217
0
L
Raijin
 
Raijin
1,154
193
0
716
2,199
534
0
837
1,362
20,180
0
L
Tyr
 
Tyr
2,072
201
0
1,633
3,338
1,074
0
0
3,338
0
15,693
L
Gilgamesh
 
Gilgamesh
338
125
0
802
2,477
869
0
0
2,477
0
10,675
W
1,796
718
0
1,644
3,611
1,942
0
0
3,611
0
18,692
W
590
179
0
500
1,183
381
0
367
816
26,648
0
W
Medusa
Poseidonia
Medusa
4,380
2,473
0
1,676
2,937
850
591
1,091
1,846
0
23,348
L
Sol
1,007
186
0
297
3,339
1,050
0
79
3,260
10,725
1,691
L
Ares
Soareks
Ares
933
259
0
789
4,438
1,701
0
203
4,235
4,870
0
W
Osiris
TheDvourer
Osiris
3,502
1,663
0
914
3,088
1,482
0
1,332
1,756
0
17,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,322
Gold Earned
17,919
198
Minions Killed
152
0
Camps Cleared
0
568,424
Distance Traveled
572,003
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
3,538
590
6
1
0
72,570
1
L
Raijin
4,234
706
51
9
0
117,995
2
L
Tyr
3,789
632
40
7
0
132,147
1
L
Gilgamesh
3,289
548
26
4
0
106,293
1
W
Bellona
4,305
718
53
9
0
127,778
5
W
Kukulkan
4,256
709
62
10
0
118,642
2
W
Medusa
4,869
812
45
8
0
113,824
1
L
Sol
3,271
545
28
5
0
103,299
1
L
Ares
3,336
556
7
1
0
112,269
2
W
Osiris
4,354
726
32
5
0
135,610
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role