Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
EzClap_WushiQ
Olorun
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,747 Elo+
Solo
Jing Wei
Jing Wei
Sokz23
Jing Wei
Level 8
God Stats
17W - 28L
1,594 SR
Queue Stats
17W - 32L
1,279 Elo+
Party 2
Team Averages
Level 53
1,531 SR
1,509 Elo+

VS

Team Averages
Level 56
1,599 SR
1,431 Elo+
Horus
Horus
MD SharpShot
Horus
Level 25
God Stats
2W - 5L
1,440 SR
Queue Stats
33W - 38L
1,363 Elo+
Party 1
Charybdis
Charybdis
daskewldude
Charybdis
Level 129
God Stats
1W - 0L
1,523 SR
Queue Stats
5W - 4L
1,501 Elo+
Party 1
Kukulkan
Kukulkan
vSunji
Kukulkan
Level 13
God Stats
4W - 1L
1,834 SR
Queue Stats
5W - 3L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
9 / 3 / 1
11,202
747
22,122
22,004
17,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
1 / 4 / 2
7,714
514
1,963
5,276
1,263
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
Sokz23
Jing Wei
12
0 / 7 / 5
8,902
593
6,086
15,440
4,370
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 8
10,779
719
8,160
14,877
10,817
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
daskewldude
Charybdis
16
6 / 4 / 6
11,665
778
18,602
16,113
6,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
vSunji
Kukulkan
13
3 / 5 / 8
10,101
673
8,807
12,398
4,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
10
Kills
14
14
Deaths
10
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
9
3
1
3.17
L
1
4
2
0.5
W
5
1
8
9
L
Jing Wei
Sokz23
Jing Wei
0
7
5
0.36
W
Charybdis
daskewldude
Charybdis
6
4
6
2.25
W
Kukulkan
vSunji
Kukulkan
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,171
Damage
35,569
42,720
Taken
43,388
22,936
Mitigated
21,913
5,679
Healing
19,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
22,122
917
0
4,449
22,004
17,303
0
3,398
18,606
55,807
0
L
1,963
1,069
275
955
5,276
1,263
15
1,488
3,788
5,500
0
W
8,160
4,990
7,232
9,283
14,877
10,817
585
6,622
7,902
0
21,639
L
Jing Wei
Sokz23
Jing Wei
6,086
5,953
0
0
15,440
4,370
78
4,219
11,221
0
13,473
W
Charybdis
daskewldude
Charybdis
18,602
13,765
0
2,743
16,113
6,642
1,680
8,108
7,386
0
67,061
W
Kukulkan
vSunji
Kukulkan
8,807
1,703
0
580
12,398
4,454
405
8,480
3,376
33,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,818
Gold Earned
32,545
122
Minions Killed
178
2
Camps Cleared
7
592,080
Distance Traveled
784,319
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,202
747
95
6
2
261,200
4
L
Olorun
7,714
514
10
1
0
72,655
1
W
Horus
10,779
719
21
1
0
310,133
3
L
Jing Wei
8,902
593
17
1
0
258,225
0
W
Charybdis
11,665
778
98
7
5
243,868
0
W
Kukulkan
10,101
673
59
4
2
230,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role