Player Matchup

Loki
Loki
DubLokz
Loki
Level 127
God Stats
1W - 0L
1,582 SR
Queue Stats
57W - 42L
1,567 Elo+
Party 1
Jormungandr
Jormungandr
M3RoZ
Jormungandr
Level 144
God Stats
1W - 0L
1,541 SR
Queue Stats
13W - 11L
1,598 Elo+
Party 1
Sun Wukong
Sun Wukong
Volundrier
Sun Wukong
Level 147
God Stats
1W - 0L
1,480 SR
Queue Stats
69W - 26L
1,661 Elo+
Party 1
Zeus
Zeus
xBlockhead
Zeus
Level 160
God Stats
7W - 5L
1,831 SR
Queue Stats
36W - 28L
1,610 Elo+
Party 1
Team Averages
Level 145
1,609 SR
1,609 Elo+

VS

Team Averages
Level 133
1,515 SR
1,570 Elo+
Khepri
Khepri
BigGreenFTW
Khepri
Level 129
God Stats
0W - 1L
1,478 SR
Queue Stats
49W - 37L
1,598 Elo+
Party 2
Charybdis
Charybdis
THEBRADANTOR
Charybdis
Level 123
God Stats
0W - 1L
1,290 SR
Queue Stats
45W - 38L
1,579 Elo+
Party 2
Ah Puch
Ah Puch
azazelbaby
Ah Puch
Level 125
God Stats
1W - 2L
1,728 SR
Queue Stats
49W - 30L
1,577 Elo+
Solo
Hun Batz
Hun Batz
ssrubennss
Hun Batz
Level 154
God Stats
4W - 7L
1,562 SR
Queue Stats
122W - 149L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DubLokz
Loki
17
4 / 2 / 4
11,092
739
8,090
12,013
4,784
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
M3RoZ
Jormungandr
17
5 / 5 / 12
11,456
764
12,420
15,629
14,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
Volundrier
Sun Wukong
18
5 / 1 / 12
12,173
812
14,917
17,429
13,812
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
11 / 2 / 6
12,339
823
21,560
7,121
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
14
1 / 6 / 1
8,892
593
6,381
16,875
15,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
THEBRADANTOR
Charybdis
13
0 / 9 / 2
8,769
585
4,130
13,183
4,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ah Puch
azazelbaby
Ah Puch
17
2 / 5 / 3
10,684
712
14,390
16,361
10,167
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
ssrubennss
Hun Batz
18
7 / 5 / 1
11,619
775
10,284
16,379
10,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
25
Kills
10
10
Deaths
25
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Khepri
1
6
1
0.25
W
Loki
DubLokz
Loki
4
2
4
3
W
Jormungandr
M3RoZ
Jormungandr
5
5
12
2.2
L
Charybdis
THEBRADANTOR
Charybdis
0
9
2
0.11
W
Sun Wukong
Volundrier
Sun Wukong
5
1
12
11
L
Ah Puch
azazelbaby
Ah Puch
2
5
3
0.7
L
Hun Batz
ssrubennss
Hun Batz
7
5
1
1.5
W
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,987
Damage
35,185
52,192
Taken
62,798
36,023
Mitigated
41,064
8,038
Healing
10,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
6,381
743
0
125
16,875
15,869
0
9,784
6,611
18,642
0
W
Loki
DubLokz
Loki
8,090
2,116
0
375
12,013
4,784
988
4,169
7,844
0
35,927
W
Jormungandr
M3RoZ
Jormungandr
12,420
5,073
0
1,507
15,629
14,758
723
6,012
9,556
29,751
0
L
Charybdis
THEBRADANTOR
Charybdis
4,130
2,242
0
500
13,183
4,624
0
8,138
4,799
0
19,982
W
Sun Wukong
Volundrier
Sun Wukong
14,917
3,542
0
5,018
17,429
13,812
1,660
7,593
9,836
0
40,281
L
Ah Puch
azazelbaby
Ah Puch
14,390
875
216
6,983
16,361
10,167
0
7,854
8,395
56,646
0
L
Hun Batz
ssrubennss
Hun Batz
10,284
1,377
0
2,581
16,379
10,404
0
7,663
8,542
0
37,778
W
21,560
1,580
0
1,138
7,121
2,669
1,670
3,274
3,763
57,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,060
Gold Earned
39,964
255
Minions Killed
204
12
Camps Cleared
10
1,213,326
Distance Traveled
948,537
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,892
593
21
1
1
247,409
1
W
Loki
11,092
739
52
3
4
338,370
2
W
Jormungandr
11,456
764
43
3
2
281,498
0
L
Charybdis
8,769
585
32
2
4
183,200
0
W
Sun Wukong
12,173
812
71
5
4
326,713
1
L
Ah Puch
10,684
712
90
6
2
231,180
0
L
Hun Batz
11,619
775
61
4
3
286,748
5
W
Zeus
12,339
823
89
6
2
266,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role