Player Matchup

Morgan Le Fay
Morgan Le Fay
GaboHG
Morgan Le Fay
Level 15
God Stats
7W - 10L
1,450 SR
Queue Stats
92W - 118L
1,288 Elo+
Solo
Neith
Neith
HHenshin
Neith
Level 8
God Stats
36W - 41L
1,361 SR
Queue Stats
73W - 91L
1,342 Elo+
Solo
Cthulhu
Cthulhu
Hayboogie
Cthulhu
Level 29
God Stats
16W - 17L
1,374 SR
Queue Stats
412W - 416L
1,429 Elo+
Solo
Merlin
Merlin
Tobigara
Merlin
Level 27
God Stats
8W - 10L
1,381 SR
Queue Stats
479W - 541L
1,416 Elo+
Solo
Bastet
Bastet
Wolneau
Bastet
Level 28
God Stats
17W - 15L
1,677 SR
Queue Stats
80W - 72L
1,496 Elo+
Solo
Team Averages
Level 21
1,449 SR
1,394 Elo+

VS

Team Averages
Level 19
1,597 SR
1,458 Elo+
Bakasura
Bakasura
Keoklz
Bakasura
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 10L
1,299 Elo+
Party 1
Cthulhu
Cthulhu
TheRyhove
Cthulhu
Level 28
God Stats
3W - 3L
1,550 SR
Queue Stats
66W - 58L
1,464 Elo+
Solo
Zeus
Zeus
coldshine14
Zeus
Level 8
God Stats
3W - 0L
1,726 SR
Queue Stats
24W - 29L
1,325 Elo+
Party 1
Sun Wukong
Sun Wukong
jamon753
Sun Wukong
Level 27
God Stats
5W - 0L
1,860 SR
Queue Stats
6W - 0L
1,824 Elo+
Solo
Set
Set
taqpaiu
Set
Level 17
God Stats
30W - 34L
1,350 SR
Queue Stats
178W - 179L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GaboHG
Morgan Le Fay
20
3 / 6 / 12
15,091
943
9,916
22,298
18,286
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
HHenshin
Neith
18
0 / 0 / 0
10,100
631
0
0
0
Cthulhu
Hayboogie
Cthulhu
20
9 / 6 / 17
17,389
1,087
38,637
44,763
24,266
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Tobigara
Merlin
20
1 / 4 / 19
15,231
952
26,171
21,397
8,964
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
Wolneau
Bastet
20
18 / 8 / 9
18,688
1,168
39,798
30,994
14,672
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

0

VS

Team 2 Tickets

12

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Keoklz
Bakasura
20
5 / 13 / 12
15,808
988
22,633
34,175
13,373
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
TheRyhove
Cthulhu
20
0 / 6 / 17
14,982
936
25,721
30,431
35,706
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
7 / 8 / 10
16,249
1,016
32,347
18,308
6,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
jamon753
Sun Wukong
20
7 / 2 / 7
15,970
998
11,458
24,183
25,362
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Set
20
5 / 2 / 14
15,871
992
22,138
17,958
9,497
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
84
31
Kills
24
24
Deaths
31
57
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
GaboHG
Morgan Le Fay
3
6
12
1.5
L
Neith
HHenshin
Neith
0
0
0
0
L
Cthulhu
Hayboogie
Cthulhu
9
6
17
2.92
W
Bakasura
Keoklz
Bakasura
5
13
12
0.85
W
Cthulhu
TheRyhove
Cthulhu
0
6
17
1.42
L
Merlin
Tobigara
Merlin
1
4
19
2.63
L
Bastet
Wolneau
Bastet
18
8
9
2.81
W
7
8
10
1.5
W
Sun Wukong
jamon753
Sun Wukong
7
2
7
5.25
W
Set
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,522
Damage
114,297
119,452
Taken
125,055
66,188
Mitigated
90,595
15,052
Healing
10,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
GaboHG
Morgan Le Fay
9,916
521
300
1,667
22,298
18,286
0
10,514
11,714
54,056
0
L
Neith
HHenshin
Neith
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
Hayboogie
Cthulhu
38,637
4,352
1,114
9,774
44,763
24,266
0
23,188
20,494
76,234
0
W
Bakasura
Keoklz
Bakasura
22,633
13,714
0
3,383
34,175
13,373
0
20,243
13,932
0
45,302
W
Cthulhu
TheRyhove
Cthulhu
25,721
564
2,909
0
30,431
35,706
0
17,950
12,481
64,783
0
L
Merlin
Tobigara
Merlin
26,171
1,079
0
800
21,397
8,964
0
10,471
10,716
65,051
0
L
Bastet
Wolneau
Bastet
39,798
15,792
781
616
30,994
14,672
0
13,993
16,781
0
55,394
W
32,347
6,979
0
2,474
18,308
6,657
0
12,057
6,251
82,662
0
W
Sun Wukong
jamon753
Sun Wukong
11,458
1,056
0
1,430
24,183
25,362
0
15,372
8,811
404
24,684
W
Set
22,138
6,785
0
744
17,958
9,497
0
9,102
8,710
0
42,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,499
Gold Earned
78,880
315
Minions Killed
357
4
Camps Cleared
11
1,290,864
Distance Traveled
1,632,280
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
15,091
943
76
5
0
338,965
4
L
Neith
10,100
631
0
0
0
0
0
L
Cthulhu
17,389
1,087
98
6
1
309,493
0
W
Bakasura
15,808
988
70
4
3
375,117
0
W
Cthulhu
14,982
936
72
5
2
350,811
1
L
Merlin
15,231
952
106
7
1
282,518
0
L
Bastet
18,688
1,168
35
2
2
359,888
1
W
Zeus
16,249
1,016
118
7
1
252,895
1
W
Sun Wukong
15,970
998
46
3
0
298,396
0
W
Set
15,871
992
51
3
5
355,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role