Player Matchup

Medusa
Medusa
Diamond II
ELON-SENPAII
Medusa
Diamond II
Level 43
God Stats
1W - 1L
1,854 SR
Queue Stats
44W - 39L
2,276 MMR
Solo
Hel
Hel
Diamond IV
ItsHelRun
Hel
Diamond IV
Level 157
God Stats
6W - 2L
2,000 SR
Queue Stats
72W - 69L
2,297 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
Smaule_
Gilgamesh
Diamond IV
Level 128
God Stats
9W - 3L
1,792 SR
Queue Stats
581W - 678L
2,264 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 109
1,882 SR
2,279 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 127
1,693 SR
2,278 MMR
Loki
Loki
Diamond II
RedTitan20_
Loki
Diamond II
Level 129
God Stats
5W - 5L
1,719 SR
Queue Stats
187W - 162L
2,208 MMR
Solo
Chaac
Chaac
Platinum II
Reset_Perriwo17
Chaac
Platinum II
Level 160
God Stats
4W - 0L
1,682 SR
Queue Stats
18W - 8L
2,218 MMR
Solo
Vulcan
Vulcan
Diamond V
WoahNiceChacc
Vulcan
Diamond V
Level 91
God Stats
5W - 4L
1,677 SR
Queue Stats
230W - 86L
2,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 6 / 5
10,141
597
13,823
19,200
7,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 5 / 4
10,535
620
10,914
17,816
9,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Smaule_
Gilgamesh
13
3 / 5 / 4
10,124
596
12,031
23,046
22,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
PersephoneThothMorgan Le FayCabrakanTiamat

VS

Bans
AthenaArtemisScyllaIzanamiKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 11
10,882
640
13,042
17,800
7,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 3 / 10
11,913
701
16,771
25,376
23,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
9 / 2 / 5
12,108
712
24,331
9,712
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
9
Kills
16
16
Deaths
9
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
6
5
0.92
L
3
5
4
1
W
2
4
11
1.88
W
5
3
10
3.33
L
Gilgamesh
Smaule_
Gilgamesh
3
5
4
1
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,768
Damage
54,144
60,062
Taken
52,888
39,796
Mitigated
34,922
16,815
Healing
23,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
13,823
5,413
0
2,057
19,200
7,608
0
8,297
9,558
0
39,559
L
10,914
331
6,567
6,684
17,816
9,352
0
7,070
9,830
48,847
0
W
13,042
2,646
0
7,120
17,800
7,929
1,190
5,543
11,566
0
32,328
W
16,771
4,145
0
12,718
25,376
23,822
699
3,936
20,443
0
50,470
L
Gilgamesh
Smaule_
Gilgamesh
12,031
1,621
0
1,507
23,046
22,836
0
9,582
11,996
1,979
25,534
W
24,331
10,064
0
3,749
9,712
3,171
1,108
1,497
7,679
58,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,800
Gold Earned
34,903
160
Minions Killed
170
7
Camps Cleared
8
925,245
Distance Traveled
1,005,256
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,141
597
53
3
1
289,721
4
L
Hel
10,535
620
76
4
2
312,723
4
W
Loki
10,882
640
31
2
3
334,716
6
W
Chaac
11,913
701
68
4
3
320,945
3
L
Gilgamesh
10,124
596
31
2
4
322,801
1
W
Vulcan
12,108
712
71
4
2
349,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role