Player Matchup

Charybdis
Charybdis
DemiGodSpak
Charybdis
Level 37
God Stats
3W - 4L
1,624 SR
Queue Stats
44W - 63L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
Playboii Harti
Cthulhu
Level 53
God Stats
9W - 4L
1,403 SR
Queue Stats
61W - 56L
1,376 Elo+
Party 1
Discordia
Discordia
SKbrookss
Discordia
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,392 Elo+
Party 1
Team Averages
Level 39
1,509 SR
1,407 Elo+

VS

Team Averages
Level 84
1,503 SR
1,366 Elo+
King Arthur
King Arthur
Jexz6
King Arthur
Level 122
God Stats
2W - 4L
1,574 SR
Queue Stats
235W - 259L
1,376 Elo+
Party 2
Nox
Nox
SLK Overlord
Nox
Level 62
God Stats
4W - 10L
1,398 SR
Queue Stats
89W - 98L
1,331 Elo+
Solo
Thanatos
Thanatos
sadyungboi
Thanatos
Level 69
God Stats
50W - 54L
1,538 SR
Queue Stats
155W - 181L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DemiGodSpak
Charybdis
11
4 / 6 / 2
7,895
658
9,032
8,331
3,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 3 / 5
6,930
578
6,821
10,137
6,888
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
SKbrookss
Discordia
10
1 / 6 / 5
7,316
610
5,384
8,591
2,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jexz6
King Arthur
11
4 / 5 / 6
8,723
727
6,152
9,444
7,330
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
5 / 0 / 10
9,150
763
11,468
9,205
3,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
sadyungboi
Thanatos
14
6 / 1 / 5
9,269
772
7,087
10,942
4,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
5
Kills
15
15
Deaths
6
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DemiGodSpak
Charybdis
4
6
2
0.83
W
King Arthur
Jexz6
King Arthur
4
5
6
1.4
L
0
3
5
0.83
L
Discordia
SKbrookss
Discordia
1
6
5
0.58
W
5
0
10
10
W
Thanatos
sadyungboi
Thanatos
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,237
Damage
24,707
27,059
Taken
29,591
12,741
Mitigated
14,823
2,984
Healing
9,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DemiGodSpak
Charybdis
9,032
3,900
0
43
8,331
3,178
460
3,559
4,772
0
20,820
W
King Arthur
Jexz6
King Arthur
6,152
1,581
240
315
9,444
7,330
140
3,136
6,308
0
14,066
L
6,821
199
193
2,662
10,137
6,888
293
4,636
5,501
19,942
0
L
Discordia
SKbrookss
Discordia
5,384
1,393
0
86
8,591
2,675
180
3,395
5,196
14,977
0
W
11,468
473
85
1,509
9,205
3,369
469
5,331
3,874
33,087
0
W
Thanatos
sadyungboi
Thanatos
7,087
944
0
7,255
10,942
4,124
643
4,450
6,492
0
31,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,141
Gold Earned
27,142
84
Minions Killed
114
4
Camps Cleared
7
591,675
Distance Traveled
686,017
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,895
658
25
2
2
179,007
4
W
King Arthur
8,723
727
11
1
0
207,777
0
L
Cthulhu
6,930
578
26
2
1
223,957
2
L
Discordia
7,316
610
33
3
1
188,711
2
W
Nox
9,150
763
48
4
4
210,465
1
W
Thanatos
9,269
772
55
5
3
267,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role