Player Matchup

Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CalzoneLARGE
Fenrir
Level 25
God Stats
5W - 4L
1,927 SR
Queue Stats
90W - 105L
1,441 Elo+
Party 1
Neith
Neith
Montridious
Neith
Level 34
God Stats
3W - 5L
1,434 SR
Queue Stats
64W - 65L
1,470 Elo+
Party 1
Ao Kuang
Ao Kuang
XxGaryjerryxX
Ao Kuang
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 18L
1,465 Elo+
Solo
Ares
Ares
xXx3dsmaxXx
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 64L
1,603 Elo+
Party 1
Team Averages
Level 25
1,572 SR
1,496 Elo+

VS

Team Averages
Level 28
1,540 SR
1,462 Elo+
Nemesis
Nemesis
 
Nemesis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Impromptu550
Ares
Level 26
God Stats
5W - 2L
1,734 SR
Queue Stats
29W - 26L
1,365 Elo+
Party 2
Anhur
Anhur
InvalidNick01
Anhur
Level 17
God Stats
7W - 6L
1,401 SR
Queue Stats
13W - 16L
1,295 Elo+
Party 2
Chronos
Chronos
SUNBATHING
Chronos
Level 28
God Stats
17W - 16L
1,568 SR
Queue Stats
127W - 86L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 4 / 0
5,109
464
983
5,944
2,202
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
9
0 / 5 / 3
5,460
496
2,169
7,934
2,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
8 / 3 / 2
6,495
590
8,266
7,774
2,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
XxGaryjerryxX
Ao Kuang
10
1 / 3 / 0
5,816
529
4,454
7,786
5,760
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 6 / 4
5,249
477
2,394
9,041
4,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
7 / 0 / 3
7,709
701
6,300
6,507
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Odin
 
Odin
11
1 / 1 / 1
6,546
595
4,803
6,581
4,040
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 4 / 9
6,517
592
5,137
8,215
5,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
5 / 5 / 3
5,948
541
7,040
7,069
2,086
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chronos
SUNBATHING
Chronos
14
6 / 0 / 2
8,136
740
5,790
4,066
1,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
10
Kills
21
21
Deaths
10
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
W
Nemesis
 
Nemesis
7
0
3
8.5
W
Odin
 
Odin
1
1
1
1.5
L
Fenrir
0
5
3
0.3
W
2
4
9
1.63
W
5
5
3
1.3
L
8
3
2
3
W
Chronos
SUNBATHING
Chronos
6
0
2
7
L
Ao Kuang
XxGaryjerryxX
Ao Kuang
1
3
0
0.33
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,266
Damage
29,070
38,479
Taken
32,438
16,772
Mitigated
15,106
8,438
Healing
10,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
983
333
0
1,279
5,944
2,202
0
2,749
3,195
19,919
0
W
Nemesis
 
Nemesis
6,300
4,089
0
3,778
6,507
1,991
920
1,097
5,410
0
46,591
W
Odin
 
Odin
4,803
1,350
0
2,654
6,581
4,040
712
3,576
3,005
0
34,099
L
Fenrir
2,169
642
0
712
7,934
2,193
0
742
7,146
0
28,394
W
5,137
299
0
927
8,215
5,357
0
1,378
6,837
10,485
0
W
7,040
4,584
0
1,395
7,069
2,086
444
920
6,149
0
21,771
L
8,266
4,377
0
2,241
7,774
2,455
104
3,148
4,456
0
21,778
W
Chronos
SUNBATHING
Chronos
5,790
2,317
0
1,639
4,066
1,632
434
860
3,206
53,213
7,032
L
Ao Kuang
XxGaryjerryxX
Ao Kuang
4,454
1,392
0
2,916
7,786
5,760
0
936
6,383
21,172
0
L
2,394
204
0
1,290
9,041
4,162
0
2,621
6,374
9,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,129
Gold Earned
34,856
200
Minions Killed
326
0
Camps Cleared
0
1,023,912
Distance Traveled
1,143,235
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,109
464
43
4
0
208,622
2
W
Nemesis
7,709
701
84
8
0
263,721
2
W
Odin
6,546
595
80
7
0
200,577
6
L
Fenrir
5,460
496
61
6
0
234,074
0
W
Ares
6,517
592
9
1
0
231,554
1
W
Anhur
5,948
541
40
4
0
210,586
0
L
Neith
6,495
590
35
3
0
201,375
3
W
Chronos
8,136
740
113
10
0
236,797
4
L
Ao Kuang
5,816
529
49
4
0
183,460
2
L
Ares
5,249
477
12
1
0
196,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role