Player Matchup

Mercury
Mercury
BARIN97
Mercury
Level 29
God Stats
5W - 15L
1,313 SR
Queue Stats
135W - 160L
1,381 Elo+
Solo
Bacchus
Bacchus
BoranAga
Bacchus
Level 16
God Stats
2W - 2L
1,746 SR
Queue Stats
16W - 17L
1,320 Elo+
Party 1
Hera
Hera
QuietTouch
Hera
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,286 Elo+
Party 1
Chernobog
Chernobog
Sacrez
Chernobog
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,320 Elo+
Party 1
Cerberus
Cerberus
zeconinha
Cerberus
Level 18
God Stats
1W - 1L
1,706 SR
Queue Stats
16W - 16L
1,340 Elo+
Solo
Team Averages
Level 20
1,553 SR
1,329 Elo+

VS

Team Averages
Level 28
1,512 SR
1,406 Elo+
Anubis
Anubis
Albertjeinstein
Anubis
Level 29
God Stats
24W - 6L
1,724 SR
Queue Stats
45W - 35L
1,441 Elo+
Party 2
Ymir
Ymir
Poganeus
Ymir
Level 14
God Stats
3W - 4L
1,394 SR
Queue Stats
8W - 8L
1,382 Elo+
Party 3
Fenrir
Fenrir
SAFINovski
Fenrir
Level 27
God Stats
7W - 7L
1,488 SR
Queue Stats
58W - 70L
1,392 Elo+
Solo
Skadi
Skadi
TIIBUU
Skadi
Level 28
God Stats
10W - 15L
1,407 SR
Queue Stats
138W - 181L
1,436 Elo+
Party 2
Gilgamesh
Gilgamesh
bake95
Gilgamesh
Level 42
God Stats
4W - 4L
1,546 SR
Queue Stats
10W - 7L
1,382 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BARIN97
Mercury
16
4 / 6 / 2
10,230
512
6,393
16,157
4,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
BoranAga
Bacchus
12
1 / 6 / 6
8,702
435
8,229
14,743
12,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 9 / 4
9,001
450
10,102
10,172
2,494
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
Sacrez
Chernobog
16
7 / 5 / 1
10,366
518
13,677
15,912
5,555
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
zeconinha
Cerberus
14
1 / 5 / 6
9,341
467
11,170
16,183
14,097
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 1 / 7
11,479
574
16,926
12,655
6,386
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
13
0 / 4 / 14
8,466
423
3,127
16,220
12,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
SAFINovski
Fenrir
15
6 / 1 / 12
9,669
483
11,138
15,751
6,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Skadi
TIIBUU
Skadi
17
10 / 4 / 6
10,444
522
9,811
12,273
3,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
bake95
Gilgamesh
15
1 / 4 / 10
9,000
450
9,014
12,520
7,145
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
79
14
Kills
30
31
Deaths
14
19
Assists
49
Player
Kills
Deaths
Assists
KDA
W
13
1
7
16.5
L
Mercury
BARIN97
Mercury
4
6
2
0.83
L
Bacchus
BoranAga
Bacchus
1
6
6
0.67
W
Ymir
0
4
14
1.75
L
1
9
4
0.33
W
Fenrir
SAFINovski
Fenrir
6
1
12
12
L
Chernobog
Sacrez
Chernobog
7
5
1
1.5
W
Skadi
TIIBUU
Skadi
10
4
6
3.25
W
Gilgamesh
bake95
Gilgamesh
1
4
10
1.5
L
Cerberus
zeconinha
Cerberus
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,571
Damage
50,016
73,167
Taken
69,419
39,182
Mitigated
36,166
14,184
Healing
16,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,926
562
533
6,697
12,655
6,386
728
5,371
7,212
80,171
0
L
Mercury
BARIN97
Mercury
6,393
2,660
0
2,622
16,157
4,606
0
6,105
9,926
0
69,452
L
Bacchus
BoranAga
Bacchus
8,229
1,113
0
1,100
14,743
12,430
0
3,586
11,113
21,738
0
W
Ymir
3,127
50
600
655
16,220
12,782
0
6,286
9,934
26,246
0
L
10,102
2,544
0
250
10,172
2,494
140
4,331
5,841
42,071
0
W
Fenrir
SAFINovski
Fenrir
11,138
2,399
0
1,989
15,751
6,485
0
5,644
10,107
0
54,114
L
Chernobog
Sacrez
Chernobog
13,677
8,181
0
5,480
15,912
5,555
123
3,678
12,089
0
90,653
W
Skadi
TIIBUU
Skadi
9,811
5,660
0
3,558
12,273
3,368
0
5,667
6,606
0
45,248
W
Gilgamesh
bake95
Gilgamesh
9,014
1,899
0
2,603
12,520
7,145
0
6,461
6,059
8,782
38,302
L
Cerberus
zeconinha
Cerberus
11,170
962
0
4,732
16,183
14,097
0
3,338
12,240
44,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,640
Gold Earned
49,058
410
Minions Killed
397
0
Camps Cleared
0
1,764,106
Distance Traveled
1,811,855
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,479
574
123
6
0
356,353
2
L
Mercury
10,230
512
121
6
0
392,361
0
L
Bacchus
8,702
435
15
1
0
355,069
2
W
Ymir
8,466
423
39
2
0
343,526
0
L
Hera
9,001
450
65
3
0
338,543
2
W
Fenrir
9,669
483
72
4
0
409,818
0
L
Chernobog
10,366
518
139
7
0
337,603
3
W
Skadi
10,444
522
68
3
0
329,100
3
W
Gilgamesh
9,000
450
95
5
0
373,058
4
L
Cerberus
9,341
467
70
4
0
340,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role