Player Matchup

Set
Set
 
Set
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Lana_Rhoades186
Jormungandr
Level 26
God Stats
1W - 2L
1,302 SR
Queue Stats
246W - 313L
1,421 Elo+
Party 1
Zhong Kui
Zhong Kui
Tcfmain
Zhong Kui
Level 65
God Stats
21W - 13L
1,740 SR
Queue Stats
404W - 425L
1,528 Elo+
Party 1
Team Averages
Level 51
1,514 SR
1,483 Elo+

VS

Team Averages
Level 89
1,606 SR
1,340 Elo+
Zeus
Zeus
ADVN Nyjah
Zeus
Level 127
God Stats
2W - 3L
1,680 SR
Queue Stats
52W - 61L
1,220 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ADVN SoniczZ
Cu Chulainn
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 22L
1,500 Elo+
Party 2
Fenrir
Fenrir
Pypao
Fenrir
Level 8
God Stats
0W - 1L
1,638 SR
Queue Stats
0W - 4L
1,299 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
7 / 2 / 6
9,215
768
8,639
8,279
3,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Lana_Rhoades186
Jormungandr
12
0 / 1 / 12
8,864
739
3,519
6,810
5,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
Tcfmain
Zhong Kui
14
12 / 1 / 5
10,138
845
12,797
10,017
7,397
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
8,024
669
11,746
7,063
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
ADVN SoniczZ
Cu Chulainn
10
0 / 6 / 4
7,330
611
2,709
11,832
5,175
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Pypao
Fenrir
10
2 / 7 / 1
7,733
644
3,614
9,134
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
19
Kills
3
4
Deaths
19
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
7
2
6
5
L
1
6
2
0.33
L
Cu Chulainn
ADVN SoniczZ
Cu Chulainn
0
6
4
0.33
W
Jormungandr
Lana_Rhoades186
Jormungandr
0
1
12
6
L
Fenrir
Pypao
Fenrir
2
7
1
0.36
W
Zhong Kui
Tcfmain
Zhong Kui
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,955
Damage
18,069
25,106
Taken
28,029
16,909
Mitigated
10,327
6,236
Healing
369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
8,639
4,004
0
1,956
8,279
3,742
776
3,747
4,244
0
42,330
L
11,746
851
0
239
7,063
2,062
0
3,482
3,581
39,783
0
L
Cu Chulainn
ADVN SoniczZ
Cu Chulainn
2,709
1,002
0
0
11,832
5,175
0
8,989
2,843
0
9,004
W
Jormungandr
Lana_Rhoades186
Jormungandr
3,519
338
0
726
6,810
5,770
210
3,727
2,815
14,241
0
L
Fenrir
Pypao
Fenrir
3,614
1,258
0
130
9,134
3,090
0
4,329
4,805
0
7,368
W
Zhong Kui
Tcfmain
Zhong Kui
12,797
1,019
0
3,554
10,017
7,397
297
3,773
5,944
24,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,217
Gold Earned
23,087
138
Minions Killed
105
7
Camps Cleared
4
638,940
Distance Traveled
589,223
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,215
768
79
7
6
237,055
1
L
Zeus
8,024
669
77
6
3
197,507
4
L
Cu Chulainn
7,330
611
14
1
0
201,031
4
W
Jormungandr
8,864
739
32
3
1
204,689
1
L
Fenrir
7,733
644
14
1
1
190,685
0
W
Zhong Kui
10,138
845
27
2
0
197,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role