Player Matchup

Scylla
Scylla
DA_Cuzz26
Scylla
Level 6
God Stats
1W - 3L
1,533 SR
Queue Stats
9W - 15L
1,202 Elo+
Solo
Cthulhu
Cthulhu
Franklym038
Cthulhu
Level 23
God Stats
0W - 3L
1,245 SR
Queue Stats
49W - 91L
1,182 Elo+
Party 1
Nemesis
Nemesis
Pau-038
Nemesis
Level 14
God Stats
12W - 20L
1,315 SR
Queue Stats
14W - 31L
1,155 Elo+
Party 1
Kukulkan
Kukulkan
jennhens86
Kukulkan
Level 21
God Stats
0W - 1L
1,482 SR
Queue Stats
13W - 17L
1,288 Elo+
Solo
Da Ji
Da Ji
mHerrera1924
Da Ji
Level 29
God Stats
19W - 27L
1,362 SR
Queue Stats
131W - 170L
1,186 Elo+
Party 1
Team Averages
Level 19
1,387 SR
1,203 Elo+

VS

Team Averages
Level 19
1,557 SR
1,318 Elo+
Raijin
Raijin
Fuzion Raider
Raijin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 77L
1,392 Elo+
Solo
Achilles
Achilles
JosukePog
Achilles
Level 26
God Stats
11W - 8L
1,579 SR
Queue Stats
87W - 95L
1,315 Elo+
Solo
Baron Samedi
Baron Samedi
SpectralSpade7
Baron Samedi
Level 22
God Stats
18W - 8L
1,577 SR
Queue Stats
65W - 46L
1,422 Elo+
Solo
Nemesis
Nemesis
angelureda
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,189 Elo+
Solo
Thor
Thor
super9982
Thor
Level 13
God Stats
19W - 24L
1,628 SR
Queue Stats
147W - 142L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DA_Cuzz26
Scylla
19
4 / 8 / 5
12,524
895
10,136
18,854
5,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Franklym038
Cthulhu
20
3 / 6 / 14
13,969
998
15,123
27,818
40,229
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Pau-038
Nemesis
19
0 / 11 / 9
11,990
856
3,328
19,617
7,831
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
jennhens86
Kukulkan
20
13 / 10 / 5
15,674
1,120
48,494
29,060
12,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
2 / 9 / 5
11,930
852
6,522
14,862
5,784
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 8 / 14
13,784
985
17,405
17,371
6,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
JosukePog
Achilles
20
17 / 1 / 15
16,207
1,158
33,717
18,924
12,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
SpectralSpade7
Baron Samedi
20
15 / 2 / 14
16,474
1,177
28,385
16,027
6,943
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
angelureda
Nemesis
20
4 / 6 / 20
13,617
973
9,754
17,692
6,532
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thor
20
1 / 5 / 17
12,615
901
10,108
19,925
8,913
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
124
22
Kills
44
44
Deaths
22
38
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Scylla
DA_Cuzz26
Scylla
4
8
5
0.81
L
Cthulhu
Franklym038
Cthulhu
3
6
14
1.67
W
7
8
14
1.75
W
Achilles
JosukePog
Achilles
17
1
15
24.5
L
Nemesis
Pau-038
Nemesis
0
11
9
0.41
W
Baron Samedi
SpectralSpade7
Baron Samedi
15
2
14
11
W
Nemesis
angelureda
Nemesis
4
6
20
2.33
L
Kukulkan
jennhens86
Kukulkan
13
10
5
1.55
L
2
9
5
0.5
W
Thor
1
5
17
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,603
Damage
99,369
110,211
Taken
89,939
72,323
Mitigated
41,394
4,638
Healing
21,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
DA_Cuzz26
Scylla
10,136
3,675
0
0
18,854
5,899
0
7,122
11,499
25,816
0
L
Cthulhu
Franklym038
Cthulhu
15,123
1,560
0
0
27,818
40,229
0
14,929
12,154
38,668
0
W
17,405
3,371
0
367
17,371
6,475
0
14,332
3,039
38,278
0
W
Achilles
JosukePog
Achilles
33,717
12,925
218
3,151
18,924
12,531
0
15,489
3,435
0
41,498
L
Nemesis
Pau-038
Nemesis
3,328
990
0
496
19,617
7,831
0
8,525
10,810
0
25,243
W
Baron Samedi
SpectralSpade7
Baron Samedi
28,385
3,294
3,950
6,706
16,027
6,943
0
13,301
2,726
70,771
0
W
Nemesis
angelureda
Nemesis
9,754
2,578
0
1,109
17,692
6,532
0
14,796
2,896
0
18,211
L
Kukulkan
jennhens86
Kukulkan
48,494
6,344
0
4,041
29,060
12,580
0
11,375
17,136
76,183
0
L
6,522
1,479
0
101
14,862
5,784
0
3,839
10,445
0
9,602
W
Thor
10,108
2,619
792
4,887
19,925
8,913
0
15,835
4,090
0
20,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,087
Gold Earned
72,697
195
Minions Killed
213
3
Camps Cleared
4
1,092,639
Distance Traveled
1,253,626
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,524
895
24
2
0
225,538
0
L
Cthulhu
13,969
998
61
4
0
256,475
0
W
Raijin
13,784
985
39
3
1
198,467
0
W
Achilles
16,207
1,158
19
1
2
293,301
0
L
Nemesis
11,990
856
36
3
0
193,275
0
W
Baron Samedi
16,474
1,177
115
8
1
233,017
0
W
Nemesis
13,617
973
20
1
0
293,458
0
L
Kukulkan
15,674
1,120
66
5
1
242,373
0
L
Da Ji
11,930
852
8
1
2
174,978
0
W
Thor
12,615
901
20
1
0
235,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role