Player Matchup

Nox
Nox
MegaLedian
Nox
Level 129
God Stats
8W - 6L
1,575 SR
Queue Stats
201W - 183L
1,599 Elo+
Party 1
Mulan
Mulan
SnorlaxMan1
Mulan
Level 107
God Stats
8W - 4L
1,587 SR
Queue Stats
175W - 170L
1,591 Elo+
Party 1
Ares
Ares
Stuffynose
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 80
1,554 SR
1,563 Elo+

VS

Team Averages
Level 63
1,531 SR
1,439 Elo+
Hel
Hel
BIG_Y
Hel
Level 81
God Stats
1W - 2L
1,694 SR
Queue Stats
85W - 129L
1,336 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SFam-Butterbirne
Morgan Le Fay
Level 13
God Stats
2W - 1L
1,332 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Set
Set
xN3xUsRiPsYoUrKD
Set
Level 96
God Stats
6W - 5L
1,566 SR
Queue Stats
24W - 22L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 7
11,920
745
20,705
12,046
5,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 2 / 8
11,212
701
11,128
13,192
14,677
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
1 / 2 / 13
10,340
646
2,505
13,816
13,842
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
BIG_Y
Hel
12
0 / 6 / 3
9,274
580
4,199
9,559
3,019
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
SFam-Butterbirne
Morgan Le Fay
13
1 / 7 / 1
9,575
598
7,652
16,110
5,920
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
5 / 3 / 1
11,212
701
14,159
14,738
6,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
16
Kills
6
6
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hel
BIG_Y
Hel
0
6
3
0.25
W
9
2
7
6.25
L
Morgan Le Fay
SFam-Butterbirne
Morgan Le Fay
1
7
1
0.21
W
6
2
8
5
W
1
2
13
3.75
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,338
Damage
26,010
39,054
Taken
40,407
34,254
Mitigated
15,559
2,046
Healing
12,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
BIG_Y
Hel
4,199
1,064
2,506
2,311
9,559
3,019
448
5,987
3,572
19,962
0
W
20,705
1,382
0
750
12,046
5,735
1,925
4,132
7,914
62,832
0
L
Morgan Le Fay
SFam-Butterbirne
Morgan Le Fay
7,652
1,190
39
3,174
16,110
5,920
387
9,718
6,392
28,058
0
W
11,128
1,694
0
1,296
13,192
14,677
580
4,056
9,136
0
38,594
W
2,505
291
0
0
13,816
13,842
60
4,454
9,362
14,396
0
L
14,159
4,937
439
3,808
14,738
6,620
825
7,849
6,889
0
49,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,472
Gold Earned
30,061
182
Minions Killed
146
7
Camps Cleared
6
895,100
Distance Traveled
801,281
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,274
580
28
2
0
244,403
0
W
Nox
11,920
745
102
6
4
299,924
5
L
Morgan Le Fay
9,575
598
48
3
1
255,768
0
W
Mulan
11,212
701
58
4
3
302,261
5
W
Ares
10,340
646
22
1
0
292,915
0
L
Set
11,212
701
70
4
5
301,110
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role