Player Matchup

Fenrir
Fenrir
KillerKweerKlub
Fenrir
Level 27
God Stats
13W - 12L
1,234 SR
Queue Stats
14W - 15L
1,166 Elo+
Party 1
Zeus
Zeus
Zay Apar 999
Zeus
Level 43
God Stats
2W - 0L
1,712 SR
Queue Stats
21W - 20L
1,511 Elo+
Solo
Odin
Odin
itsmesonyourdad
Odin
Level 118
God Stats
6W - 3L
1,681 SR
Queue Stats
194W - 220L
1,568 Elo+
Party 1
Team Averages
Level 63
1,543 SR
1,415 Elo+

VS

Team Averages
Level 76
1,473 SR
1,420 Elo+
Bacchus
Bacchus
ALWAYSwatching7
Bacchus
Level 94
God Stats
4W - 4L
1,582 SR
Queue Stats
265W - 284L
1,405 Elo+
Party 2
Scylla
Scylla
GalaxyKitty5948
Scylla
Level 26
God Stats
28W - 32L
1,414 SR
Queue Stats
106W - 118L
1,357 Elo+
Party 2
Charybdis
Charybdis
KingdomofGiants
Charybdis
Level 109
God Stats
22W - 17L
1,424 SR
Queue Stats
457W - 449L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 9
10,302
687
6,607
12,732
7,520
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
8 / 4 / 6
11,215
748
16,131
7,127
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
6 / 3 / 12
11,724
782
12,529
13,840
11,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 5
10,589
706
12,078
19,231
11,864
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 6 / 3
9,715
648
5,015
10,474
2,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
KingdomofGiants
Charybdis
12
1 / 7 / 2
8,815
588
3,574
11,631
4,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
18
Kills
10
10
Deaths
18
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
5
5
1.5
L
4
6
3
0.92
W
4
3
9
2.83
L
Charybdis
KingdomofGiants
Charybdis
1
7
2
0.29
W
8
4
6
2.75
W
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,267
Damage
20,667
33,699
Taken
41,336
21,470
Mitigated
19,089
6,712
Healing
5,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,078
1,374
489
4,234
19,231
11,864
0
7,315
11,566
31,261
0
L
5,015
549
196
436
10,474
2,978
0
2,841
7,449
11,666
0
W
6,607
1,002
0
3,005
12,732
7,520
0
6,847
4,856
0
13,187
L
Charybdis
KingdomofGiants
Charybdis
3,574
1,962
0
589
11,631
4,247
253
5,333
6,062
0
27,701
W
16,131
941
0
75
7,127
2,545
1,248
5,021
2,106
58,580
0
W
12,529
1,335
186
3,446
13,840
11,405
496
5,805
8,035
0
30,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,241
Gold Earned
29,119
145
Minions Killed
130
7
Camps Cleared
5
851,453
Distance Traveled
702,419
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,589
706
40
3
1
278,456
3
L
Scylla
9,715
648
28
2
1
202,131
0
W
Fenrir
10,302
687
13
1
0
289,105
1
L
Charybdis
8,815
588
62
4
3
221,832
1
W
Zeus
11,215
748
88
6
4
267,846
1
W
Odin
11,724
782
44
3
3
294,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role