Player Matchup

Danzaburou
Danzaburou
Go-Go_Mumbo
Danzaburou
Level 160
God Stats
151W - 134L
1,549 SR
Queue Stats
609W - 590L
1,534 Elo+
Solo
Zhong Kui
Zhong Kui
InbredBuddy
Zhong Kui
Level 87
God Stats
0W - 1L
1,328 SR
Queue Stats
0W - 3L
1,310 Elo+
Party 1
Mercury
Mercury
InbredGuy
Mercury
Level 85
God Stats
0W - 1L
1,418 SR
Queue Stats
144W - 147L
1,471 Elo+
Party 1
Team Averages
Level 111
1,432 SR
1,438 Elo+

VS

Team Averages
Level 51
1,452 SR
1,544 Elo+
Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
RealDbbandz
Artemis
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 12L
1,716 Elo+
Solo
Baron Samedi
Baron Samedi
XEli-hunterX
Baron Samedi
Level 26
God Stats
1W - 3L
1,355 SR
Queue Stats
49W - 75L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Go-Go_Mumbo
Danzaburou
12
0 / 4 / 3
8,273
591
7,382
11,555
3,835
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
InbredBuddy
Zhong Kui
12
2 / 8 / 1
8,784
627
7,922
18,349
10,503
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mercury
InbredGuy
Mercury
12
2 / 6 / 2
9,016
644
4,900
11,654
4,194
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 1 / 13
9,641
689
7,022
8,915
11,484
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
RealDbbandz
Artemis
15
11 / 0 / 6
11,507
822
18,949
9,794
4,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
XEli-hunterX
Baron Samedi
14
5 / 3 / 11
10,267
733
9,123
9,875
4,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
18
18
Deaths
4
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
13
8.5
L
Danzaburou
Go-Go_Mumbo
Danzaburou
0
4
3
0.38
L
Zhong Kui
InbredBuddy
Zhong Kui
2
8
1
0.31
L
Mercury
InbredGuy
Mercury
2
6
2
0.5
W
Artemis
RealDbbandz
Artemis
11
0
6
14
W
Baron Samedi
XEli-hunterX
Baron Samedi
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,204
Damage
35,094
41,558
Taken
28,584
18,532
Mitigated
20,544
4,530
Healing
11,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,022
621
0
2,081
8,915
11,484
96
3,067
5,848
22,581
0
L
Danzaburou
Go-Go_Mumbo
Danzaburou
7,382
1,899
0
1,940
11,555
3,835
0
5,413
5,886
0
35,066
L
Zhong Kui
InbredBuddy
Zhong Kui
7,922
220
0
2,267
18,349
10,503
0
7,146
10,828
23,169
0
L
Mercury
InbredGuy
Mercury
4,900
2,029
142
181
11,654
4,194
0
3,333
8,153
0
20,966
W
Artemis
RealDbbandz
Artemis
18,949
10,266
0
2,655
9,794
4,445
2,078
4,093
5,701
0
57,460
W
Baron Samedi
XEli-hunterX
Baron Samedi
9,123
388
2,383
4,000
9,875
4,615
498
1,021
8,854
28,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,073
Gold Earned
31,415
142
Minions Killed
146
6
Camps Cleared
6
719,158
Distance Traveled
742,691
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,641
689
21
2
1
264,275
1
L
Danzaburou
8,273
591
57
4
2
230,977
4
L
Zhong Kui
8,784
627
43
3
2
216,902
2
L
Mercury
9,016
644
42
3
2
271,279
0
W
Artemis
11,507
822
69
5
5
253,874
2
W
Baron Samedi
10,267
733
56
4
0
224,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role