Player Matchup

Ymir
Ymir
Silver IV
TruTwist
Ymir
Silver IV
Level 68
God Stats
0W - 1L
1,406 SR
Queue Stats
5W - 5L
1,422 MMR
Party 1
Cupid
Cupid
Silver IV
Vanquiiish
Cupid
Silver IV
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,422 MMR
Party 1
Discordia
Discordia
Silver III
Vqlt
Discordia
Silver III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,425 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 85
1,469 SR
1,423 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,624 SR
1,380 MMR
Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold IV
DeumAeternum
Morgan Le Fay
Gold IV
Level 140
God Stats
13W - 14L
1,683 SR
Queue Stats
316W - 328L
1,349 MMR
Party 2
Hel
Hel
Gold V
HeniL
Hel
Gold V
Level 108
God Stats
12W - 13L
1,688 SR
Queue Stats
281W - 314L
1,290 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
3 / 3 / 2
10,181
679
9,604
19,279
28,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Cupid
13
1 / 7 / 6
9,692
646
11,190
11,650
4,679
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Vqlt
Discordia
13
3 / 10 / 1
9,841
656
15,470
10,897
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ChironThothZeusAh PuchAh Muzen Cab

VS

Bans
Hou YiMedusaGilgameshArtemisAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
2 / 1 / 17
11,424
762
10,668
23,635
26,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
DeumAeternum
Morgan Le Fay
16
15 / 6 / 1
12,345
823
17,743
18,725
7,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
HeniL
Hel
15
3 / 1 / 14
10,598
707
7,320
11,046
4,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
7
Kills
20
20
Deaths
8
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
17
10.5
W
Morgan Le Fay
DeumAeternum
Morgan Le Fay
15
6
1
2.58
W
Hel
HeniL
Hel
3
1
14
10
L
Ymir
3
3
2
1.33
L
Cupid
1
7
6
0.57
L
Discordia
Vqlt
Discordia
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,264
Damage
35,731
41,826
Taken
53,406
37,047
Mitigated
38,970
5,138
Healing
34,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,668
2,722
809
9,278
23,635
26,239
316
8,391
15,244
77
31,499
W
Morgan Le Fay
DeumAeternum
Morgan Le Fay
17,743
1,199
674
3,335
18,725
7,750
391
9,421
9,304
47,303
0
W
Hel
HeniL
Hel
7,320
378
12,714
7,957
11,046
4,981
1,045
7,737
3,309
38,706
0
L
Ymir
9,604
3,023
0
3,823
19,279
28,009
0
11,728
7,551
22,352
0
L
Cupid
11,190
3,964
193
1,122
11,650
4,679
0
7,441
4,209
0
44,480
L
Discordia
Vqlt
Discordia
15,470
1,070
0
0
10,897
4,359
0
6,198
4,699
30,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,714
Gold Earned
34,367
152
Minions Killed
177
4
Camps Cleared
9
733,101
Distance Traveled
876,818
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,424
762
52
3
1
315,065
10
W
Morgan Le Fay
12,345
823
70
5
5
266,262
3
W
Hel
10,598
707
55
4
3
295,491
2
L
Ymir
10,181
679
25
2
1
244,935
2
L
Cupid
9,692
646
88
6
3
252,013
2
L
Discordia
9,841
656
39
3
0
236,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role