Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
C0olday
Cerberus
Level 19
God Stats
2W - 1L
1,727 SR
Queue Stats
27W - 16L
1,663 Elo+
Party 2
Gilgamesh
Gilgamesh
Ghosty233
Gilgamesh
Level 13
God Stats
2W - 3L
1,488 SR
Queue Stats
16W - 10L
1,615 Elo+
Party 2
Sol
Sol
Yunα
Sol
Level 25
God Stats
5W - 3L
1,866 SR
Queue Stats
49W - 35L
1,601 Elo+
Solo
Olorun
Olorun
itsAlejoTM
Olorun
Level 28
God Stats
6W - 0L
1,874 SR
Queue Stats
153W - 111L
1,673 Elo+
Solo
Team Averages
Level 23
1,691 SR
1,610 Elo+

VS

Team Averages
Level 28
1,388 SR
1,472 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
UwUGirI
Set
Level 27
God Stats
3W - 6L
1,429 SR
Queue Stats
82W - 65L
1,537 Elo+
Party 1
Danzaburou
Danzaburou
Xarnea
Danzaburou
Level 19
God Stats
16W - 9L
1,548 SR
Queue Stats
99W - 108L
1,414 Elo+
Party 1
Jormungandr
Jormungandr
terr0byte
Jormungandr
Level 13
God Stats
1W - 5L
1,232 SR
Queue Stats
6W - 10L
1,354 Elo+
Party 1
Ne Zha
Ne Zha
zzRainbowCat
Ne Zha
Level 47
God Stats
0W - 1L
1,231 SR
Queue Stats
3W - 3L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
12 / 0 / 3
7,799
780
8,861
8,011
3,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
C0olday
Cerberus
9
3 / 0 / 8
6,066
607
2,289
6,371
3,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Ghosty233
Gilgamesh
10
0 / 1 / 2
5,831
583
1,820
4,504
2,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Sol
Yunα
Sol
11
4 / 1 / 9
6,873
687
9,296
6,323
2,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
itsAlejoTM
Olorun
12
9 / 0 / 6
6,985
699
7,017
2,804
1,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
6
0 / 5 / 1
4,339
434
2,089
8,946
3,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Set
8
0 / 4 / 1
4,958
496
2,261
7,157
1,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Xarnea
Danzaburou
6
0 / 6 / 0
4,031
403
1,668
6,037
1,163
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
terr0byte
Jormungandr
8
2 / 4 / 0
5,257
526
5,991
7,996
4,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
6
0 / 9 / 0
3,933
393
1,510
6,880
1,806
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
4
28
Kills
2
2
Deaths
28
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
0
3
13.5
L
Xing Tian
 
Xing Tian
0
5
1
0.1
W
Cerberus
C0olday
Cerberus
3
0
8
7
W
Gilgamesh
Ghosty233
Gilgamesh
0
1
2
1
L
Set
0
4
1
0.13
L
Danzaburou
Xarnea
Danzaburou
0
6
0
0
W
Sol
Yunα
Sol
4
1
9
8.5
W
Olorun
itsAlejoTM
Olorun
9
0
6
12
L
Jormungandr
terr0byte
Jormungandr
2
4
0
0.5
L
Ne Zha
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,283
Damage
13,519
28,013
Taken
37,016
13,227
Mitigated
12,385
10,361
Healing
5,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,861
4,594
0
3,245
8,011
3,506
0
2,439
5,446
0
42,072
L
Xing Tian
 
Xing Tian
2,089
387
0
960
8,946
3,304
0
5,100
3,846
7,977
0
W
Cerberus
C0olday
Cerberus
2,289
402
0
2,441
6,371
3,559
535
1,079
5,169
14,860
0
W
Gilgamesh
Ghosty233
Gilgamesh
1,820
509
0
817
4,504
2,781
528
1,433
2,883
0
21,601
L
Set
2,261
984
0
2,022
7,157
1,824
0
405
6,670
0
21,662
L
Danzaburou
Xarnea
Danzaburou
1,668
656
0
883
6,037
1,163
0
2,832
3,205
0
11,266
W
Sol
Yunα
Sol
9,296
3,197
0
2,350
6,323
2,214
839
1,711
4,487
36,659
3,896
W
Olorun
itsAlejoTM
Olorun
7,017
3,896
457
1,051
2,804
1,167
2,071
773
1,948
35,413
4,478
L
Jormungandr
terr0byte
Jormungandr
5,991
1,667
0
1,339
7,996
4,288
0
4,328
3,512
17,402
0
L
Ne Zha
1,510
662
0
359
6,880
1,806
0
4,568
2,312
0
10,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,554
Gold Earned
22,518
315
Minions Killed
143
0
Camps Cleared
0
963,824
Distance Traveled
890,483
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,799
780
81
8
0
221,816
1
L
Xing Tian
4,339
434
10
1
0
186,881
3
W
Cerberus
6,066
607
31
3
0
191,607
2
W
Gilgamesh
5,831
583
50
5
0
182,029
0
L
Set
4,958
496
56
6
0
181,203
2
L
Danzaburou
4,031
403
29
3
0
170,273
1
W
Sol
6,873
687
77
8
0
195,024
3
W
Olorun
6,985
699
76
8
0
173,348
2
L
Jormungandr
5,257
526
31
3
0
167,830
0
L
Ne Zha
3,933
393
17
2
0
184,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role