Player Matchup

Charybdis
Charybdis
ConfuzedCommie
Charybdis
Level 67
God Stats
3W - 4L
1,581 SR
Queue Stats
109W - 61L
1,721 Elo+
Party 2
Baron Samedi
Baron Samedi
Ditmite
Baron Samedi
Level 118
God Stats
10W - 3L
1,731 SR
Queue Stats
106W - 59L
1,712 Elo+
Party 2
Awilix
Awilix
HotPocketsRReady
Awilix
Level 135
God Stats
6W - 2L
1,696 SR
Queue Stats
129W - 70L
1,712 Elo+
Party 2
Janus
Janus
TheCodeMage
Janus
Level 66
God Stats
0W - 2L
1,581 SR
Queue Stats
70W - 34L
1,743 Elo+
Party 2
Team Averages
Level 97
1,647 SR
1,722 Elo+

VS

Team Averages
Level 87
1,575 SR
1,706 Elo+
Ymir
Ymir
Bl1nkBl1nkB0y
Ymir
Level 101
God Stats
10W - 4L
1,735 SR
Queue Stats
173W - 80L
1,708 Elo+
Party 1
Neith
Neith
PRSpro20
Neith
Level 64
God Stats
2W - 0L
1,378 SR
Queue Stats
128W - 61L
1,706 Elo+
Party 1
Ne Zha
Ne Zha
SSasaki_2001
Ne Zha
Level 84
God Stats
1W - 1L
1,634 SR
Queue Stats
74W - 41L
1,661 Elo+
Party 1
Tiamat
Tiamat
Stph2001
Tiamat
Level 98
God Stats
4W - 3L
1,553 SR
Queue Stats
181W - 77L
1,747 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ConfuzedCommie
Charybdis
14
2 / 2 / 4
8,612
861
6,330
8,128
2,600
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Ditmite
Baron Samedi
14
3 / 3 / 2
8,603
860
6,353
9,785
4,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
8 / 4 / 4
9,626
963
8,182
11,560
5,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 5 / 6
8,476
848
6,939
8,103
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
9,175
918
4,012
10,905
9,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
PRSpro20
Neith
16
4 / 5 / 7
10,273
1,027
7,038
10,581
4,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
16
5 / 4 / 4
10,074
1,007
6,666
9,184
6,707
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
Stph2001
Tiamat
16
4 / 3 / 3
9,658
966
5,338
6,834
5,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
31
15
Kills
14
14
Deaths
15
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
L
Charybdis
ConfuzedCommie
Charybdis
2
2
4
2
L
Baron Samedi
Ditmite
Baron Samedi
3
3
2
1.33
L
8
4
4
2.5
W
Neith
PRSpro20
Neith
4
5
7
1.5
W
Ne Zha
5
4
4
1.75
W
Tiamat
Stph2001
Tiamat
4
3
3
1.83
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,804
Damage
23,054
37,576
Taken
37,504
14,415
Mitigated
26,209
6,982
Healing
3,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,012
905
0
573
10,905
9,169
427
3,467
7,438
21,297
0
L
Charybdis
ConfuzedCommie
Charybdis
6,330
3,539
0
1,251
8,128
2,600
1,454
1,784
6,182
0
24,946
L
Baron Samedi
Ditmite
Baron Samedi
6,353
681
451
2,664
9,785
4,261
903
2,835
6,870
25,120
0
L
8,182
3,411
0
1,952
11,560
5,042
693
2,291
9,173
0
27,377
W
Neith
PRSpro20
Neith
7,038
2,690
0
1,387
10,581
4,659
1,824
4,661
5,920
0
31,048
W
Ne Zha
6,666
868
0
986
9,184
6,707
929
3,772
5,412
0
32,166
W
Tiamat
Stph2001
Tiamat
5,338
332
0
766
6,834
5,674
1,351
1,579
5,255
27,139
0
L
6,939
566
94
570
8,103
2,512
658
2,312
5,645
21,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,317
Gold Earned
39,180
173
Minions Killed
176
9
Camps Cleared
8
835,978
Distance Traveled
773,747
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,175
918
36
4
1
190,643
2
L
Charybdis
8,612
861
58
6
4
208,738
3
L
Baron Samedi
8,603
860
44
4
2
190,557
2
L
Awilix
9,626
963
32
3
2
236,375
0
W
Neith
10,273
1,027
49
5
2
186,359
0
W
Ne Zha
10,074
1,007
33
3
0
205,426
1
W
Tiamat
9,658
966
58
6
5
191,319
2
L
Janus
8,476
848
39
4
1
200,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role