Player Matchup

Ymir
Ymir
Bllizzard69
Ymir
Level 24
God Stats
18W - 30L
1,384 SR
Queue Stats
24W - 38L
1,328 Elo+
Solo
Bastet
Bastet
MDK_L1PE-_-
Bastet
Level 50
God Stats
5W - 8L
1,456 SR
Queue Stats
16W - 33L
1,321 Elo+
Party 1
Danzaburou
Danzaburou
MDK_Vini
Danzaburou
Level 34
God Stats
2W - 4L
1,404 SR
Queue Stats
7W - 16L
1,385 Elo+
Party 1
Horus
Horus
MDK_pedro007
Horus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,388 Elo+
Party 1
Anubis
Anubis
vinicius220349
Anubis
Level 11
God Stats
2W - 4L
1,427 SR
Queue Stats
7W - 16L
1,370 Elo+
Party 1
Team Averages
Level 25
1,434 SR
1,358 Elo+

VS

Team Averages
Level 26
1,493 SR
1,458 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Naktzun
Arachne
Level 29
God Stats
36W - 16L
1,627 SR
Queue Stats
60W - 62L
1,440 Elo+
Party 2
Apollo
Apollo
ShallotPain
Apollo
Level 17
God Stats
13W - 8L
1,468 SR
Queue Stats
49W - 48L
1,417 Elo+
Party 2
Sun Wukong
Sun Wukong
Zankto
Sun Wukong
Level 27
God Stats
2W - 1L
1,661 SR
Queue Stats
18W - 11L
1,440 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
gowter290
Morgan Le Fay
Level 28
God Stats
3W - 2L
1,208 SR
Queue Stats
39W - 31L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,758
433
2,172
7,919
3,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
10
4 / 3 / 0
6,332
576
3,451
8,016
2,187
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
MDK_Vini
Danzaburou
8
0 / 2 / 1
4,846
441
3,342
4,912
1,254
Short Bow

Short Bow

+15%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 3 / 0
4,505
410
1,225
5,833
2,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
0 / 5 / 0
4,975
452
2,421
8,172
3,665
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 1 / 1
6,160
560
3,642
3,507
1,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Naktzun
Arachne
11
6 / 2 / 2
6,889
626
6,235
6,250
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
8
1 / 0 / 3
5,014
456
2,243
2,822
746
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Zankto
Sun Wukong
9
3 / 0 / 3
5,942
540
3,639
4,379
3,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Morgan Le Fay
gowter290
Morgan Le Fay
12
4 / 1 / 3
7,107
646
6,819
5,389
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
4
Kills
16
16
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
1
2.5
L
0
3
0
0
L
Bastet
4
3
0
1.33
L
Danzaburou
MDK_Vini
Danzaburou
0
2
1
0.25
L
0
3
0
0
W
Arachne
Naktzun
Arachne
6
2
2
3.5
W
Apollo
1
0
3
2.5
W
Sun Wukong
Zankto
Sun Wukong
3
0
3
4.5
W
Morgan Le Fay
gowter290
Morgan Le Fay
4
1
3
5.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,611
Damage
22,578
34,852
Taken
22,347
13,329
Mitigated
9,167
9,971
Healing
8,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,642
948
0
1,683
3,507
1,144
0
0
3,507
25,246
0
L
2,172
309
0
1,237
7,919
3,996
0
0
7,919
15,262
0
L
Bastet
3,451
1,000
0
3,124
8,016
2,187
0
1,183
6,699
0
28,180
L
Danzaburou
MDK_Vini
Danzaburou
3,342
1,298
0
2,206
4,912
1,254
585
0
4,912
0
21,430
L
1,225
1,179
0
432
5,833
2,227
0
3,883
1,935
0
9,118
W
Arachne
Naktzun
Arachne
6,235
3,905
0
2,229
6,250
2,632
21
366
5,884
0
37,008
W
Apollo
2,243
1,741
0
776
2,822
746
862
603
2,219
0
15,476
W
Sun Wukong
Zankto
Sun Wukong
3,639
511
0
1,022
4,379
3,149
485
1,312
3,067
0
16,389
W
Morgan Le Fay
gowter290
Morgan Le Fay
6,819
743
0
2,832
5,389
1,496
924
2,312
3,077
39,612
0
L
2,421
240
0
2,972
8,172
3,665
299
4,858
2,926
23,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,416
Gold Earned
31,112
197
Minions Killed
249
0
Camps Cleared
0
927,764
Distance Traveled
1,057,429
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,160
560
41
4
0
199,872
3
L
Ymir
4,758
433
34
3
0
165,708
3
L
Bastet
6,332
576
63
6
0
236,483
1
L
Danzaburou
4,846
441
41
4
0
170,367
1
L
Horus
4,505
410
17
2
0
186,388
3
W
Arachne
6,889
626
59
5
0
248,011
0
W
Apollo
5,014
456
36
3
0
205,890
0
W
Sun Wukong
5,942
540
28
3
0
220,118
0
W
Morgan Le Fay
7,107
646
85
8
0
183,538
2
L
Anubis
4,975
452
42
4
0
168,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role