Player Matchup

Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DerKhajiit
Hercules
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 9L
1,500 Elo+
Solo
Neith
Neith
Jjiill
Neith
Level 116
God Stats
41W - 32L
1,526 SR
Queue Stats
340W - 314L
1,569 Elo+
Party 1
Kali
Kali
Maxeebon
Kali
Level 88
God Stats
10W - 13L
1,594 SR
Queue Stats
304W - 259L
1,584 Elo+
Party 1
Fenrir
Fenrir
SeregaMorozila
Fenrir
Level 80
God Stats
22W - 6L
1,500 SR
Queue Stats
337W - 297L
1,567 Elo+
Party 1
Team Averages
Level 109
1,524 SR
1,544 Elo+

VS

Team Averages
Level 114
1,536 SR
1,486 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Revis17
Hera
Level 73
God Stats
1W - 2L
1,712 SR
Queue Stats
140W - 141L
1,477 Elo+
Solo
Ares
Ares
TheStonedSloth
Ares
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,473 Elo+
Solo
Charybdis
Charybdis
cerslays
Charybdis
Level 141
God Stats
13W - 15L
1,476 SR
Queue Stats
869W - 880L
1,487 Elo+
Solo
Nemesis
Nemesis
madarina
Nemesis
Level 148
God Stats
5W - 10L
1,493 SR
Queue Stats
174W - 203L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 4 / 2
9,022
531
10,428
16,520
4,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
DerKhajiit
Hercules
14
2 / 2 / 1
8,010
471
4,065
12,609
8,962
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
Jjiill
Neith
16
8 / 1 / 4
9,850
579
13,878
11,234
4,182
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kali
13
1 / 4 / 6
7,998
470
5,631
13,642
6,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 3 / 6
8,252
485
8,384
11,857
9,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
0 / 1 / 4
8,807
518
12,249
12,062
12,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hera
Revis17
Hera
15
5 / 4 / 2
9,633
567
10,515
9,811
3,642
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 7 / 6
7,294
429
5,013
12,783
11,761
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
cerslays
Charybdis
14
3 / 3 / 3
8,746
514
7,931
8,863
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
madarina
Nemesis
15
5 / 3 / 5
9,142
538
8,743
12,341
6,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
34
18
Kills
14
14
Deaths
18
19
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
4
2
1
L
Cu Chulainn
 
Cu Chulainn
0
1
4
2
W
Hercules
DerKhajiit
Hercules
2
2
1
1.25
W
Neith
Jjiill
Neith
8
1
4
10
W
Kali
1
4
6
1
L
Hera
Revis17
Hera
5
4
2
1.5
W
4
3
6
2.33
L
1
7
6
0.57
L
Charybdis
cerslays
Charybdis
3
3
3
1.5
L
Nemesis
madarina
Nemesis
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,386
Damage
44,451
65,862
Taken
55,860
34,410
Mitigated
36,228
29,517
Healing
10,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,428
3,108
0
8,592
16,520
4,946
1,056
7,172
9,301
67,141
0
L
Cu Chulainn
 
Cu Chulainn
12,249
2,002
0
1,949
12,062
12,059
828
1,823
10,239
12,232
49,153
W
Hercules
DerKhajiit
Hercules
4,065
719
0
5,275
12,609
8,962
0
3,737
7,809
0
40,327
W
Neith
Jjiill
Neith
13,878
7,438
0
8,143
11,234
4,182
826
1,921
9,168
0
81,526
W
Kali
5,631
2,747
0
5,636
13,642
6,402
0
2,333
11,079
0
38,676
L
Hera
Revis17
Hera
10,515
2,789
0
1,087
9,811
3,642
97
4,149
5,662
65,035
0
W
8,384
1,691
575
1,296
11,857
9,918
228
3,812
7,948
0
23,558
L
5,013
556
0
1,890
12,783
11,761
0
1,222
11,561
18,360
0
L
Charybdis
cerslays
Charybdis
7,931
3,560
0
1,810
8,863
2,699
109
544
8,319
0
43,161
L
Nemesis
madarina
Nemesis
8,743
3,663
0
4,160
12,341
6,067
0
2,690
9,651
0
59,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,132
Gold Earned
43,622
439
Minions Killed
465
0
Camps Cleared
0
1,610,950
Distance Traveled
1,646,045
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,022
531
125
7
0
301,135
3
L
Cu Chulainn
8,807
518
115
7
0
331,163
4
W
Hercules
8,010
471
73
4
0
320,135
3
W
Neith
9,850
579
143
8
0
307,944
5
W
Kali
7,998
470
72
4
0
359,332
3
L
Hera
9,633
567
134
8
0
318,643
4
W
Fenrir
8,252
485
26
2
0
322,404
1
L
Ares
7,294
429
23
1
0
305,039
4
L
Charybdis
8,746
514
99
6
0
302,827
6
L
Nemesis
9,142
538
94
6
0
388,373
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role