Player Matchup

Olorun
Olorun
Elsowrd101
Olorun
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,220 Elo+
Solo
Fenrir
Fenrir
Enzo8668
Fenrir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 51L
971 Elo+
Party 1
Neith
Neith
Guajar_34
Neith
Level 16
God Stats
16W - 13L
1,261 SR
Queue Stats
33W - 44L
1,153 Elo+
Party 2
Bellona
Bellona
Lazone9065
Bellona
Level 18
God Stats
2W - 2L
1,293 SR
Queue Stats
39W - 50L
1,202 Elo+
Party 2
Cthulhu
Cthulhu
SparseSiren5879
Cthulhu
Level 8
God Stats
1W - 2L
1,396 SR
Queue Stats
7W - 22L
1,169 Elo+
Party 1
Team Averages
Level 13
1,390 SR
1,143 Elo+

VS

Team Averages
Level 21
1,480 SR
1,206 Elo+
Fenrir
Fenrir
NickWRLD999
Fenrir
Level 5
God Stats
1W - 0L
1,699 SR
Queue Stats
4W - 5L
855 Elo+
Solo
Merlin
Merlin
SkeetedAllan
Merlin
Level 29
God Stats
10W - 6L
1,558 SR
Queue Stats
30W - 27L
1,351 Elo+
Solo
Ymir
Ymir
TTvPhantom7306
Ymir
Level 28
God Stats
6W - 7L
1,284 SR
Queue Stats
202W - 203L
1,362 Elo+
Solo
Zeus
Zeus
XxXBairDamonXxX
Zeus
Level 29
God Stats
15W - 6L
1,653 SR
Queue Stats
65W - 82L
1,336 Elo+
Solo
Nemesis
Nemesis
kitsune894882
Nemesis
Level 14
God Stats
1W - 1L
1,207 SR
Queue Stats
14W - 15L
1,124 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Elsowrd101
Olorun
8
0 / 6 / 4
7,055
307
1,250
7,065
2,164
Fenrir
Enzo8668
Fenrir
16
9 / 11 / 4
11,507
500
11,499
20,517
10,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
Guajar_34
Neith
15
5 / 7 / 3
10,530
458
11,903
13,134
4,666
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Lazone9065
Bellona
15
3 / 8 / 6
9,736
423
5,569
15,467
7,331
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 4 / 11
10,255
446
5,874
19,273
15,239
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 8 / 10
10,339
450
5,797
13,904
5,694
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
16
8 / 3 / 8
11,852
515
15,719
13,202
6,304
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 3 / 7
12,693
552
10,876
20,791
12,708
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
13 / 7 / 8
12,496
543
20,750
11,929
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
18
6 / 0 / 7
12,030
523
6,121
13,560
8,222
Heavy Mace

Heavy Mace

+30
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
75
19
Kills
35
36
Deaths
21
28
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Olorun
Elsowrd101
Olorun
0
6
4
0.33
L
Fenrir
Enzo8668
Fenrir
9
11
4
1
L
Neith
Guajar_34
Neith
5
7
3
0.93
L
Bellona
Lazone9065
Bellona
3
8
6
0.75
W
Fenrir
2
8
10
0.88
W
Merlin
8
3
8
4
L
2
4
11
1.88
W
6
3
7
3.17
W
13
7
8
2.43
W
Nemesis
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,095
Damage
59,263
75,456
Taken
73,386
40,223
Mitigated
37,056
4,351
Healing
14,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Elsowrd101
Olorun
1,250
693
0
238
7,065
2,164
0
5,493
1,572
9,915
0
L
Fenrir
Enzo8668
Fenrir
11,499
1,550
0
688
20,517
10,823
0
11,974
8,543
0
34,473
L
Neith
Guajar_34
Neith
11,903
5,774
0
1,938
13,134
4,666
3,361
8,319
4,815
0
56,031
L
Bellona
Lazone9065
Bellona
5,569
2,351
0
300
15,467
7,331
240
10,743
4,724
0
30,654
W
Fenrir
5,797
1,624
0
1,355
13,904
5,694
2,553
705
13,199
0
33,978
W
Merlin
15,719
1,744
0
6,507
13,202
6,304
418
2,822
10,380
51,671
0
L
5,874
1,037
326
861
19,273
15,239
0
10,816
8,457
33,265
0
W
10,876
1,942
86
4,015
20,791
12,708
2,303
637
20,154
79,882
0
W
20,750
2,579
0
0
11,929
4,128
3,756
1,962
9,967
64,671
0
W
Nemesis
6,121
1,811
0
2,955
13,560
8,222
1,873
998
12,562
0
82,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,083
Gold Earned
59,410
282
Minions Killed
446
0
Camps Cleared
0
1,704,306
Distance Traveled
2,034,270
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,055
307
27
1
0
206,358
0
L
Fenrir
11,507
500
37
2
0
402,171
0
L
Neith
10,530
458
95
4
0
365,720
0
L
Bellona
9,736
423
59
3
0
368,316
0
W
Fenrir
10,339
450
47
2
0
390,858
0
W
Merlin
11,852
515
66
3
0
365,070
0
L
Cthulhu
10,255
446
64
3
0
361,741
0
W
Ymir
12,693
552
129
6
0
375,460
1
W
Zeus
12,496
543
96
4
0
381,688
0
W
Nemesis
12,030
523
108
5
0
521,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role