Player Matchup

Medusa
Medusa
Silver I
Drivingkidcolby
Medusa
Silver I
Level 122
God Stats
6W - 7L
1,499 SR
Queue Stats
68W - 77L
1,203 MMR
Solo
Hercules
Hercules
Silver III
JAOQMAS
Hercules
Silver III
Level 101
God Stats
1W - 2L
1,667 SR
Queue Stats
25W - 39L
1,117 MMR
Solo
Anubis
Anubis
Gold V
Typholnis
Anubis
Gold V
Level 85
God Stats
13W - 15L
1,603 SR
Queue Stats
66W - 79L
1,181 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
maloperosensual
Zhong Kui
Silver III
Level 147
God Stats
0W - 1L
1,404 SR
Queue Stats
37W - 42L
1,138 MMR
Solo
Fenrir
Fenrir
Silver I
xxfirelord1
Fenrir
Silver I
Level 154
God Stats
1W - 2L
1,666 SR
Queue Stats
37W - 50L
1,166 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,568 SR
1,161 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,470 SR
1,161 MMR
Merlin
Merlin
Silver I
BlackWolfBJN
Merlin
Silver I
Level 108
God Stats
14W - 8L
1,460 SR
Queue Stats
206W - 212L
1,173 MMR
Solo
Cerberus
Cerberus
Silver I
Haptics
Cerberus
Silver I
Level 115
God Stats
2W - 2L
1,340 SR
Queue Stats
106W - 97L
1,153 MMR
Solo
Nemesis
Nemesis
Silver I
TBlackHammer
Nemesis
Silver I
Level 158
God Stats
15W - 8L
1,610 SR
Queue Stats
611W - 607L
1,125 MMR
Solo
Apollo
Apollo
Silver I
TheHotPocket
Apollo
Silver I
Level 158
God Stats
6W - 3L
1,562 SR
Queue Stats
44W - 51L
1,251 MMR
Solo
Susano
Susano
Silver I
g1eesh
Susano
Silver I
Level 85
God Stats
4W - 7L
1,378 SR
Queue Stats
76W - 81L
1,104 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 7
16,193
578
26,736
21,738
8,210
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
JAOQMAS
Hercules
20
1 / 8 / 5
13,129
469
7,820
32,800
35,460
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Typholnis
Anubis
20
6 / 9 / 4
14,175
506
16,383
24,587
12,640
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
maloperosensual
Zhong Kui
19
6 / 10 / 6
13,526
483
20,042
29,032
23,398
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
19
7 / 12 / 4
13,827
494
10,196
26,000
9,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
ArtemisAthenaTiamatGilgameshMorgan Le Fay

VS

Bans
SetCthulhuYmirOdinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
4 / 4 / 23
15,579
556
22,552
15,130
7,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Haptics
Cerberus
20
9 / 5 / 15
16,042
573
12,331
30,545
43,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
TBlackHammer
Nemesis
20
13 / 8 / 15
17,382
621
20,698
22,990
13,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Apollo
20
5 / 7 / 9
15,715
561
17,676
21,858
8,835
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
g1eesh
Susano
20
13 / 5 / 10
16,745
598
27,944
24,904
14,023
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
116
29
Kills
44
44
Deaths
29
26
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
4
23
3.88
L
9
5
7
2.5
W
Cerberus
Haptics
Cerberus
9
5
15
3.3
L
Hercules
JAOQMAS
Hercules
1
8
5
0.44
W
Nemesis
TBlackHammer
Nemesis
13
8
15
2.56
W
Apollo
5
7
9
1.36
L
Anubis
Typholnis
Anubis
6
9
4
0.89
W
Susano
g1eesh
Susano
13
5
10
3.6
L
Zhong Kui
maloperosensual
Zhong Kui
6
10
6
0.9
L
Fenrir
7
12
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,177
Damage
101,201
134,157
Taken
115,427
89,611
Mitigated
86,701
36,394
Healing
30,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
22,552
1,868
670
4,736
15,130
7,130
3,954
5,439
9,691
125,670
0
L
26,736
12,471
0
4,199
21,738
8,210
2,112
4,720
17,018
0
141,930
W
Cerberus
Haptics
Cerberus
12,331
1,036
0
8,241
30,545
43,013
692
9,112
21,433
53,974
0
L
Hercules
JAOQMAS
Hercules
7,820
1,857
0
9,594
32,800
35,460
83
8,250
24,550
403
60,021
W
Nemesis
TBlackHammer
Nemesis
20,698
11,948
0
5,197
22,990
13,700
4,482
4,643
17,921
0
109,518
W
Apollo
17,676
11,719
0
6,040
21,858
8,835
4,333
7,895
13,963
0
146,126
L
Anubis
Typholnis
Anubis
16,383
891
0
9,592
24,587
12,640
486
11,300
13,287
102,384
0
W
Susano
g1eesh
Susano
27,944
7,946
0
5,634
24,904
14,023
2,972
9,767
14,544
0
106,988
L
Zhong Kui
maloperosensual
Zhong Kui
20,042
1,854
0
5,582
29,032
23,398
328
5,982
23,050
74,129
0
L
Fenrir
10,196
2,020
0
7,427
26,000
9,903
0
5,777
20,223
0
74,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,850
Gold Earned
81,463
656
Minions Killed
757
0
Camps Cleared
0
2,224,827
Distance Traveled
2,588,838
12
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
15,579
556
191
7
0
525,164
6
L
Medusa
16,193
578
178
6
0
532,785
4
W
Cerberus
16,042
573
84
3
0
541,587
12
L
Hercules
13,129
469
103
4
0
476,707
5
W
Nemesis
17,382
621
145
5
0
512,895
5
W
Apollo
15,715
561
207
7
0
466,418
6
L
Anubis
14,175
506
178
6
0
410,959
1
W
Susano
16,745
598
130
5
0
542,774
2
L
Zhong Kui
13,526
483
87
3
0
411,929
2
L
Fenrir
13,827
494
110
4
0
392,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role