Player Matchup

Morgan Le Fay
Morgan Le Fay
Arniee98
Morgan Le Fay
Level 65
God Stats
9W - 9L
1,490 SR
Queue Stats
48W - 66L
1,377 Elo+
Party 3
Bastet
Bastet
Garrgoyhle
Bastet
Level 17
God Stats
26W - 18L
1,468 SR
Queue Stats
103W - 95L
1,425 Elo+
Solo
Izanami
Izanami
PRINCEKITT
Izanami
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 38L
1,312 Elo+
Solo
Merlin
Merlin
QueenRibie
Merlin
Level 11
God Stats
14W - 16L
1,073 SR
Queue Stats
17W - 28L
999 Elo+
Party 3
Cerberus
Cerberus
notic3king1
Cerberus
Level 27
God Stats
60W - 57L
1,554 SR
Queue Stats
114W - 125L
1,469 Elo+
Solo
Team Averages
Level 27
1,417 SR
1,316 Elo+

VS

Team Averages
Level 38
1,562 SR
1,439 Elo+
Vamana
Vamana
 
Vamana
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Banking_Clan
Fenrir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,486 Elo+
Party 1
Chang'e
Chang'e
MalachorV1
Chang'e
Level 102
God Stats
1W - 2L
1,762 SR
Queue Stats
162W - 174L
1,444 Elo+
Party 1
Thanatos
Thanatos
shoujigab
Thanatos
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,364 Elo+
Solo
Sol
Sol
xBlackpipe
Sol
Level 68
God Stats
1W - 1L
1,549 SR
Queue Stats
246W - 336L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Arniee98
Morgan Le Fay
20
10 / 1 / 20
15,702
1,122
28,951
7,403
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
Garrgoyhle
Bastet
20
17 / 7 / 15
15,545
1,110
36,979
20,148
7,802
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
PRINCEKITT
Izanami
20
3 / 0 / 20
13,645
975
19,629
12,034
4,908
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
QueenRibie
Merlin
20
4 / 2 / 18
13,191
942
9,385
7,006
4,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
notic3king1
Cerberus
20
2 / 3 / 28
13,159
940
15,989
24,766
28,077
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

170

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
19
2 / 10 / 7
12,785
913
6,214
29,751
12,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
18
4 / 7 / 3
12,030
859
8,110
19,041
9,906
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
MalachorV1
Chang'e
19
3 / 4 / 7
13,245
946
17,435
26,574
7,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
shoujigab
Thanatos
19
2 / 12 / 8
12,479
891
11,805
23,802
6,809
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
2 / 3 / 8
13,456
961
21,971
17,690
4,605
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
46
36
Kills
13
13
Deaths
36
101
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
10
7
0.55
W
Morgan Le Fay
Arniee98
Morgan Le Fay
10
1
20
20
L
Fenrir
4
7
3
0.79
W
Bastet
Garrgoyhle
Bastet
17
7
15
3.5
L
Chang'e
MalachorV1
Chang'e
3
4
7
1.63
W
Izanami
PRINCEKITT
Izanami
3
0
20
13
W
Merlin
QueenRibie
Merlin
4
2
18
6.5
W
Cerberus
notic3king1
Cerberus
2
3
28
5.33
L
Thanatos
shoujigab
Thanatos
2
12
8
0.5
L
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,933
Damage
65,535
71,357
Taken
116,858
48,449
Mitigated
41,182
11,709
Healing
17,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
6,214
1,372
0
1,079
29,751
12,165
0
11,071
18,372
0
11,240
W
Morgan Le Fay
Arniee98
Morgan Le Fay
28,951
2,562
0
1,886
7,403
3,079
0
3,750
3,653
55,226
0
L
Fenrir
8,110
489
0
0
19,041
9,906
0
10,921
7,856
0
10,495
W
Bastet
Garrgoyhle
Bastet
36,979
12,406
0
1,701
20,148
7,802
0
12,021
8,127
0
50,910
L
Chang'e
MalachorV1
Chang'e
17,435
2,220
3,108
6,400
26,574
7,697
0
10,926
15,426
49,865
0
W
Izanami
PRINCEKITT
Izanami
19,629
15,302
0
2,554
12,034
4,908
0
7,741
4,293
0
66,149
W
Merlin
QueenRibie
Merlin
9,385
640
0
858
7,006
4,583
0
3,391
3,615
29,470
0
W
Cerberus
notic3king1
Cerberus
15,989
1,940
43
4,667
24,766
28,077
0
12,503
12,263
29,524
0
L
Thanatos
shoujigab
Thanatos
11,805
3,426
0
4,315
23,802
6,809
0
12,068
11,464
0
25,462
L
21,971
5,269
0
2,100
17,690
4,605
0
8,155
9,415
77,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,242
Gold Earned
63,995
295
Minions Killed
251
12
Camps Cleared
6
1,324,301
Distance Traveled
1,281,165
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
12,785
913
8
1
2
283,327
0
W
Morgan Le Fay
15,702
1,122
66
5
5
282,504
0
L
Fenrir
12,030
859
2
0
0
197,855
0
W
Bastet
15,545
1,110
39
3
3
268,771
0
L
Chang'e
13,245
946
79
6
0
265,271
0
W
Izanami
13,645
975
118
8
4
261,769
0
W
Merlin
13,191
942
38
3
0
242,844
0
W
Cerberus
13,159
940
34
2
0
268,413
0
L
Thanatos
12,479
891
23
2
2
261,905
1
L
Sol
13,456
961
139
10
2
272,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role