Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
AnakinCringewalk
Sol
Level 60
God Stats
6W - 2L
1,563 SR
Queue Stats
125W - 108L
1,402 Elo+
Party 3
Terra
Terra
ReFusion--
Terra
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 84L
1,428 Elo+
Party 3
Janus
Janus
The_Seeker_2010
Janus
Level 97
God Stats
3W - 2L
1,395 SR
Queue Stats
164W - 127L
1,424 Elo+
Party 3
King Arthur
King Arthur
rspectrum
King Arthur
Level 102
God Stats
19W - 10L
1,579 SR
Queue Stats
496W - 502L
1,347 Elo+
Solo
Team Averages
Level 85
1,507 SR
1,420 Elo+

VS

Team Averages
Level 48
1,426 SR
1,381 Elo+
Scylla
Scylla
Fouxtrois
Scylla
Level 69
God Stats
5W - 8L
1,403 SR
Queue Stats
251W - 240L
1,406 Elo+
Party 1
Gilgamesh
Gilgamesh
Magnum_Miraculum
Gilgamesh
Level 60
God Stats
3W - 5L
1,503 SR
Queue Stats
239W - 251L
1,449 Elo+
Party 2
Ah Puch
Ah Puch
Mysticmerc0666
Ah Puch
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 132L
1,353 Elo+
Solo
Arachne
Arachne
SevNaSty_7
Arachne
Level 64
God Stats
2W - 2L
1,225 SR
Queue Stats
306W - 341L
1,411 Elo+
Party 1
Olorun
Olorun
monomaskXvita897
Olorun
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 30L
1,284 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
19
10 / 3 / 8
12,034
802
19,971
18,926
22,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 5 / 16
10,419
695
18,901
14,613
6,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
18
3 / 2 / 20
10,911
727
6,991
18,791
26,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
10 / 1 / 13
12,239
816
20,543
8,530
4,054
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
rspectrum
King Arthur
19
7 / 2 / 17
12,016
801
11,121
28,275
28,678
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Fouxtrois
Scylla
19
3 / 3 / 7
10,518
701
19,228
12,331
5,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
15
0 / 10 / 5
8,717
581
12,029
23,534
20,259
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
2 / 7 / 5
8,718
581
14,423
12,323
4,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
SevNaSty_7
Arachne
17
8 / 6 / 3
10,763
718
13,610
17,266
8,123
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
0 / 5 / 10
9,049
603
9,862
16,982
9,386
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
43
31
Kills
13
13
Deaths
31
74
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
10
3
8
4.67
W
1
5
16
1.8
L
Scylla
Fouxtrois
Scylla
3
3
7
2.17
L
Gilgamesh
0
10
5
0.25
L
2
7
5
0.64
W
Terra
3
2
20
6.5
L
Arachne
SevNaSty_7
Arachne
8
6
3
1.58
W
10
1
13
16.5
L
0
5
10
1
W
King Arthur
rspectrum
King Arthur
7
2
17
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,527
Damage
69,152
89,135
Taken
82,436
87,336
Mitigated
48,321
48,330
Healing
23,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
19,971
4,508
2,386
4,389
18,926
22,038
1,345
7,083
11,843
334
34,089
W
18,901
3,420
845
5,338
14,613
6,211
1,581
8,505
6,108
38,855
0
L
Scylla
Fouxtrois
Scylla
19,228
727
1,358
2,537
12,331
5,629
0
7,049
5,282
44,179
0
L
Gilgamesh
12,029
1,653
1,109
2,414
23,534
20,259
0
13,139
10,395
0
22,276
L
14,423
1,552
1,093
1,117
12,323
4,924
0
7,016
5,307
24,641
0
W
Terra
6,991
745
7,919
6,956
18,791
26,355
353
8,900
9,891
13,749
0
L
Arachne
SevNaSty_7
Arachne
13,610
10,679
1,059
5,457
17,266
8,123
0
9,542
7,724
0
19,336
W
20,543
2,093
3,018
2,933
8,530
4,054
1,030
4,191
4,339
56,486
0
L
9,862
5,541
2,841
4,800
16,982
9,386
0
10,023
6,959
21,834
0
W
King Arthur
rspectrum
King Arthur
11,121
1,913
3,920
10,626
28,275
28,678
476
14,834
12,283
0
28,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,619
Gold Earned
47,765
220
Minions Killed
141
0
Camps Cleared
0
1,564,032
Distance Traveled
1,248,075
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,034
802
26
2
0
316,251
0
W
Sol
10,419
695
45
3
0
289,202
0
L
Scylla
10,518
701
68
5
0
265,921
1
L
Gilgamesh
8,717
581
18
1
0
275,105
0
L
Ah Puch
8,718
581
23
2
0
213,411
0
W
Terra
10,911
727
21
1
0
337,357
0
L
Arachne
10,763
718
12
1
0
268,589
0
W
Janus
12,239
816
90
6
0
301,968
1
L
Olorun
9,049
603
20
1
0
225,049
0
W
King Arthur
12,016
801
38
3
0
319,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role