Player Matchup

Cthulhu
Cthulhu
Platinum III
 
Cthulhu
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
 
Neith
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Gold III
LumiT KKs
Sylvanus
Gold III
Level 147
God Stats
4W - 4L
1,516 SR
Queue Stats
236W - 244L
1,545 MMR
Party 2
Zhong Kui
Zhong Kui
Silver I
TooKarm1c
Zhong Kui
Silver I
Level 87
God Stats
5W - 3L
1,718 SR
Queue Stats
44W - 27L
1,583 MMR
Solo
Bellona
Bellona
Gold I
jtain710
Bellona
Gold I
Level 157
God Stats
3W - 1L
1,659 SR
Queue Stats
75W - 76L
1,665 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,578 SR
1,559 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,690 SR
1,620 MMR
Ullr
Ullr
Platinum V
BTHD GALLo
Ullr
Platinum V
Level 129
God Stats
1W - 1L
1,866 SR
Queue Stats
115W - 103L
1,659 MMR
Solo
Pele
Pele
Gold V
Blaankit0
Pele
Gold V
Level 109
God Stats
6W - 5L
1,695 SR
Queue Stats
13W - 12L
1,622 MMR
Party 1
Odin
Odin
Gold V
LargoRoom44
Odin
Gold V
Level 100
God Stats
0W - 2L
1,777 SR
Queue Stats
13W - 12L
1,622 MMR
Party 1
Raijin
Raijin
Gold II
SoxllxOnYoutube
Raijin
Gold II
Level 94
God Stats
21W - 16L
1,613 SR
Queue Stats
493W - 477L
1,583 MMR
Solo
Terra
Terra
Gold II
jefry31427
Terra
Gold II
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
190W - 178L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
2 / 0 / 3
9,925
620
6,560
8,743
7,208
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
 
Neith
14
2 / 1 / 3
8,695
543
6,630
8,126
3,009
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
LumiT KKs
Sylvanus
13
2 / 2 / 6
7,606
475
7,968
9,970
5,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
TooKarm1c
Zhong Kui
15
5 / 0 / 4
9,481
593
8,300
7,243
6,032
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
jtain710
Bellona
16
6 / 0 / 6
9,785
612
9,128
7,310
5,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaTiamatMorgan Le FayPersephoneGilgamesh

VS

Bans
SetAnhurMerlinHou YiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
6,875
430
4,141
12,093
4,051
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
12
2 / 5 / 1
7,678
480
2,878
11,873
3,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 2 / 1
8,004
500
4,411
9,621
6,996
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
1 / 4 / 0
8,015
501
4,062
10,761
4,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Terra
12
0 / 1 / 3
7,228
452
5,047
11,901
10,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
17
Kills
3
3
Deaths
17
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
3
3.5
W
Neith
 
Neith
2
1
3
3.5
L
0
5
2
0.2
L
Pele
2
5
1
0.5
L
0
2
1
0.25
W
Sylvanus
LumiT KKs
Sylvanus
2
2
6
2.5
L
1
4
0
0.25
W
Zhong Kui
TooKarm1c
Zhong Kui
5
0
4
7
L
Terra
0
1
3
1.5
W
Bellona
jtain710
Bellona
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,586
Damage
20,539
41,392
Taken
56,249
27,377
Mitigated
28,877
20,001
Healing
12,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,560
636
197
3,374
8,743
7,208
0
723
7,895
69,168
0
W
Neith
 
Neith
6,630
2,774
0
3,724
8,126
3,009
0
1,501
6,576
0
56,704
L
4,141
1,204
0
1,865
12,093
4,051
0
4,239
7,854
0
43,145
L
Pele
2,878
783
0
1,482
11,873
3,674
0
2,623
9,202
0
47,834
L
4,411
591
0
2,863
9,621
6,996
0
4,177
4,940
0
50,787
W
Sylvanus
LumiT KKs
Sylvanus
7,968
2,214
1,695
3,077
9,970
5,912
0
4,117
5,695
22,502
9,205
L
4,062
450
0
1,030
10,761
4,009
0
5,965
4,697
54,127
0
W
Zhong Kui
TooKarm1c
Zhong Kui
8,300
376
0
4,770
7,243
6,032
428
1,112
5,923
63,888
0
L
Terra
5,047
641
1,881
3,705
11,901
10,147
0
4,394
7,507
27,665
0
W
Bellona
jtain710
Bellona
9,128
4,022
0
3,164
7,310
5,216
778
1,229
5,952
0
76,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,492
Gold Earned
37,800
585
Minions Killed
491
0
Camps Cleared
0
1,590,512
Distance Traveled
1,452,331
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,925
620
166
10
0
346,658
7
W
Neith
8,695
543
120
8
0
275,690
5
L
Ullr
6,875
430
90
6
0
265,722
0
L
Pele
7,678
480
88
6
0
341,497
2
L
Odin
8,004
500
128
8
0
292,773
0
W
Sylvanus
7,606
475
46
3
0
265,143
4
L
Raijin
8,015
501
142
9
0
265,744
7
W
Zhong Kui
9,481
593
126
8
0
316,245
6
L
Terra
7,228
452
43
3
0
286,595
8
W
Bellona
9,785
612
127
8
0
386,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role