Player Matchup

Tiamat
Tiamat
Diamond V
 
Tiamat
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Platinum V
Marrauderr
Achilles
Platinum V
Level 158
God Stats
1W - 0L
1,567 SR
Queue Stats
16W - 6L
2,028 MMR
Party 1
Yemoja
Yemoja
Platinum IV
greekworriors
Yemoja
Platinum IV
Level 105
God Stats
2W - 1L
1,530 SR
Queue Stats
21W - 11L
2,014 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,532 SR
1,847 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 105
1,529 SR
1,555 MMR
Cabrakan
Cabrakan
Diamond III
 
Cabrakan
Diamond III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Platinum IV
 
Anubis
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
Crezno
Neith
Bronze III
Level 31
God Stats
1W - 1L
1,586 SR
Queue Stats
3W - 3L
1,664 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
3 / 2 / 11
9,746
696
10,046
11,660
9,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Marrauderr
Achilles
15
11 / 1 / 3
11,114
794
14,873
12,551
9,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
2 / 0 / 14
10,774
770
5,711
12,762
14,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
OsirisThothOdinGilgameshMorgan Le Fay

VS

Bans
AthenaArtemisCerberusAnhurSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
2 / 5 / 1
9,467
676
4,912
14,654
19,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anubis
 
Anubis
11
0 / 7 / 2
8,233
588
6,098
10,603
4,840
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Crezno
Neith
11
1 / 4 / 2
8,298
593
8,678
11,102
4,463
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
16
Kills
3
3
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
2
11
4.25
L
Cabrakan
 
Cabrakan
2
5
1
0.5
L
Anubis
 
Anubis
0
7
2
0.14
L
Neith
Crezno
Neith
1
4
2
0.5
W
Achilles
Marrauderr
Achilles
11
1
3
12.5
W
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,630
Damage
19,688
36,973
Taken
36,359
33,797
Mitigated
28,357
17,750
Healing
4,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,046
1,242
0
5,341
11,660
9,547
383
4,506
7,154
38,954
0
L
Cabrakan
 
Cabrakan
4,912
848
0
1,550
14,654
19,054
0
4,992
8,398
16,469
0
L
Anubis
 
Anubis
6,098
75
87
1,879
10,603
4,840
0
4,694
5,392
34,665
0
L
Neith
Crezno
Neith
8,678
4,845
0
1,183
11,102
4,463
74
5,265
5,133
0
30,474
W
Achilles
Marrauderr
Achilles
14,873
5,608
0
4,326
12,551
9,451
2,222
3,356
9,195
0
44,218
W
5,711
1,069
2,871
5,212
12,762
14,799
327
3,729
9,033
24,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,634
Gold Earned
25,998
156
Minions Killed
152
10
Camps Cleared
3
819,997
Distance Traveled
702,992
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,746
696
68
5
5
272,901
2
L
Cabrakan
9,467
676
14
1
1
243,534
3
L
Anubis
8,233
588
73
5
2
219,928
4
L
Neith
8,298
593
65
5
0
239,530
5
W
Achilles
11,114
794
62
4
5
282,747
4
W
Yemoja
10,774
770
26
2
0
264,349
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role