Player Matchup

Ra
Ra
AtypicalJosh629
Ra
Level 7
God Stats
1W - 3L
1,320 SR
Queue Stats
1W - 5L
1,346 Elo+
Party 2
Scylla
Scylla
GoldTitan7
Scylla
Level 61
God Stats
1W - 1L
1,274 SR
Queue Stats
63W - 100L
1,407 Elo+
Party 2
Fenrir
Fenrir
KingGloom
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,429 Elo+
Party 2
Cernunnos
Cernunnos
MJC4700
Cernunnos
Level 40
God Stats
1W - 4L
1,212 SR
Queue Stats
50W - 79L
1,408 Elo+
Party 2
Olorun
Olorun
whiten1nja69
Olorun
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Team Averages
Level 26
1,361 SR
1,418 Elo+

VS

Team Averages
Level 33
1,518 SR
1,416 Elo+
Neith
Neith
Mert6511
Neith
Level 24
God Stats
15W - 10L
1,543 SR
Queue Stats
30W - 29L
1,408 Elo+
Party 3
Merlin
Merlin
MorganOrGone
Merlin
Level 28
God Stats
1W - 0L
1,349 SR
Queue Stats
165W - 40L
1,722 Elo+
Solo
Thor
Thor
PooR-LiLRicH-Kid
Thor
Level 5
God Stats
2W - 1L
1,654 SR
Queue Stats
64W - 80L
1,219 Elo+
Party 1
Ah Puch
Ah Puch
delavega1990
Ah Puch
Level 82
God Stats
11W - 6L
1,557 SR
Queue Stats
56W - 66L
1,347 Elo+
Party 1
Apollo
Apollo
ferhat__oneal
Apollo
Level 25
God Stats
18W - 15L
1,490 SR
Queue Stats
44W - 51L
1,385 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 2
7,977
886
2,576
11,458
2,481
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
GoldTitan7
Scylla
14
1 / 7 / 6
8,760
973
5,589
12,451
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
KingGloom
Fenrir
14
5 / 9 / 3
9,367
1,041
12,651
18,861
8,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
MJC4700
Cernunnos
15
5 / 11 / 3
9,872
1,097
14,528
18,257
4,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
14
1 / 8 / 4
8,510
946
1,821
16,196
3,402
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Mert6511
Neith
18
4 / 3 / 25
10,599
1,178
11,732
9,345
3,573
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
20
24 / 2 / 15
14,723
1,636
34,189
11,113
4,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 7
9,168
1,019
3,092
6,717
2,806
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
delavega1990
Ah Puch
17
8 / 0 / 20
11,300
1,256
14,743
4,113
1,581
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
5 / 4 / 17
10,349
1,150
8,052
8,555
3,309
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
128
12
Kills
44
44
Deaths
12
18
Assists
84
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
L
Scylla
GoldTitan7
Scylla
1
7
6
0.57
L
Fenrir
KingGloom
Fenrir
5
9
3
0.72
L
Cernunnos
MJC4700
Cernunnos
5
11
3
0.59
W
Neith
Mert6511
Neith
4
3
25
5.5
W
Merlin
24
2
15
15.75
W
3
3
7
2.17
W
Ah Puch
delavega1990
Ah Puch
8
0
20
18
W
5
4
17
3.38
L
Olorun
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,165
Damage
71,808
77,223
Taken
39,843
21,320
Mitigated
16,235
2,415
Healing
7,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,576
172
156
348
11,458
2,481
0
8,101
3,357
17,234
0
L
Scylla
GoldTitan7
Scylla
5,589
715
0
208
12,451
2,557
0
7,188
5,263
20,844
0
L
Fenrir
KingGloom
Fenrir
12,651
2,566
0
531
18,861
8,085
0
9,556
9,305
0
20,755
L
Cernunnos
MJC4700
Cernunnos
14,528
6,399
0
961
18,257
4,795
0
13,515
4,742
0
34,026
W
Neith
Mert6511
Neith
11,732
5,836
0
2,617
9,345
3,573
0
2,249
7,004
0
20,067
W
Merlin
34,189
3,440
264
2,764
11,113
4,966
0
1,998
9,069
59,254
0
W
3,092
351
0
82
6,717
2,806
0
1,185
5,532
0
11,017
W
Ah Puch
delavega1990
Ah Puch
14,743
250
0
1,586
4,113
1,581
0
2,038
2,001
44,469
0
W
8,052
5,702
0
0
8,555
3,309
0
2,206
6,251
0
18,548
L
Olorun
1,821
924
32
179
16,196
3,402
0
10,572
5,624
7,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,486
Gold Earned
56,139
139
Minions Killed
193
3
Camps Cleared
7
721,761
Distance Traveled
805,424
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,977
886
28
3
0
125,173
1
L
Scylla
8,760
973
40
4
0
137,315
1
L
Fenrir
9,367
1,041
17
2
3
172,800
0
L
Cernunnos
9,872
1,097
34
4
0
143,742
0
W
Neith
10,599
1,178
16
2
4
166,803
0
W
Merlin
14,723
1,636
71
8
1
161,541
1
W
Thor
9,168
1,019
14
2
0
130,121
3
W
Ah Puch
11,300
1,256
67
7
0
191,646
0
W
Apollo
10,349
1,150
25
3
2
155,313
0
L
Olorun
8,510
946
20
2
0
142,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role