Player Matchup

Geb
Geb
Jae-G_21
Geb
Level 61
God Stats
1W - 1L
1,436 SR
Queue Stats
31W - 43L
1,395 Elo+
Party 1
Raijin
Raijin
Leomoschetti
Raijin
Level 128
God Stats
2W - 3L
1,484 SR
Queue Stats
293W - 295L
1,461 Elo+
Solo
Nike
Nike
MozartPJr
Nike
Level 104
God Stats
2W - 2L
1,421 SR
Queue Stats
140W - 127L
1,506 Elo+
Party 1
Hel
Hel
iorwerthat
Hel
Level 117
God Stats
7W - 3L
1,642 SR
Queue Stats
205W - 168L
1,485 Elo+
Party 1
Discordia
Discordia
xxakronhammerxx
Discordia
Level 121
God Stats
4W - 4L
1,564 SR
Queue Stats
418W - 411L
1,409 Elo+
Solo
Team Averages
Level 106
1,510 SR
1,451 Elo+

VS

Team Averages
Level 73
1,505 SR
1,408 Elo+
Zeus
Zeus
OGYoungRyu
Zeus
Level 63
God Stats
6W - 9L
1,417 SR
Queue Stats
231W - 263L
1,419 Elo+
Party 2
Hera
Hera
Puriparadiso
Hera
Level 65
God Stats
7W - 3L
1,587 SR
Queue Stats
128W - 117L
1,429 Elo+
Party 2
Ra
Ra
SuperiorBrando
Ra
Level 109
God Stats
8W - 2L
1,468 SR
Queue Stats
177W - 181L
1,450 Elo+
Party 2
Raijin
Raijin
TANGLERZ
Raijin
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 25L
1,298 Elo+
Solo
Ymir
Ymir
The_Maverick_17
Ymir
Level 108
God Stats
15W - 10L
1,554 SR
Queue Stats
290W - 311L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 20
10,961
731
6,642
21,222
36,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
18
11 / 7 / 13
12,218
815
14,020
18,629
17,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nike
20
12 / 3 / 11
12,593
840
18,432
16,098
14,215
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 3 / 18
11,273
752
9,333
21,678
13,023
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
xxakronhammerxx
Discordia
18
6 / 6 / 13
11,461
764
19,600
15,598
6,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 7 / 7
13,237
882
24,502
13,319
6,037
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
6 / 7 / 13
12,050
803
18,158
13,695
5,833
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 6 / 11
11,450
763
6,215
17,986
9,759
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
TANGLERZ
Raijin
15
0 / 9 / 12
9,851
657
9,658
14,160
5,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
5 / 7 / 11
12,272
818
14,628
22,761
29,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
77
35
Kills
23
23
Deaths
36
75
Assists
54
Player
Kills
Deaths
Assists
KDA
L
0
4
20
2.5
L
Raijin
11
7
13
2.5
L
Nike
12
3
11
5.83
W
9
7
7
1.79
W
6
7
13
1.79
W
3
6
11
1.42
W
Raijin
TANGLERZ
Raijin
0
9
12
0.67
W
5
7
11
1.5
L
6
3
18
5
L
Discordia
xxakronhammerxx
Discordia
6
6
13
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,027
Damage
73,161
93,225
Taken
81,921
87,652
Mitigated
57,305
48,613
Healing
23,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,642
592
990
1,820
21,222
36,050
824
15,759
5,165
14,813
0
L
Raijin
14,020
1,816
410
4,188
18,629
17,516
370
13,377
4,934
28,189
0
L
Nike
18,432
2,971
2,187
2,357
16,098
14,215
1,717
12,127
3,749
0
32,246
W
24,502
965
118
976
13,319
6,037
1,413
7,097
6,222
38,525
0
W
18,158
5,491
1,641
2,045
13,695
5,833
2,046
7,967
5,728
40,374
0
W
6,215
543
8,310
6,414
17,986
9,759
1,298
11,822
6,164
27,966
0
W
Raijin
TANGLERZ
Raijin
9,658
968
188
872
14,160
5,726
434
10,760
3,400
26,105
0
W
14,628
1,472
526
2,891
22,761
29,950
150
11,949
10,812
23,348
0
L
9,333
465
18,618
14,516
21,678
13,023
1,304
18,722
2,654
18,807
0
L
Discordia
xxakronhammerxx
Discordia
19,600
2,128
1,787
1,740
15,598
6,848
1,521
11,822
3,562
42,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,506
Gold Earned
58,860
119
Minions Killed
152
0
Camps Cleared
0
1,340,183
Distance Traveled
1,187,998
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,961
731
14
1
0
280,882
0
L
Raijin
12,218
815
18
1
0
194,653
0
L
Nike
12,593
840
16
1
0
318,146
3
W
Zeus
13,237
882
38
3
0
208,112
0
W
Hera
12,050
803
33
2
0
250,027
1
W
Ra
11,450
763
41
3
0
258,042
0
W
Raijin
9,851
657
30
2
0
210,753
0
W
Ymir
12,272
818
10
1
0
261,064
0
L
Hel
11,273
752
23
2
0
311,770
1
L
Discordia
11,461
764
48
3
0
234,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role