Player Matchup

Serqet
Serqet
 
Serqet
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Argiosgenna
Ra
Level 6
God Stats
5W - 9L
1,458 SR
Queue Stats
8W - 12L
1,466 Elo+
Solo
Fenrir
Fenrir
Catinakettle
Fenrir
Level 7
God Stats
4W - 4L
1,500 SR
Queue Stats
63W - 89L
1,594 Elo+
Solo
Hercules
Hercules
Sickamaru
Hercules
Level 27
God Stats
1W - 3L
1,266 SR
Queue Stats
123W - 113L
1,566 Elo+
Solo
Ymir
Ymir
stray-herd33
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 14
1,445 SR
1,525 Elo+

VS

Team Averages
Level 20
1,513 SR
1,492 Elo+
Thor
Thor
Andrew_El_Ripper
Thor
Level 13
God Stats
4W - 0L
1,730 SR
Queue Stats
136W - 129L
1,519 Elo+
Solo
Charybdis
Charybdis
ProMajesty
Charybdis
Level 28
God Stats
2W - 3L
1,769 SR
Queue Stats
190W - 207L
1,492 Elo+
Solo
Scylla
Scylla
XxLegoshi69xX
Scylla
Level 25
God Stats
39W - 40L
1,472 SR
Queue Stats
97W - 90L
1,552 Elo+
Solo
Izanami
Izanami
muttonfudge
Izanami
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 38L
1,410 Elo+
Solo
Ra
Ra
rkelly007
Ra
Level 17
God Stats
2W - 4L
1,093 SR
Queue Stats
36W - 39L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
0 / 5 / 3
10,908
839
8,779
20,290
19,943
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
0 / 4 / 1
10,135
780
6,513
8,644
3,149
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
16
0 / 12 / 0
10,042
772
2,532
16,668
6,586
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
Sickamaru
Hercules
17
3 / 6 / 0
11,772
906
15,668
21,694
13,740
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

17
0 / 7 / 2
10,436
803
2,727
17,006
17,694
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

0

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 15
11,986
922
14,347
9,510
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
ProMajesty
Charybdis
18
1 / 0 / 13
11,073
852
5,516
2,773
869
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
11 / 1 / 16
13,595
1,046
17,345
12,183
4,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
muttonfudge
Izanami
20
6 / 0 / 17
12,515
963
19,062
7,368
2,527
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

20
10 / 0 / 19
13,843
1,065
18,796
9,299
4,893
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
114
3
Kills
34
34
Deaths
3
6
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
5
3
0.3
W
6
2
15
6.75
L
0
4
1
0.13
L
Fenrir
0
12
0
0
W
Charybdis
ProMajesty
Charybdis
1
0
13
7.5
L
Hercules
Sickamaru
Hercules
3
6
0
0.5
W
11
1
16
19
W
Izanami
muttonfudge
Izanami
6
0
17
14.5
W
10
0
19
19.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,219
Damage
75,066
84,302
Taken
41,133
61,112
Mitigated
16,672
6,134
Healing
10,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
8,779
861
0
0
20,290
19,943
0
8,777
11,513
0
19,507
W
14,347
4,905
0
1,756
9,510
4,017
0
1,608
7,443
0
22,918
L
6,513
627
94
265
8,644
3,149
0
4,632
4,012
18,986
0
L
Fenrir
2,532
708
0
0
16,668
6,586
0
7,979
8,689
0
16,050
W
Charybdis
ProMajesty
Charybdis
5,516
3,808
0
389
2,773
869
0
1,110
1,513
0
19,687
L
Hercules
Sickamaru
Hercules
15,668
4,481
0
5,775
21,694
13,740
0
9,055
12,639
0
37,130
W
17,345
4,198
0
2,197
12,183
4,366
0
2,457
9,368
30,880
0
W
Izanami
muttonfudge
Izanami
19,062
11,439
0
0
7,368
2,527
0
1,745
5,078
0
43,139
W
18,796
1,915
3,167
2,776
9,299
4,893
0
2,320
6,883
46,155
0
L
2,727
396
0
0
17,006
17,694
0
5,698
11,308
15,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,293
Gold Earned
63,012
153
Minions Killed
230
2
Camps Cleared
9
1,005,877
Distance Traveled
1,072,794
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,908
839
19
1
0
257,668
0
W
Thor
11,986
922
15
1
2
206,736
1
L
Ra
10,135
780
30
2
0
215,140
0
L
Fenrir
10,042
772
25
2
1
177,505
2
W
Charybdis
11,073
852
46
4
1
161,834
0
L
Hercules
11,772
906
55
4
1
190,081
0
W
Scylla
13,595
1,046
32
2
0
208,819
0
W
Izanami
12,515
963
66
5
5
224,560
2
W
Ra
13,843
1,065
71
5
1
270,845
0
L
Ymir
10,436
803
24
2
0
165,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role