Player Matchup

Chronos
Chronos
Diamond II
 
Chronos
Diamond II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond II
BoItLightning
Athena
Diamond II
Level 158
God Stats
2W - 7L
1,545 SR
Queue Stats
248W - 242L
2,441 MMR
Solo
Set
Set
Diamond I
HoneysRevenge
Set
Diamond I
Level 58
God Stats
2W - 4L
1,553 SR
Queue Stats
102W - 78L
2,418 MMR
Party 1
Anhur
Anhur
Masters
ImADumb8YearOld
Anhur
Masters
Level 104
God Stats
5W - 8L
1,798 SR
Queue Stats
117W - 92L
2,364 MMR
Party 1
Gilgamesh
Gilgamesh
Masters
xNexamiss
Gilgamesh
Masters
Level 160
God Stats
0W - 3L
1,804 SR
Queue Stats
286W - 251L
2,359 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,640 SR
2,216 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 83
1,638 SR
2,203 MMR
Ymir
Ymir
Diamond II
 
Ymir
Diamond II
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Masters
AcTLiKе
He Bo
Masters
Level 126
God Stats
8W - 4L
1,835 SR
Queue Stats
254W - 227L
2,388 MMR
Solo
Cerberus
Cerberus
Diamond III
JustinClay
Cerberus
Diamond III
Level 77
God Stats
4W - 2L
1,651 SR
Queue Stats
59W - 39L
2,335 MMR
Party 2
Sol
Sol
Masters
Sänä
Sol
Masters
Level 68
God Stats
20W - 9L
1,703 SR
Queue Stats
135W - 125L
2,474 MMR
Solo
Rama
Rama
Diamond II
Sαlchipαpα
Rama
Diamond II
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 89L
2,318 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
1 / 6 / 2
8,697
512
4,581
12,066
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 5 / 0
6,151
362
2,278
9,479
5,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
0 / 3 / 5
8,586
505
11,117
15,923
10,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 2 / 2
9,672
569
15,204
11,739
3,134
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
xNexamiss
Gilgamesh
14
2 / 5 / 3
8,610
506
8,750
15,818
5,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bans
Morgan Le FayOdinArtemisOsirisTiamat

VS

Bans
PersephoneRaijinKaliThothNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
2 / 2 / 15
9,840
579
5,370
15,223
17,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
AcTLiKе
He Bo
17
4 / 1 / 8
10,374
610
8,489
9,450
3,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
JustinClay
Cerberus
16
0 / 0 / 5
9,966
586
9,195
15,805
14,922
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sol
Sänä
Sol
18
9 / 1 / 5
11,463
674
13,568
14,309
4,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
6 / 2 / 3
11,249
662
10,049
11,081
3,131
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
6
Kills
21
21
Deaths
6
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
6
2
0.33
W
Ymir
 
Ymir
2
2
15
4.75
W
He Bo
AcTLiKе
He Bo
4
1
8
8
L
0
5
0
0
L
0
3
5
0.83
L
3
2
2
2
W
Cerberus
JustinClay
Cerberus
0
0
5
2.5
W
Sol
Sänä
Sol
9
1
5
11.5
W
6
2
3
3.75
L
Gilgamesh
xNexamiss
Gilgamesh
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,930
Damage
46,671
65,025
Taken
65,868
27,685
Mitigated
42,368
15,399
Healing
25,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
4,581
2,110
0
2,306
12,066
3,293
0
8,307
3,413
48,812
0
W
Ymir
 
Ymir
5,370
1,683
0
2,106
15,223
17,114
0
1,835
13,268
30,230
0
W
He Bo
AcTLiKе
He Bo
8,489
185
81
3,184
9,450
3,004
315
83
9,367
72,684
0
L
2,278
1,020
0
904
9,479
5,220
0
3,752
5,636
14,380
0
L
11,117
4,139
0
7,198
15,923
10,245
0
10,186
5,705
0
57,282
L
15,204
8,785
0
4,124
11,739
3,134
0
4,625
7,014
0
69,782
W
Cerberus
JustinClay
Cerberus
9,195
881
0
7,217
15,805
14,922
0
745
14,980
65,171
0
W
Sol
Sänä
Sol
13,568
5,394
0
9,550
14,309
4,197
9,221
2,889
11,258
75,662
0
W
10,049
7,155
0
3,275
11,081
3,131
4,810
945
10,136
0
80,210
L
Gilgamesh
xNexamiss
Gilgamesh
8,750
2,320
0
867
15,818
5,793
0
9,061
6,571
0
57,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,716
Gold Earned
52,892
426
Minions Killed
601
0
Camps Cleared
0
1,482,015
Distance Traveled
1,621,034
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,697
512
94
6
0
305,549
4
W
Ymir
9,840
579
29
2
0
308,880
9
W
He Bo
10,374
610
126
7
0
354,233
1
L
Athena
6,151
362
19
1
0
195,818
4
L
Set
8,586
505
111
7
0
325,265
5
L
Anhur
9,672
569
113
7
0
340,062
9
W
Cerberus
9,966
586
135
8
0
318,475
1
W
Sol
11,463
674
151
9
0
327,969
1
W
Rama
11,249
662
160
9
0
311,477
11
L
Gilgamesh
8,610
506
89
5
0
315,321
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role