Player Matchup

Charybdis
Charybdis
DeathInGeneral
Charybdis
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
389W - 278L
1,588 Elo+
Party 2
Xing Tian
Xing Tian
LethalB
Xing Tian
Level 26
God Stats
9W - 4L
1,587 SR
Queue Stats
285W - 204L
1,655 Elo+
Party 2
Ra
Ra
SCDMC98
Ra
Level 100
God Stats
28W - 29L
1,483 SR
Queue Stats
736W - 648L
1,631 Elo+
Solo
Team Averages
Level 73
1,523 SR
1,625 Elo+

VS

Team Averages
Level 51
1,585 SR
1,588 Elo+
Thanatos
Thanatos
GenghisRKhan
Thanatos
Level 27
God Stats
16W - 9L
1,614 SR
Queue Stats
196W - 80L
1,682 Elo+
Party 1
Ymir
Ymir
LnadroJ
Ymir
Level 8
God Stats
5W - 1L
1,573 SR
Queue Stats
8W - 5L
1,429 Elo+
Solo
Merlin
Merlin
Sychronics
Merlin
Level 118
God Stats
10W - 7L
1,570 SR
Queue Stats
305W - 260L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DeathInGeneral
Charybdis
9
1 / 6 / 4
6,402
640
3,257
7,823
2,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
LethalB
Xing Tian
11
0 / 2 / 6
6,380
638
4,214
10,846
7,057
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
5 / 2 / 1
7,490
749
6,894
6,248
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GenghisRKhan
Thanatos
11
4 / 4 / 5
7,117
712
5,864
7,447
3,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
LnadroJ
Ymir
10
2 / 1 / 5
6,832
683
5,142
8,660
6,644
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
Sychronics
Merlin
12
4 / 1 / 5
7,541
754
10,541
4,659
1,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
6
Kills
10
10
Deaths
6
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DeathInGeneral
Charybdis
1
6
4
0.5
W
Thanatos
GenghisRKhan
Thanatos
4
4
5
1.63
L
Xing Tian
LethalB
Xing Tian
0
2
6
1.5
W
Ymir
LnadroJ
Ymir
2
1
5
4.5
L
5
2
1
2.75
W
Merlin
Sychronics
Merlin
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,365
Damage
21,547
24,917
Taken
20,766
11,897
Mitigated
11,615
5,360
Healing
4,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DeathInGeneral
Charybdis
3,257
1,705
0
304
7,823
2,638
0
4,555
3,268
0
13,494
W
Thanatos
GenghisRKhan
Thanatos
5,864
1,078
0
3,802
7,447
3,220
0
3,386
3,860
0
9,709
L
Xing Tian
LethalB
Xing Tian
4,214
699
0
120
10,846
7,057
0
6,899
3,947
9,959
0
W
Ymir
LnadroJ
Ymir
5,142
1,079
98
206
8,660
6,644
0
5,422
2,952
9,296
0
L
6,894
829
2,733
2,203
6,248
2,202
0
4,409
1,839
34,036
0
W
Merlin
Sychronics
Merlin
10,541
855
0
690
4,659
1,751
225
1,871
2,732
46,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,272
Gold Earned
21,490
113
Minions Killed
112
6
Camps Cleared
3
535,433
Distance Traveled
540,952
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,402
640
21
2
2
158,297
3
W
Thanatos
7,117
712
18
2
1
187,896
3
L
Xing Tian
6,380
638
20
2
2
184,116
1
W
Ymir
6,832
683
7
1
0
168,985
4
L
Ra
7,490
749
72
7
2
193,020
1
W
Merlin
7,541
754
87
9
2
184,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role