Player Matchup

Bakasura
Bakasura
Exile Bloodrose
Bakasura
Level 122
God Stats
7W - 1L
1,848 SR
Queue Stats
150W - 128L
1,569 Elo+
Solo
Cthulhu
Cthulhu
TheNutin
Cthulhu
Level 108
God Stats
10W - 6L
1,645 SR
Queue Stats
68W - 56L
1,597 Elo+
Party 2
Sol
Sol
bleedrs
Sol
Level 133
God Stats
12W - 19L
1,465 SR
Queue Stats
186W - 183L
1,552 Elo+
Solo
Mercury
Mercury
saaaepa1
Mercury
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,717 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
tjp97
Ah Muzen Cab
Level 106
God Stats
7W - 11L
1,357 SR
Queue Stats
379W - 356L
1,525 Elo+
Solo
Team Averages
Level 111
1,563 SR
1,592 Elo+

VS

Team Averages
Level 86
1,496 SR
1,530 Elo+
Zhong Kui
Zhong Kui
AoAZappy
Zhong Kui
Level 86
God Stats
3W - 7L
1,213 SR
Queue Stats
493W - 548L
1,427 Elo+
Party 1
Hera
Hera
AzulSpirit
Hera
Level 125
God Stats
1W - 2L
1,622 SR
Queue Stats
621W - 577L
1,491 Elo+
Solo
Yemoja
Yemoja
BustedEggroll
Yemoja
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
454W - 397L
1,592 Elo+
Party 1
Loki
Loki
Vanilla_Froyo
Loki
Level 93
God Stats
17W - 9L
1,401 SR
Queue Stats
307W - 274L
1,529 Elo+
Solo
Izanami
Izanami
steamyburro
Izanami
Level 60
God Stats
59W - 23L
1,746 SR
Queue Stats
315W - 288L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
3 / 0 / 2
7,560
687
7,954
8,042
3,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
TheNutin
Cthulhu
9
1 / 1 / 3
5,463
497
1,944
7,087
3,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
12
5 / 2 / 5
7,130
648
5,683
6,639
2,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
saaaepa1
Mercury
11
4 / 3 / 2
6,630
603
3,645
8,911
2,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
tjp97
Ah Muzen Cab
9
0 / 2 / 0
5,358
487
4,422
8,091
1,833
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AoAZappy
Zhong Kui
9
0 / 3 / 0
5,441
495
3,405
8,577
5,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

10
3 / 4 / 1
6,585
599
4,052
6,339
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 3 / 1
4,973
452
3,443
8,325
4,855
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
2 / 3 / 3
5,910
537
5,246
6,574
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
steamyburro
Izanami
11
3 / 0 / 0
6,380
580
7,472
5,291
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
13
Kills
8
8
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AoAZappy
Zhong Kui
0
3
0
0
L
3
4
1
0.88
L
0
3
1
0.17
W
Bakasura
3
0
2
4
W
Cthulhu
TheNutin
Cthulhu
1
1
3
2.5
L
2
3
3
1.17
W
Sol
5
2
5
3.75
W
Mercury
saaaepa1
Mercury
4
3
2
1.67
L
Izanami
steamyburro
Izanami
3
0
0
3
W
Ah Muzen Cab
tjp97
Ah Muzen Cab
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,648
Damage
23,618
38,770
Taken
35,106
14,041
Mitigated
15,669
15,396
Healing
9,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AoAZappy
Zhong Kui
3,405
479
0
1,886
8,577
5,777
0
527
6,495
24,271
0
L
4,052
875
0
877
6,339
1,946
358
2,180
4,159
33,938
0
L
3,443
1,021
724
1,253
8,325
4,855
36
2,654
5,671
20,903
0
W
Bakasura
7,954
4,893
0
3,531
8,042
3,621
274
4,000
4,038
0
33,746
W
Cthulhu
TheNutin
Cthulhu
1,944
70
158
910
7,087
3,488
0
1,617
5,430
16,930
0
L
5,246
1,717
0
2,030
6,574
1,700
0
1,363
4,861
0
29,504
W
Sol
5,683
2,432
0
2,606
6,639
2,431
1,304
2,899
3,642
34,117
4,280
W
Mercury
saaaepa1
Mercury
3,645
1,403
0
3,534
8,911
2,668
0
1,411
7,440
0
26,343
L
Izanami
steamyburro
Izanami
7,472
5,894
0
2,794
5,291
1,391
0
361
4,930
0
49,486
W
Ah Muzen Cab
tjp97
Ah Muzen Cab
4,422
2,413
0
4,657
8,091
1,833
0
771
7,320
0
32,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,141
Gold Earned
29,289
317
Minions Killed
317
0
Camps Cleared
0
1,037,437
Distance Traveled
1,015,504
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,441
495
49
4
0
176,020
1
L
Hera
6,585
599
80
7
0
205,008
5
L
Yemoja
4,973
452
31
3
0
190,052
3
W
Bakasura
7,560
687
89
8
0
221,421
1
W
Cthulhu
5,463
497
30
3
0
207,493
2
L
Loki
5,910
537
54
5
0
249,489
0
W
Sol
7,130
648
71
6
0
202,132
3
W
Mercury
6,630
603
62
6
0
215,547
1
L
Izanami
6,380
580
103
9
0
194,935
4
W
Ah Muzen Cab
5,358
487
65
6
0
190,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role