Player Matchup

Bakasura
Bakasura
Cage3x
Bakasura
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
455W - 625L
1,401 Elo+
Solo
Yemoja
Yemoja
I xMorgan I
Yemoja
Level 34
God Stats
11W - 5L
1,629 SR
Queue Stats
99W - 97L
1,461 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Weedy 2
Morgan Le Fay
Level 8
God Stats
0W - 2L
1,244 SR
Queue Stats
6W - 7L
1,487 Elo+
Party 2
Team Averages
Level 37
1,458 SR
1,450 Elo+

VS

Team Averages
Level 89
1,533 SR
1,551 Elo+
Yemoja
Yemoja
B_SASHA91
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
RDR_11_
Tiamat
Level 135
God Stats
1W - 0L
1,697 SR
Queue Stats
10W - 6L
1,609 Elo+
Party 1
Awilix
Awilix
Roy_de_cowboy
Awilix
Level 125
God Stats
1W - 0L
1,403 SR
Queue Stats
6W - 5L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cage3x
Bakasura
13
1 / 6 / 1
9,561
598
6,647
12,550
4,593
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
13
1 / 3 / 1
9,086
568
6,313
13,924
15,483
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Weedy 2
Morgan Le Fay
10
0 / 6 / 1
8,465
529
5,817
12,010
4,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
B_SASHA91
Yemoja
13
2 / 1 / 10
10,001
625
3,326
7,402
6,069
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
RDR_11_
Tiamat
15
5 / 0 / 10
10,900
681
14,333
11,338
10,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
8 / 1 / 7
11,476
717
14,522
9,665
5,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
15
15
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Yemoja
B_SASHA91
Yemoja
2
1
10
7
L
Bakasura
Cage3x
Bakasura
1
6
1
0.25
L
Yemoja
1
3
1
0.5
W
Tiamat
RDR_11_
Tiamat
5
0
10
10
W
8
1
7
11.5
L
Morgan Le Fay
Weedy 2
Morgan Le Fay
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,777
Damage
32,181
38,484
Taken
28,405
24,414
Mitigated
22,547
4,916
Healing
10,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
B_SASHA91
Yemoja
3,326
368
2,710
978
7,402
6,069
102
3,387
3,335
13,173
0
L
Bakasura
Cage3x
Bakasura
6,647
4,579
0
1,211
12,550
4,593
0
4,776
7,372
0
21,233
L
Yemoja
6,313
280
1,736
1,293
13,924
15,483
0
6,861
6,548
24,927
0
W
Tiamat
RDR_11_
Tiamat
14,333
2,302
97
4,240
11,338
10,833
260
5,256
5,896
46,019
0
W
14,522
6,148
0
2,595
9,665
5,645
466
4,309
5,209
0
41,829
L
Morgan Le Fay
Weedy 2
Morgan Le Fay
5,817
668
0
676
12,010
4,338
0
6,568
5,085
23,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,112
Gold Earned
32,377
136
Minions Killed
137
6
Camps Cleared
9
729,832
Distance Traveled
839,978
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,001
625
31
2
2
262,892
0
L
Bakasura
9,561
598
60
4
5
274,853
5
L
Yemoja
9,086
568
38
2
0
264,824
2
W
Tiamat
10,900
681
50
3
5
279,807
3
W
Awilix
11,476
717
56
4
2
297,279
0
L
Morgan Le Fay
8,465
529
38
2
1
190,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role