Player Matchup

Chronos
Chronos
Diamond IV
 
Chronos
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond I
 
Bacchus
Diamond I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond I
GodDααn
Fenrir
Diamond I
Level 123
God Stats
11W - 7L
1,699 SR
Queue Stats
468W - 446L
2,466 MMR
Solo
Ullr
Ullr
Diamond I
MötleyCrüelty
Ullr
Diamond I
Level 109
God Stats
16W - 13L
1,702 SR
Queue Stats
157W - 143L
2,486 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond II
Vencedør
Gilgamesh
Diamond II
Level 157
God Stats
11W - 7L
1,727 SR
Queue Stats
170W - 149L
2,440 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,626 SR
2,078 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,658 SR
2,442 MMR
Raijin
Raijin
Masters
Carway
Raijin
Masters
Level 159
God Stats
8W - 6L
1,540 SR
Queue Stats
397W - 353L
2,459 MMR
Solo
Heimdallr
Heimdallr
Diamond II
SoIarJuan
Heimdallr
Diamond II
Level 68
God Stats
5W - 1L
1,775 SR
Queue Stats
42W - 23L
2,592 MMR
Party 2
Ra
Ra
Diamond II
ViviNefertari
Ra
Diamond II
Level 102
God Stats
4W - 3L
1,605 SR
Queue Stats
92W - 66L
2,397 MMR
Solo
Fafnir
Fafnir
Masters
Ziwapsi
Fafnir
Masters
Level 129
God Stats
5W - 3L
1,700 SR
Queue Stats
126W - 111L
2,377 MMR
Party 2
Mercury
Mercury
Diamond II
mithycos
Mercury
Diamond II
Level 158
God Stats
13W - 10L
1,668 SR
Queue Stats
261W - 239L
2,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
2 / 2 / 1
7,896
564
7,427
8,781
2,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
 
Bacchus
12
1 / 2 / 2
7,094
507
3,742
10,582
10,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
GodDααn
Fenrir
15
3 / 5 / 2
8,329
595
4,910
11,982
4,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
5 / 3 / 4
7,681
549
5,483
10,237
3,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Vencedør
Gilgamesh
9
1 / 2 / 0
6,179
441
4,961
8,715
5,123
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Morgan Le FayPersephoneTiamatOsirisSet

VS

Bans
OdinSobekTsukuyomiAthenaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Carway
Raijin
15
5 / 5 / 3
8,869
634
10,267
9,524
3,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
SoIarJuan
Heimdallr
14
1 / 0 / 1
8,447
603
5,856
6,494
2,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 3 / 0
9,403
672
8,764
10,741
3,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
Ziwapsi
Fafnir
11
1 / 0 / 5
7,817
558
4,219
8,303
9,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
mithycos
Mercury
14
3 / 4 / 3
8,374
598
5,600
10,965
3,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
12
Kills
14
14
Deaths
12
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
2
1
1.25
L
Bacchus
 
Bacchus
1
2
2
1
W
Raijin
Carway
Raijin
5
5
3
1.3
L
Fenrir
GodDααn
Fenrir
3
5
2
0.8
L
5
3
4
2.33
W
Heimdallr
SoIarJuan
Heimdallr
1
0
1
1.5
L
Gilgamesh
Vencedør
Gilgamesh
1
2
0
0.5
W
4
3
0
1.33
W
Fafnir
Ziwapsi
Fafnir
1
0
5
3.5
W
Mercury
mithycos
Mercury
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,523
Damage
34,706
50,297
Taken
46,027
25,246
Mitigated
22,576
10,840
Healing
16,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,427
3,149
0
1,128
8,781
2,706
0
1,512
7,269
53,230
0
L
Bacchus
 
Bacchus
3,742
461
0
2,483
10,582
10,161
0
4,888
5,694
20,945
0
W
Raijin
Carway
Raijin
10,267
1,374
0
2,412
9,524
3,157
35
1,691
7,833
65,724
0
L
Fenrir
GodDααn
Fenrir
4,910
1,936
0
1,549
11,982
4,148
0
5,358
6,624
0
56,482
L
5,483
2,774
0
2,500
10,237
3,108
0
6,362
3,875
0
41,459
W
Heimdallr
SoIarJuan
Heimdallr
5,856
2,123
0
4,192
6,494
2,304
0
3,543
2,951
0
71,837
L
Gilgamesh
Vencedør
Gilgamesh
4,961
1,868
0
3,180
8,715
5,123
0
5,130
3,585
0
33,688
W
8,764
700
0
5,197
10,741
3,947
426
1,845
8,513
65,624
0
W
Fafnir
Ziwapsi
Fafnir
4,219
1,228
0
2,979
8,303
9,488
24
2,385
5,918
13,431
0
W
Mercury
mithycos
Mercury
5,600
1,870
0
1,347
10,965
3,680
81
2,102
8,863
0
57,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,179
Gold Earned
42,910
400
Minions Killed
503
0
Camps Cleared
0
1,331,848
Distance Traveled
1,353,677
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,896
564
107
8
0
306,409
4
L
Bacchus
7,094
507
22
2
0
254,417
4
W
Raijin
8,869
634
119
9
0
251,604
5
L
Fenrir
8,329
595
129
9
0
272,395
3
L
Ullr
7,681
549
89
6
0
276,606
5
W
Heimdallr
8,447
603
127
9
0
256,569
7
L
Gilgamesh
6,179
441
53
4
0
222,021
0
W
Ra
9,403
672
144
10
0
279,616
5
W
Fafnir
7,817
558
15
1
0
266,984
4
W
Mercury
8,374
598
98
7
0
298,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role