Player Matchup

Charybdis
Charybdis
HillBilly_C-Bass
Charybdis
Level 129
God Stats
5W - 4L
1,545 SR
Queue Stats
151W - 128L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
ONDEAD-M73
Gilgamesh
Level 109
God Stats
8W - 6L
1,680 SR
Queue Stats
121W - 92L
1,521 Elo+
Party 1
Zhong Kui
Zhong Kui
jeep723
Zhong Kui
Level 29
God Stats
19W - 12L
1,523 SR
Queue Stats
69W - 63L
1,496 Elo+
Party 1
Team Averages
Level 89
1,583 SR
1,510 Elo+

VS

Team Averages
Level 89
1,522 SR
1,610 Elo+
Fenrir
Fenrir
Chris17283
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 2
Anubis
Anubis
Ugaritskywalker
Anubis
Level 111
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 11L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
WolfOBDC
Morgan Le Fay
Level 149
God Stats
1W - 2L
1,565 SR
Queue Stats
18W - 32L
1,829 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
12
6 / 1 / 15
9,192
766
12,323
8,455
2,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
ONDEAD-M73
Gilgamesh
12
6 / 3 / 15
9,254
771
8,444
13,256
12,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
jeep723
Zhong Kui
13
10 / 2 / 12
9,710
809
8,707
8,200
4,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chris17283
Fenrir
10
1 / 6 / 3
7,669
639
1,462
7,846
3,422
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
3 / 8 / 2
8,558
713
5,192
14,958
5,214
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
WolfOBDC
Morgan Le Fay
10
1 / 8 / 2
7,379
615
7,580
11,036
3,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
22
Kills
5
6
Deaths
22
42
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Chris17283
Fenrir
1
6
3
0.42
W
Charybdis
6
1
15
13.5
W
Gilgamesh
ONDEAD-M73
Gilgamesh
6
3
15
4.5
L
3
8
2
0.5
L
Morgan Le Fay
WolfOBDC
Morgan Le Fay
1
8
2
0.25
W
Zhong Kui
jeep723
Zhong Kui
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,474
Damage
14,234
29,911
Taken
33,840
20,332
Mitigated
11,891
9,124
Healing
2,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Chris17283
Fenrir
1,462
41
0
126
7,846
3,422
0
2,026
5,514
0
4,800
W
Charybdis
12,323
4,669
0
1,253
8,455
2,623
673
4,311
3,890
24
33,993
W
Gilgamesh
ONDEAD-M73
Gilgamesh
8,444
1,580
526
3,864
13,256
12,896
211
6,269
6,649
0
27,485
L
5,192
241
0
1,197
14,958
5,214
0
2,952
11,621
18,017
0
L
Morgan Le Fay
WolfOBDC
Morgan Le Fay
7,580
304
87
1,547
11,036
3,255
30
3,171
7,290
25,542
0
W
Zhong Kui
jeep723
Zhong Kui
8,707
600
663
2,818
8,200
4,813
918
2,349
5,619
24,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,156
Gold Earned
23,606
108
Minions Killed
59
8
Camps Cleared
1
590,716
Distance Traveled
536,475
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,669
639
8
1
0
187,528
0
W
Charybdis
9,192
766
39
3
2
206,520
3
W
Gilgamesh
9,254
771
34
3
4
180,904
2
L
Anubis
8,558
713
27
2
0
175,416
4
L
Morgan Le Fay
7,379
615
24
2
1
173,531
0
W
Zhong Kui
9,710
809
35
3
2
203,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role