Player Matchup

Fenrir
Fenrir
DINMORI
Fenrir
Level 3
God Stats
2W - 0L
1,727 SR
Queue Stats
2W - 3L
1,448 Elo+
Party 1
Kukulkan
Kukulkan
FoxTabKiing
Kukulkan
Level 15
God Stats
6W - 2L
1,642 SR
Queue Stats
14W - 10L
1,464 Elo+
Party 1
Bellona
Bellona
JohanFröderberg
Bellona
Level 4
God Stats
2W - 0L
1,711 SR
Queue Stats
3W - 1L
1,522 Elo+
Party 1
Medusa
Medusa
TheTauron
Medusa
Level 22
God Stats
3W - 0L
1,804 SR
Queue Stats
17W - 11L
1,509 Elo+
Party 1
Gilgamesh
Gilgamesh
raskthaking
Gilgamesh
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
80W - 77L
1,468 Elo+
Solo
Team Averages
Level 12
1,677 SR
1,482 Elo+

VS

Team Averages
Level 18
1,558 SR
1,475 Elo+
Olorun
Olorun
Hackedia
Olorun
Level 8
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 16L
1,243 Elo+
Party 3
Achilles
Achilles
JlSC
Achilles
Level 7
God Stats
8W - 4L
1,711 SR
Queue Stats
204W - 196L
1,499 Elo+
Party 2
Ymir
Ymir
StickYPrinc3SS
Ymir
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
180W - 218L
1,499 Elo+
Party 2
Fenrir
Fenrir
Wyback
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,666 Elo+
Party 3
Sol
Sol
ruubjepuubje
Sol
Level 68
God Stats
51W - 31L
1,581 SR
Queue Stats
269W - 240L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DINMORI
Fenrir
9
2 / 1 / 1
5,626
563
1,621
5,322
1,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
FoxTabKiing
Kukulkan
11
3 / 1 / 1
6,586
659
2,541
2,886
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 2
5,644
564
4,214
4,656
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
TheTauron
Medusa
10
5 / 1 / 3
6,383
638
5,161
4,508
1,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
raskthaking
Gilgamesh
8
3 / 2 / 4
5,338
534
3,101
6,197
2,893
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Hackedia
Olorun
1
0 / 1 / 0
3,377
338
0
647
101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
JlSC
Achilles
8
0 / 2 / 1
4,717
472
1,907
7,683
5,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 5 / 0
4,855
486
929
7,125
3,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Wyback
Fenrir
6
0 / 3 / 0
4,030
403
700
4,738
1,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
2 / 3 / 1
4,976
498
6,857
5,395
1,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
14
Kills
3
5
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DINMORI
Fenrir
2
1
1
2.5
W
Kukulkan
FoxTabKiing
Kukulkan
3
1
1
3.5
L
Olorun
Hackedia
Olorun
0
1
0
0
L
Achilles
JlSC
Achilles
0
2
1
0.25
W
1
0
2
2
L
1
5
0
0.2
W
Medusa
TheTauron
Medusa
5
1
3
6.5
L
Fenrir
Wyback
Fenrir
0
3
0
0
W
Gilgamesh
raskthaking
Gilgamesh
3
2
4
2.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,638
Damage
10,393
23,569
Taken
25,588
9,347
Mitigated
11,368
7,156
Healing
3,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DINMORI
Fenrir
1,621
179
0
1,459
5,322
1,536
0
1,013
4,309
0
31,430
W
Kukulkan
FoxTabKiing
Kukulkan
2,541
484
0
250
2,886
1,044
2,856
92
2,794
35,942
0
L
Olorun
Hackedia
Olorun
0
0
0
0
647
101
0
0
647
134
0
L
Achilles
JlSC
Achilles
1,907
194
0
2,341
7,683
5,143
356
584
7,071
0
15,456
W
4,214
1,178
0
2,864
4,656
2,539
604
0
4,142
0
20,553
L
929
394
0
584
7,125
3,372
0
1,045
6,006
5,510
0
W
Medusa
TheTauron
Medusa
5,161
2,875
0
2,319
4,508
1,335
971
2,996
1,512
0
27,170
L
Fenrir
Wyback
Fenrir
700
78
0
75
4,738
1,552
453
1,114
3,564
0
9,915
W
Gilgamesh
raskthaking
Gilgamesh
3,101
549
0
264
6,197
2,893
72
3,685
2,512
3,287
9,404
L
6,857
2,108
0
565
5,395
1,200
117
355
5,036
25,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,577
Gold Earned
21,955
278
Minions Killed
106
0
Camps Cleared
0
920,402
Distance Traveled
676,517
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,626
563
68
7
0
168,091
0
W
Kukulkan
6,586
659
96
10
0
161,026
1
L
Olorun
3,377
338
0
0
0
20,961
0
L
Achilles
4,717
472
24
2
0
158,878
0
W
Bellona
5,644
564
46
5
0
205,321
1
L
Ymir
4,855
486
4
0
0
185,673
0
W
Medusa
6,383
638
52
5
0
181,562
1
L
Fenrir
4,030
403
26
3
0
147,411
0
W
Gilgamesh
5,338
534
16
2
0
204,402
1
L
Sol
4,976
498
52
5
0
163,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role