Player Matchup

Anhur
Anhur
Alcaro
Anhur
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,921 Elo+
Party 1
Zhong Kui
Zhong Kui
Key968
Zhong Kui
Level 143
God Stats
5W - 0L
1,577 SR
Queue Stats
93W - 64L
1,647 Elo+
Party 1
Fenrir
Fenrir
ReaperDotExE
Fenrir
Level 157
God Stats
4W - 2L
1,614 SR
Queue Stats
62W - 37L
1,678 Elo+
Party 1
Jormungandr
Jormungandr
UnbalancedBlade
Jormungandr
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 70L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
yzzab
Cthulhu
Level 127
God Stats
3W - 2L
1,716 SR
Queue Stats
121W - 74L
1,696 Elo+
Party 1
Team Averages
Level 130
1,581 SR
1,695 Elo+

VS

Team Averages
Level 135
1,396 SR
1,582 Elo+
Neith
Neith
AnatoLiy
Neith
Level 160
God Stats
0W - 2L
1,095 SR
Queue Stats
32W - 24L
1,648 Elo+
Party 2
Bastet
Bastet
Banna21banna
Bastet
Level 147
God Stats
3W - 5L
1,494 SR
Queue Stats
236W - 208L
1,606 Elo+
Party 3
Khepri
Khepri
MorganKnows
Khepri
Level 121
God Stats
2W - 1L
1,478 SR
Queue Stats
59W - 55L
1,509 Elo+
Party 2
Merlin
Merlin
cabald
Merlin
Level 121
God Stats
13W - 15L
1,434 SR
Queue Stats
382W - 364L
1,540 Elo+
Solo
Cerberus
Cerberus
tacoman11192
Cerberus
Level 126
God Stats
4W - 5L
1,479 SR
Queue Stats
185W - 181L
1,610 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alcaro
Anhur
10
5 / 2 / 4
6,559
1,312
4,827
4,429
1,535
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
Key968
Zhong Kui
11
4 / 2 / 5
6,821
1,364
5,775
8,273
6,756
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
7
0 / 2 / 8
5,364
1,073
1,826
4,322
6,972
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
UnbalancedBlade
Jormungandr
10
1 / 3 / 10
6,239
1,248
2,962
9,255
8,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
yzzab
Cthulhu
11
3 / 2 / 9
6,684
1,337
4,964
7,487
5,531
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AnatoLiy
Neith
12
7 / 3 / 3
6,983
1,397
7,386
4,368
1,157
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
6
0 / 2 / 0
4,335
867
1,395
2,037
526
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
11
0 / 3 / 8
5,605
1,121
2,194
6,656
5,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
cabald
Merlin
11
4 / 3 / 4
6,277
1,255
6,634
4,972
1,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
tacoman11192
Cerberus
6
0 / 2 / 2
4,609
922
809
3,486
2,148
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
13
Kills
11
11
Deaths
13
36
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anhur
Alcaro
Anhur
5
2
4
3.5
L
Neith
AnatoLiy
Neith
7
3
3
2.83
L
Bastet
0
2
0
0
W
Zhong Kui
Key968
Zhong Kui
4
2
5
3.25
L
Khepri
0
3
8
1.33
W
Fenrir
0
2
8
2
W
Jormungandr
UnbalancedBlade
Jormungandr
1
3
10
2
L
Merlin
cabald
Merlin
4
3
4
2
L
Cerberus
tacoman11192
Cerberus
0
2
2
0.5
W
Cthulhu
yzzab
Cthulhu
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,354
Damage
18,418
33,766
Taken
21,519
29,190
Mitigated
10,545
10,742
Healing
4,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Alcaro
Anhur
4,827
2,407
440
1,095
4,429
1,535
1,558
1,714
2,715
0
11,489
L
Neith
AnatoLiy
Neith
7,386
4,705
0
1,392
4,368
1,157
0
2,647
1,471
0
12,644
L
Bastet
1,395
398
87
81
2,037
526
0
819
1,178
0
2,475
W
Zhong Kui
Key968
Zhong Kui
5,775
808
450
1,641
8,273
6,756
1,647
2,504
5,769
10,335
0
L
Khepri
2,194
27
419
1,136
6,656
5,136
0
3,642
2,618
4,635
0
W
Fenrir
1,826
683
1,034
430
4,322
6,972
497
1,082
3,240
0
2,673
W
Jormungandr
UnbalancedBlade
Jormungandr
2,962
496
258
1,427
9,255
8,396
378
2,339
6,916
9,515
0
L
Merlin
cabald
Merlin
6,634
45
0
420
4,972
1,578
0
3,563
1,228
11,551
0
L
Cerberus
tacoman11192
Cerberus
809
0
208
658
3,486
2,148
0
2,041
1,323
1,399
0
W
Cthulhu
yzzab
Cthulhu
4,964
408
1,647
2,320
7,487
5,531
797
1,998
5,489
13,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,667
Gold Earned
27,809
41
Minions Killed
34
0
Camps Cleared
0
450,982
Distance Traveled
388,608
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,559
1,312
6
1
0
100,509
1
L
Neith
6,983
1,397
19
4
0
86,959
0
L
Bastet
4,335
867
1
0
0
49,016
0
W
Zhong Kui
6,821
1,364
15
3
0
96,148
0
L
Khepri
5,605
1,121
5
1
0
109,425
0
W
Fenrir
5,364
1,073
1
0
0
81,359
0
W
Jormungandr
6,239
1,248
11
2
0
75,661
0
L
Merlin
6,277
1,255
7
1
0
99,782
0
L
Cerberus
4,609
922
2
0
0
43,426
0
W
Cthulhu
6,684
1,337
8
2
0
97,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role