Player Matchup

Cthulhu
Cthulhu
Askk111
Cthulhu
Level 6
God Stats
1W - 1L
1,312 SR
Queue Stats
8W - 5L
1,215 Elo+
Party 2
Izanami
Izanami
IPixelmanI
Izanami
Level 19
God Stats
4W - 3L
1,500 SR
Queue Stats
15W - 14L
1,105 Elo+
Party 2
Da Ji
Da Ji
Livatein
Da Ji
Level 9
God Stats
2W - 3L
1,397 SR
Queue Stats
10W - 13L
1,279 Elo+
Party 2
Sun Wukong
Sun Wukong
erlan88110
Sun Wukong
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,085 Elo+
Party 2
Loki
Loki
kvi0
Loki
Level 9
God Stats
6W - 3L
1,349 SR
Queue Stats
19W - 17L
1,069 Elo+
Party 2
Team Averages
Level 10
1,411 SR
1,151 Elo+

VS

Team Averages
Level 22
1,379 SR
1,249 Elo+
Loki
Loki
GrimReapper123
Loki
Level 29
God Stats
12W - 12L
1,432 SR
Queue Stats
94W - 123L
1,301 Elo+
Party 3
Achilles
Achilles
PML89
Achilles
Level 18
God Stats
0W - 2L
1,252 SR
Queue Stats
72W - 73L
1,152 Elo+
Party 1
Sylvanus
Sylvanus
Xy幻想狂奏曲
Sylvanus
Level 29
God Stats
1W - 2L
1,276 SR
Queue Stats
11W - 9L
1,361 Elo+
Solo
Izanami
Izanami
andreisorin918
Izanami
Level 23
God Stats
45W - 49L
1,479 SR
Queue Stats
87W - 121L
1,278 Elo+
Party 3
Artemis
Artemis
vaimosi
Artemis
Level 12
God Stats
0W - 2L
1,455 SR
Queue Stats
95W - 126L
1,152 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Askk111
Cthulhu
16
2 / 1 / 15
10,594
482
8,193
15,450
14,223
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
IPixelmanI
Izanami
19
20 / 3 / 5
13,425
610
29,864
14,063
6,010
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
Livatein
Da Ji
16
3 / 7 / 3
9,719
442
4,567
12,135
5,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
erlan88110
Sun Wukong
19
5 / 3 / 3
12,136
552
11,402
15,396
18,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Loki
kvi0
Loki
20
11 / 3 / 5
12,982
590
16,412
14,623
8,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 2
10,770
490
12,470
18,790
7,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
PML89
Achilles
17
3 / 4 / 1
9,892
450
8,692
19,714
25,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 9 / 3
8,354
380
5,265
19,720
18,018
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
4 / 11 / 0
10,371
471
9,711
18,169
6,959
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
vaimosi
Artemis
12
0 / 11 / 0
7,565
344
4,300
14,202
4,412
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
22
41
Kills
16
17
Deaths
41
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Askk111
Cthulhu
2
1
15
9.5
L
8
6
2
1.5
W
Izanami
IPixelmanI
Izanami
20
3
5
7.5
W
Da Ji
Livatein
Da Ji
3
7
3
0.64
L
Achilles
PML89
Achilles
3
4
1
0.88
L
1
9
3
0.28
L
4
11
0
0.36
W
Sun Wukong
erlan88110
Sun Wukong
5
3
3
2.17
W
Loki
kvi0
Loki
11
3
5
4.5
L
Artemis
vaimosi
Artemis
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,438
Damage
40,438
71,667
Taken
90,595
52,988
Mitigated
62,319
17,103
Healing
13,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Askk111
Cthulhu
8,193
1,282
0
1,387
15,450
14,223
959
2,015
13,435
41,350
0
L
12,470
5,138
0
2,302
18,790
7,550
0
1,540
17,250
0
50,113
W
Izanami
IPixelmanI
Izanami
29,864
21,219
0
6,116
14,063
6,010
7,461
1,562
12,452
0
96,292
W
Da Ji
Livatein
Da Ji
4,567
1,208
0
603
12,135
5,772
468
296
11,653
0
34,122
L
Achilles
PML89
Achilles
8,692
2,328
0
3,627
19,714
25,380
72
1,581
18,133
0
45,375
L
5,265
1,970
2,725
4,667
19,720
18,018
156
3,150
16,570
23,081
0
L
9,711
6,914
0
0
18,169
6,959
334
798
17,371
0
65,827
W
Sun Wukong
erlan88110
Sun Wukong
11,402
3,198
0
2,220
15,396
18,073
1,955
469
14,027
0
75,528
W
Loki
kvi0
Loki
16,412
6,705
0
6,777
14,623
8,910
161
923
13,500
0
112,231
L
Artemis
vaimosi
Artemis
4,300
1,205
0
0
14,202
4,412
764
1,338
12,864
0
38,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,856
Gold Earned
46,952
582
Minions Killed
349
0
Camps Cleared
0
1,994,240
Distance Traveled
1,766,609
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,594
482
65
3
0
424,745
6
L
Loki
10,770
490
64
3
0
416,312
6
W
Izanami
13,425
610
168
8
0
375,068
0
W
Da Ji
9,719
442
54
2
0
411,829
3
L
Achilles
9,892
450
66
3
0
400,109
3
L
Sylvanus
8,354
380
17
1
0
325,588
0
L
Izanami
10,371
471
134
6
0
334,830
4
W
Sun Wukong
12,136
552
138
6
0
349,637
0
W
Loki
12,982
590
157
7
0
432,961
0
L
Artemis
7,565
344
68
3
0
289,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role