Player Matchup

Artemis
Artemis
CrisPerse18
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,492 Elo+
Solo
Ymir
Ymir
DAftN00b
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 77L
1,413 Elo+
Solo
Ra
Ra
PleaseForget
Ra
Level 29
God Stats
0W - 4L
1,316 SR
Queue Stats
64W - 65L
1,457 Elo+
Solo
Cthulhu
Cthulhu
Wormuii
Cthulhu
Level 25
God Stats
17W - 18L
1,703 SR
Queue Stats
113W - 111L
1,569 Elo+
Solo
King Arthur
King Arthur
rawshock
King Arthur
Level 16
God Stats
5W - 4L
1,602 SR
Queue Stats
133W - 95L
1,657 Elo+
Solo
Team Averages
Level 18
1,524 SR
1,517 Elo+

VS

Team Averages
Level 30
1,617 SR
1,568 Elo+
Hachiman
Hachiman
ChaoticUrchin
Hachiman
Level 26
God Stats
4W - 2L
1,871 SR
Queue Stats
38W - 23L
1,597 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DerpKun
Morgan Le Fay
Level 26
God Stats
18W - 8L
1,598 SR
Queue Stats
92W - 69L
1,445 Elo+
Solo
Cthulhu
Cthulhu
Rockkotafish
Cthulhu
Level 5
God Stats
8W - 6L
1,709 SR
Queue Stats
26W - 17L
1,774 Elo+
Party 1
Yemoja
Yemoja
WilhelminaJone
Yemoja
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,380 Elo+
Solo
Tyr
Tyr
kitkit612
Tyr
Level 69
God Stats
9W - 9L
1,406 SR
Queue Stats
118W - 117L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CrisPerse18
Artemis
16
0 / 8 / 4
9,269
843
9,254
15,875
7,468
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
16
0 / 4 / 2
9,866
897
2,101
17,270
22,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 3 / 2
10,548
959
15,277
15,847
7,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Wormuii
Cthulhu
16
0 / 1 / 5
10,762
978
9,393
15,801
20,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
rawshock
King Arthur
16
4 / 6 / 2
10,575
961
15,020
20,091
14,983
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

134

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChaoticUrchin
Hachiman
18
13 / 1 / 4
12,680
1,153
27,742
9,376
4,292
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
DerpKun
Morgan Le Fay
18
8 / 2 / 8
11,887
1,081
21,959
12,469
5,789
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Rockkotafish
Cthulhu
17
0 / 3 / 13
10,100
918
14,399
11,979
13,014
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
1 / 0 / 13
10,422
947
4,796
6,635
3,742
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
0 / 1 / 9
9,442
858
11,383
14,336
12,560
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
69
7
Kills
22
22
Deaths
7
15
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ChaoticUrchin
Hachiman
13
1
4
15
L
Artemis
CrisPerse18
Artemis
0
8
4
0.25
L
Ymir
0
4
2
0.25
W
Morgan Le Fay
DerpKun
Morgan Le Fay
8
2
8
6
L
3
3
2
1.33
W
Cthulhu
Rockkotafish
Cthulhu
0
3
13
2.17
W
1
0
13
7.5
L
Cthulhu
Wormuii
Cthulhu
0
1
5
2.5
W
0
1
9
4.5
L
King Arthur
rawshock
King Arthur
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,045
Damage
80,279
84,884
Taken
54,795
73,114
Mitigated
39,397
5,519
Healing
15,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ChaoticUrchin
Hachiman
27,742
15,496
0
1,154
9,376
4,292
0
6,104
3,272
0
47,124
L
Artemis
CrisPerse18
Artemis
9,254
2,226
0
367
15,875
7,468
0
7,275
8,600
0
13,343
L
Ymir
2,101
534
0
817
17,270
22,039
0
8,901
8,369
7,148
0
W
Morgan Le Fay
DerpKun
Morgan Le Fay
21,959
3,601
1,198
4,785
12,469
5,789
0
5,989
6,480
51,058
0
L
15,277
1,877
1,539
1,107
15,847
7,920
0
7,190
8,657
46,972
0
W
Cthulhu
Rockkotafish
Cthulhu
14,399
1,126
920
478
11,979
13,014
0
4,860
7,119
21,412
0
W
4,796
776
3,906
1,145
6,635
3,742
0
4,664
1,971
16,242
0
L
Cthulhu
Wormuii
Cthulhu
9,393
667
776
913
15,801
20,704
0
6,478
9,323
27,395
0
W
11,383
803
0
1,794
14,336
12,560
0
5,154
9,182
0
14,757
L
King Arthur
rawshock
King Arthur
15,020
2,114
0
0
20,091
14,983
0
11,310
8,781
0
27,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,020
Gold Earned
54,531
165
Minions Killed
178
7
Camps Cleared
4
1,009,653
Distance Traveled
1,079,117
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,680
1,153
62
6
0
190,090
1
L
Artemis
9,269
843
8
1
0
203,541
0
L
Ymir
9,866
897
9
1
0
179,461
0
W
Morgan Le Fay
11,887
1,081
63
6
1
219,909
1
L
Ra
10,548
959
83
8
2
205,361
1
W
Cthulhu
10,100
918
23
2
1
199,734
1
W
Yemoja
10,422
947
22
2
2
212,881
1
L
Cthulhu
10,762
978
37
3
2
200,082
0
W
Tyr
9,442
858
8
1
0
256,503
3
L
King Arthur
10,575
961
28
3
3
221,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role