Player Matchup

Cthulhu
Cthulhu
Rashedris
Cthulhu
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
35W - 22L
1,532 Elo+
Party 2
Danzaburou
Danzaburou
abooofahad
Danzaburou
Level 60
God Stats
2W - 1L
1,396 SR
Queue Stats
61W - 47L
1,548 Elo+
Party 2
Agni
Agni
vBndr
Agni
Level 31
God Stats
2W - 2L
1,435 SR
Queue Stats
26W - 26L
1,366 Elo+
Party 2
Team Averages
Level 39
1,444 SR
1,482 Elo+

VS

Team Averages
Level 62
1,560 SR
1,431 Elo+
Nemesis
Nemesis
JOANMA961
Nemesis
Level 89
God Stats
12W - 9L
1,633 SR
Queue Stats
57W - 72L
1,427 Elo+
Party 1
Discordia
Discordia
Jadelami14
Discordia
Level 69
God Stats
14W - 17L
1,440 SR
Queue Stats
66W - 82L
1,426 Elo+
Party 1
Sun Wukong
Sun Wukong
Radagast001
Sun Wukong
Level 28
God Stats
2W - 3L
1,606 SR
Queue Stats
13W - 15L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rashedris
Cthulhu
14
3 / 1 / 18
10,337
689
6,033
12,213
16,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
abooofahad
Danzaburou
15
14 / 2 / 6
12,010
801
17,559
14,607
5,890
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
vBndr
Agni
14
4 / 1 / 12
9,971
665
6,403
7,613
3,196
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JOANMA961
Nemesis
11
1 / 10 / 2
8,641
576
10,786
16,098
5,098
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
Jadelami14
Discordia
14
3 / 6 / 1
10,364
691
9,208
8,603
2,735
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Radagast001
Sun Wukong
10
0 / 5 / 2
8,179
545
6,372
11,578
5,552
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
21
Kills
4
4
Deaths
21
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
JOANMA961
Nemesis
1
10
2
0.2
L
Discordia
Jadelami14
Discordia
3
6
1
0.58
L
Sun Wukong
Radagast001
Sun Wukong
0
5
2
0.2
W
Cthulhu
Rashedris
Cthulhu
3
1
18
12
W
Danzaburou
abooofahad
Danzaburou
14
2
6
8.5
W
Agni
vBndr
Agni
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,995
Damage
26,366
34,433
Taken
36,279
25,350
Mitigated
13,385
11,717
Healing
3,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
JOANMA961
Nemesis
10,786
4,665
0
2,378
16,098
5,098
0
6,033
10,065
0
20,093
L
Discordia
Jadelami14
Discordia
9,208
826
0
554
8,603
2,735
0
1,631
6,972
42,371
0
L
Sun Wukong
Radagast001
Sun Wukong
6,372
1,424
0
534
11,578
5,552
0
5,205
6,373
0
21,420
W
Cthulhu
Rashedris
Cthulhu
6,033
790
0
3,453
12,213
16,264
0
3,531
8,682
13,077
0
W
Danzaburou
abooofahad
Danzaburou
17,559
10,383
0
5,476
14,607
5,890
2,700
4,200
10,407
0
57,899
W
Agni
vBndr
Agni
6,403
723
176
2,612
7,613
3,196
735
1,875
5,738
32,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,318
Gold Earned
27,184
156
Minions Killed
126
8
Camps Cleared
3
834,671
Distance Traveled
726,252
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,641
576
17
1
0
260,343
3
L
Discordia
10,364
691
69
5
1
255,907
4
L
Sun Wukong
8,179
545
40
3
2
210,002
3
W
Cthulhu
10,337
689
15
1
0
281,793
2
W
Danzaburou
12,010
801
84
6
5
259,919
0
W
Agni
9,971
665
57
4
3
292,959
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role