Player Matchup

Artemis
Artemis
LuigiFF
Artemis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,651 Elo+
Solo
Ymir
Ymir
PeronEraNasheeee
Ymir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,571 Elo+
Solo
Arachne
Arachne
Smirnoff1860
Arachne
Level 27
God Stats
9W - 11L
1,286 SR
Queue Stats
117W - 146L
1,454 Elo+
Solo
Ra
Ra
iceman_ctes
Ra
Level 15
God Stats
2W - 2L
1,393 SR
Queue Stats
18W - 27L
1,400 Elo+
Solo
Bacchus
Bacchus
marcos_ponillaux
Bacchus
Level 24
God Stats
3W - 1L
1,376 SR
Queue Stats
110W - 97L
1,606 Elo+
Solo
Team Averages
Level 16
1,411 SR
1,537 Elo+

VS

Team Averages
Level 14
1,536 SR
1,413 Elo+
Kukulkan
Kukulkan
Amattes01
Kukulkan
Level 20
God Stats
8W - 2L
1,945 SR
Queue Stats
50W - 62L
1,490 Elo+
Party 1
Hercules
Hercules
Biomedicina
Hercules
Level 5
God Stats
3W - 5L
1,519 SR
Queue Stats
35W - 29L
1,444 Elo+
Solo
Ao Kuang
Ao Kuang
Rafa_Nogueira00
Ao Kuang
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,438 Elo+
Party 1
Horus
Horus
TheLittlw
Horus
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 25L
1,510 Elo+
Party 1
Hel
Hel
lucaque
Hel
Level 22
God Stats
0W - 3L
1,216 SR
Queue Stats
0W - 3L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LuigiFF
Artemis
13
3 / 4 / 4
7,936
529
7,135
7,742
2,366
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 0 / 2
9,794
653
10,042
10,066
8,964
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
Smirnoff1860
Arachne
15
13 / 1 / 3
10,065
671
9,859
15,578
7,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 1 / 3
9,279
619
3,810
8,637
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
6 / 1 / 12
9,728
649
11,309
11,727
14,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Amattes01
Kukulkan
11
0 / 7 / 1
6,594
440
7,001
8,944
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Biomedicina
Hercules
12
2 / 4 / 0
7,017
468
5,210
12,599
9,318
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
13
5 / 6 / 1
8,177
545
8,796
14,470
3,961
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
TheLittlw
Horus
9
0 / 5 / 1
6,108
407
2,165
14,325
7,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
9
0 / 7 / 1
5,599
373
3,148
8,784
3,656
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
29
Kills
7
7
Deaths
29
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Amattes01
Kukulkan
0
7
1
0.07
L
Hercules
Biomedicina
Hercules
2
4
0
0.5
W
Artemis
LuigiFF
Artemis
3
4
4
1.25
W
5
0
2
6
L
Ao Kuang
5
6
1
0.92
W
Arachne
Smirnoff1860
Arachne
13
1
3
14.5
L
Horus
TheLittlw
Horus
0
5
1
0.1
W
2
1
3
3.5
L
Hel
0
7
1
0.07
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,155
Damage
26,320
53,750
Taken
59,122
36,495
Mitigated
27,109
19,743
Healing
11,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Amattes01
Kukulkan
7,001
346
0
586
8,944
2,729
0
4,568
4,376
30,481
0
L
Hercules
Biomedicina
Hercules
5,210
1,195
0
3,793
12,599
9,318
0
7,726
4,752
7,302
21,270
W
Artemis
LuigiFF
Artemis
7,135
3,917
0
2,911
7,742
2,366
1,039
3,339
4,361
0
42,165
W
10,042
2,459
0
2,966
10,066
8,964
102
4,252
5,794
50,980
0
L
Ao Kuang
8,796
2,563
0
3,119
14,470
3,961
0
3,581
10,804
53,306
0
W
Arachne
Smirnoff1860
Arachne
9,859
5,646
0
9,251
15,578
7,388
63
4,635
10,823
0
67,233
L
Horus
TheLittlw
Horus
2,165
1,197
245
2,249
14,325
7,445
0
4,893
9,393
0
19,494
W
3,810
583
153
2,908
8,637
3,334
962
3,844
4,485
55,791
0
L
Hel
3,148
810
810
574
8,784
3,656
0
4,123
4,636
12,258
0
W
11,309
1,853
0
1,554
11,727
14,443
0
4,011
7,625
40,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,802
Gold Earned
33,495
414
Minions Killed
264
0
Camps Cleared
0
1,425,634
Distance Traveled
1,299,444
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,594
440
66
4
0
245,872
2
L
Hercules
7,017
468
63
4
0
262,188
1
W
Artemis
7,936
529
65
4
0
255,516
2
W
Ymir
9,794
653
103
7
0
278,770
2
L
Ao Kuang
8,177
545
84
6
0
303,127
2
W
Arachne
10,065
671
73
5
0
283,865
0
L
Horus
6,108
407
32
2
0
268,745
0
W
Ra
9,279
619
120
8
0
311,980
3
L
Hel
5,599
373
19
1
0
219,512
0
W
Bacchus
9,728
649
53
4
0
295,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role