Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
KANO BRIGGS
Ravana
Level 128
God Stats
0W - 5L
1,096 SR
Queue Stats
114W - 133L
1,412 Elo+
Solo
Hun Batz
Hun Batz
Mortalkz
Hun Batz
Level 107
God Stats
2W - 3L
1,592 SR
Queue Stats
135W - 168L
1,378 Elo+
Party 2
Thor
Thor
SyLvio RJ
Thor
Level 147
God Stats
0W - 2L
1,240 SR
Queue Stats
381W - 450L
1,370 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TRIPKINGBRsz
Kumbhakarna
Level 138
God Stats
13W - 10L
1,639 SR
Queue Stats
273W - 314L
1,441 Elo+
Party 2
Team Averages
Level 126
1,414 SR
1,420 Elo+

VS

Team Averages
Level 101
1,464 SR
1,439 Elo+
Gilgamesh
Gilgamesh
Big Ponz2200
Gilgamesh
Level 127
God Stats
2W - 1L
1,497 SR
Queue Stats
446W - 436L
1,479 Elo+
Party 1
Fenrir
Fenrir
JD BOI 101
Fenrir
Level 115
God Stats
2W - 1L
1,385 SR
Queue Stats
183W - 186L
1,424 Elo+
Party 1
He Bo
He Bo
MaccoDaReal1
He Bo
Level 51
God Stats
5W - 4L
1,438 SR
Queue Stats
293W - 278L
1,454 Elo+
Party 1
Hera
Hera
bigdude2789
Hera
Level 143
God Stats
5W - 0L
1,500 SR
Queue Stats
141W - 152L
1,418 Elo+
Party 3
Olorun
Olorun
gloomylunar
Olorun
Level 68
God Stats
4W - 4L
1,499 SR
Queue Stats
204W - 215L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
2 / 3 / 11
9,863
616
13,920
33,161
28,495
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
15
4 / 7 / 8
9,858
616
12,427
18,033
11,016
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
Mortalkz
Hun Batz
16
4 / 5 / 4
9,718
607
12,021
11,292
4,366
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
17
0 / 4 / 8
8,956
560
10,320
18,554
9,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kumbhakarna
TRIPKINGBRsz
Kumbhakarna
16
4 / 4 / 6
9,303
581
6,992
23,441
24,028
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Big Ponz2200
Gilgamesh
20
6 / 0 / 15
11,934
746
20,579
21,695
16,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
JD BOI 101
Fenrir
18
4 / 1 / 13
10,886
680
13,087
15,234
12,141
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
3 / 2 / 9
10,343
646
12,859
8,000
3,039
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 3 / 12
12,643
790
31,647
12,397
5,372
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
15
3 / 8 / 4
10,136
634
10,315
13,154
5,871
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
76
14
Kills
23
23
Deaths
14
37
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
3
11
2.5
W
Gilgamesh
Big Ponz2200
Gilgamesh
6
0
15
13.5
W
Fenrir
JD BOI 101
Fenrir
4
1
13
10.5
L
Ravana
4
7
8
1.14
W
3
2
9
3.75
L
Hun Batz
Mortalkz
Hun Batz
4
5
4
1.2
L
Thor
0
4
8
1
L
Kumbhakarna
TRIPKINGBRsz
Kumbhakarna
4
4
6
1.75
W
7
3
12
4.33
W
Olorun
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,680
Damage
88,487
104,481
Taken
70,480
77,848
Mitigated
42,523
40,651
Healing
38,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
13,920
5,523
1,074
14,030
33,161
28,495
0
16,562
15,863
24,366
0
W
Gilgamesh
Big Ponz2200
Gilgamesh
20,579
2,058
1,028
11,221
21,695
16,100
556
5,377
16,318
0
37,322
W
Fenrir
JD BOI 101
Fenrir
13,087
2,966
1,781
6,373
15,234
12,141
972
4,653
10,581
0
19,975
L
Ravana
12,427
2,261
2,199
2,913
18,033
11,016
0
9,462
8,216
0
21,480
W
12,859
1,067
1,767
1,487
8,000
3,039
440
3,122
4,878
24,398
0
L
Hun Batz
Mortalkz
Hun Batz
12,021
2,962
1,758
1,812
11,292
4,366
83
6,853
4,255
0
24,267
L
Thor
10,320
483
1,012
6,054
18,554
9,943
0
9,945
8,303
476
26,884
L
Kumbhakarna
TRIPKINGBRsz
Kumbhakarna
6,992
165
1,216
8,583
23,441
24,028
0
11,999
10,844
13,689
0
W
31,647
9,992
1,611
4,190
12,397
5,372
1,119
3,846
8,551
64,506
0
W
Olorun
10,315
4,617
5,452
3,266
13,154
5,871
2,360
4,384
8,770
23,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,698
Gold Earned
55,942
99
Minions Killed
165
0
Camps Cleared
0
1,331,758
Distance Traveled
1,458,485
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,863
616
17
1
0
288,534
0
W
Gilgamesh
11,934
746
25
2
0
349,087
0
W
Fenrir
10,886
680
11
1
0
319,552
0
L
Ravana
9,858
616
20
1
0
237,519
0
W
He Bo
10,343
646
20
1
0
295,408
0
L
Hun Batz
9,718
607
36
2
0
290,243
0
L
Thor
8,956
560
21
1
0
253,756
0
L
Kumbhakarna
9,303
581
5
0
0
261,706
2
W
Hera
12,643
790
87
5
0
290,224
1
W
Olorun
10,136
634
22
1
0
204,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role