Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Baldurgmg
King Arthur
Level 13
God Stats
3W - 9L
1,124 SR
Queue Stats
5W - 14L
983 Elo+
Solo
Poseidon
Poseidon
Crowfinger
Poseidon
Level 13
God Stats
2W - 2L
1,373 SR
Queue Stats
12W - 16L
1,121 Elo+
Solo
Rama
Rama
PragmaticSan
Rama
Level 28
God Stats
7W - 5L
1,223 SR
Queue Stats
51W - 68L
1,377 Elo+
Solo
Hercules
Hercules
cryo95
Hercules
Level 27
God Stats
3W - 1L
1,692 SR
Queue Stats
43W - 43L
1,361 Elo+
Solo
Team Averages
Level 22
1,382 SR
1,268 Elo+

VS

Team Averages
Level 7
1,518 SR
1,231 Elo+
Arachne
Arachne
Buttenjoyer
Arachne
Level 17
God Stats
2W - 1L
1,846 SR
Queue Stats
5W - 5L
1,432 Elo+
Solo
Ra
Ra
ReiisssTv
Ra
Level 5
God Stats
0W - 2L
1,245 SR
Queue Stats
3W - 5L
1,289 Elo+
Party 1
Sol
Sol
StRYx319
Sol
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 15L
1,171 Elo+
Party 1
Bakasura
Bakasura
cooraaznn
Bakasura
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 12L
1,215 Elo+
Party 1
Yemoja
Yemoja
husohn
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,048 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
4 / 1 / 8
7,976
532
5,029
10,047
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Baldurgmg
King Arthur
12
7 / 3 / 5
7,305
487
8,800
13,605
10,983
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
Crowfinger
Poseidon
14
10 / 3 / 8
9,274
618
9,131
7,176
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
7 / 3 / 0
8,346
556
8,662
6,643
2,116
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
cryo95
Hercules
13
6 / 1 / 11
8,573
572
7,734
9,902
7,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Buttenjoyer
Arachne
13
9 / 4 / 0
8,379
559
11,498
13,207
5,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 4 / 2
6,542
436
5,538
9,496
3,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 9 / 1
5,624
375
5,070
9,881
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
cooraaznn
Bakasura
9
1 / 11 / 1
6,377
425
2,494
12,688
5,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
husohn
Yemoja
8
0 / 7 / 0
5,799
387
4,553
10,148
7,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
34
Kills
11
11
Deaths
35
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
1
8
8
W
King Arthur
Baldurgmg
King Arthur
7
3
5
3.17
L
Arachne
Buttenjoyer
Arachne
9
4
0
2.25
W
Poseidon
Crowfinger
Poseidon
10
3
8
4.67
W
7
3
0
2.33
L
1
4
2
0.5
L
0
9
1
0.06
L
Bakasura
cooraaznn
Bakasura
1
11
1
0.14
W
Hercules
cryo95
Hercules
6
1
11
11.5
L
Yemoja
husohn
Yemoja
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,356
Damage
29,153
47,373
Taken
55,420
26,625
Mitigated
25,010
11,013
Healing
9,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,029
3,826
0
5,456
10,047
4,386
0
2,244
7,700
0
31,235
W
King Arthur
Baldurgmg
King Arthur
8,800
836
0
925
13,605
10,983
216
6,577
6,947
0
32,278
L
Arachne
Buttenjoyer
Arachne
11,498
7,174
0
3,172
13,207
5,349
0
3,039
9,884
0
37,451
W
Poseidon
Crowfinger
Poseidon
9,131
1,856
0
887
7,176
1,924
958
2,011
4,913
42,504
0
W
8,662
7,657
0
0
6,643
2,116
5,134
1,124
5,360
0
52,479
L
5,538
1,993
688
2,089
9,496
3,847
210
1,412
7,937
25,403
0
L
5,070
1,916
0
804
9,881
2,321
0
2,371
7,204
17,286
0
L
Bakasura
cooraaznn
Bakasura
2,494
1,654
0
1,596
12,688
5,896
378
1,659
10,849
0
13,752
W
Hercules
cryo95
Hercules
7,734
2,465
0
3,745
9,902
7,216
0
2,724
7,076
0
23,910
L
Yemoja
husohn
Yemoja
4,553
1,296
507
805
10,148
7,597
482
0
10,093
22,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,474
Gold Earned
32,721
332
Minions Killed
176
0
Camps Cleared
0
1,445,017
Distance Traveled
1,344,758
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,976
532
85
6
0
339,162
0
W
King Arthur
7,305
487
30
2
0
260,801
0
L
Arachne
8,379
559
45
3
0
279,708
2
W
Poseidon
9,274
618
82
5
0
296,463
0
W
Rama
8,346
556
95
6
0
249,137
1
L
Ra
6,542
436
35
2
0
249,025
2
L
Sol
5,624
375
23
2
0
254,707
2
L
Bakasura
6,377
425
43
3
0
312,548
3
W
Hercules
8,573
572
40
3
0
299,454
7
L
Yemoja
5,799
387
30
2
0
248,770
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role