Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
AdamsMumIsFit
Kukulkan
Level 27
God Stats
11W - 9L
1,666 SR
Queue Stats
123W - 113L
1,675 Elo+
Solo
Yemoja
Yemoja
Guhnir
Yemoja
Level 21
God Stats
5W - 5L
1,484 SR
Queue Stats
73W - 48L
1,618 Elo+
Solo
Kali
Kali
russianSALAME
Kali
Level 29
God Stats
9W - 1L
1,888 SR
Queue Stats
140W - 102L
1,685 Elo+
Solo
Izanami
Izanami
shinglingding
Izanami
Level 29
God Stats
2W - 0L
1,700 SR
Queue Stats
51W - 13L
1,765 Elo+
Party 1
Team Averages
Level 23
1,648 SR
1,649 Elo+

VS

Team Averages
Level 24
1,520 SR
1,610 Elo+
Nemesis
Nemesis
Argi16
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,768 Elo+
Solo
Guan Yu
Guan Yu
Yehenito
Guan Yu
Level 28
God Stats
14W - 8L
1,599 SR
Queue Stats
180W - 139L
1,615 Elo+
Party 2
Cerberus
Cerberus
flisei
Cerberus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,549 Elo+
Solo
Eset
Eset
kapababa
Eset
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 53L
1,667 Elo+
Party 2
Apollo
Apollo
rubix27
Apollo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
6 / 5 / 8
9,380
625
9,284
13,035
5,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
AdamsMumIsFit
Kukulkan
16
4 / 3 / 7
10,429
695
7,908
5,980
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Guhnir
Yemoja
14
1 / 2 / 4
8,841
589
6,172
12,425
13,101
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
7 / 3 / 3
10,045
670
10,010
14,724
8,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
16
8 / 6 / 7
10,773
718
15,220
11,844
3,403
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Argi16
Nemesis
15
6 / 4 / 4
8,985
599
6,836
12,207
7,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Yehenito
Guan Yu
13
1 / 3 / 2
7,581
505
7,389
14,426
13,731
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
flisei
Cerberus
11
5 / 5 / 5
7,713
514
7,449
13,065
10,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Eset
14
6 / 5 / 1
8,570
571
7,712
11,565
4,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
rubix27
Apollo
12
1 / 9 / 10
7,498
500
4,315
11,221
2,955
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
41
26
Kills
19
19
Deaths
26
29
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
6
5
8
2
W
Kukulkan
AdamsMumIsFit
Kukulkan
4
3
7
2.5
L
Nemesis
Argi16
Nemesis
6
4
4
2
W
Yemoja
Guhnir
Yemoja
1
2
4
1.5
L
Guan Yu
Yehenito
Guan Yu
1
3
2
0.67
L
Cerberus
flisei
Cerberus
5
5
5
1.5
L
Eset
6
5
1
1.3
L
Apollo
rubix27
Apollo
1
9
10
0.67
W
7
3
3
2.83
W
Izanami
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,594
Damage
33,701
58,008
Taken
62,484
32,970
Mitigated
39,161
18,577
Healing
17,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
9,284
5,085
0
3,234
13,035
5,592
62
5,396
7,639
0
41,092
W
Kukulkan
AdamsMumIsFit
Kukulkan
7,908
1,513
0
1,374
5,980
2,160
1,313
3,595
2,385
73,265
0
L
Nemesis
Argi16
Nemesis
6,836
3,684
0
2,659
12,207
7,296
0
2,147
10,060
0
56,661
W
Yemoja
Guhnir
Yemoja
6,172
2,637
1,537
5,194
12,425
13,101
139
2,562
9,863
44,269
0
L
Guan Yu
Yehenito
Guan Yu
7,389
407
314
6,779
14,426
13,731
0
6,023
8,403
0
44,158
L
Cerberus
flisei
Cerberus
7,449
1,131
0
4,331
13,065
10,894
15
2,642
10,423
14,312
0
L
Eset
7,712
851
174
2,338
11,565
4,285
0
2,662
8,903
48,429
0
L
Apollo
rubix27
Apollo
4,315
2,049
0
1,289
11,221
2,955
0
606
10,615
0
29,254
W
10,010
4,162
0
5,261
14,724
8,714
0
1,195
13,529
0
65,915
W
Izanami
15,220
10,308
0
1,977
11,844
3,403
3,577
2,413
9,431
0
76,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,468
Gold Earned
40,347
514
Minions Killed
378
0
Camps Cleared
0
1,447,653
Distance Traveled
1,487,224
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,380
625
48
3
0
304,908
2
W
Kukulkan
10,429
695
143
10
0
287,462
0
L
Nemesis
8,985
599
93
6
0
319,944
3
W
Yemoja
8,841
589
91
6
0
253,842
0
L
Guan Yu
7,581
505
93
6
0
332,614
2
L
Cerberus
7,713
514
37
2
0
290,418
5
L
Eset
8,570
571
97
6
0
271,482
4
L
Apollo
7,498
500
58
4
0
272,766
2
W
Kali
10,045
670
96
6
0
329,925
5
W
Izanami
10,773
718
136
9
0
271,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role