Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Masters
 
Mercury
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond I
Cruseid
Cabrakan
Diamond I
Level 160
God Stats
31W - 23L
1,694 SR
Queue Stats
344W - 325L
2,489 MMR
Solo
Anhur
Anhur
Masters
SkeletonDwarf
Anhur
Masters
Level 156
God Stats
80W - 64L
1,572 SR
Queue Stats
200W - 188L
2,567 MMR
Solo
Sobek
Sobek
Diamond I
compostbin
Sobek
Diamond I
Level 75
God Stats
0W - 2L
1,309 SR
Queue Stats
118W - 73L
2,542 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 119
1,515 SR
2,120 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,610 SR
1,889 MMR
Erlang Shen
Erlang Shen
Masters
 
Erlang Shen
Masters
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Masters
 
Merlin
Masters
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Diamond I
 
Ymir
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
Carway
Ullr
Masters
Level 159
God Stats
74W - 48L
1,837 SR
Queue Stats
397W - 353L
2,485 MMR
Solo
The Morrigan
The Morrigan
Diamond II
Yadilloh
The Morrigan
Diamond II
Level 156
God Stats
3W - 3L
1,714 SR
Queue Stats
156W - 141L
2,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 0 / 0
3,648
730
160
994
176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
 
Mercury
1
0 / 0 / 0
2,409
482
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
Cruseid
Cabrakan
4
1 / 2 / 0
3,047
609
2,052
3,526
1,880
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

5
2 / 1 / 1
3,480
696
2,535
3,049
506
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sobek
5
2 / 1 / 2
3,795
759
1,387
4,753
2,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Morgan Le FayOdinPersephoneOsirisAthena

VS

Bans
TiamatHeimdallrGebApolloKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
6
3 / 0 / 0
3,921
784
1,034
2,046
838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
 
Merlin
7
0 / 0 / 0
3,820
764
69
1,261
282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ymir
 
Ymir
4
0 / 2 / 1
3,181
636
1,127
3,427
960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
Carway
Ullr
5
0 / 2 / 1
3,235
647
2,442
2,984
453
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Yadilloh
The Morrigan
6
1 / 1 / 1
3,729
746
1,979
2,777
939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
5
Kills
4
4
Deaths
5
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
L
Mercury
 
Mercury
0
0
0
0
W
Erlang Shen
 
Erlang Shen
3
0
0
3
W
Merlin
 
Merlin
0
0
0
0
W
Ymir
 
Ymir
0
2
1
0.25
W
Ullr
Carway
Ullr
0
2
1
0.25
L
Cabrakan
Cruseid
Cabrakan
1
2
0
0.5
L
2
1
1
2.5
W
The Morrigan
Yadilloh
The Morrigan
1
1
1
1.5
L
Sobek
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,134
Damage
6,651
12,322
Taken
12,495
4,658
Mitigated
3,472
4,945
Healing
4,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
160
41
0
445
994
176
0
69
925
20,156
0
L
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Erlang Shen
 
Erlang Shen
1,034
398
0
1,396
2,046
838
0
430
1,616
0
15,150
W
Merlin
 
Merlin
69
0
0
500
1,261
282
0
41
1,220
25,264
0
W
Ymir
 
Ymir
1,127
497
0
688
3,427
960
0
713
2,714
5,924
0
W
Ullr
Carway
Ullr
2,442
1,235
0
440
2,984
453
0
671
2,313
0
10,782
L
Cabrakan
Cruseid
Cabrakan
2,052
376
0
1,070
3,526
1,880
0
1,778
1,748
9,041
0
L
2,535
1,797
0
1,211
3,049
506
0
368
2,681
0
11,056
W
The Morrigan
Yadilloh
The Morrigan
1,979
760
0
1,034
2,777
939
145
1,744
1,033
15,627
1,963
L
Sobek
1,387
415
0
2,219
4,753
2,096
0
759
3,994
5,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,379
Gold Earned
17,886
89
Minions Killed
154
0
Camps Cleared
0
379,049
Distance Traveled
489,090
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,648
730
49
10
0
100,204
1
L
Mercury
2,409
482
0
0
0
9,928
0
W
Erlang Shen
3,921
784
36
7
0
118,153
1
W
Merlin
3,820
764
48
10
0
90,994
2
W
Ymir
3,181
636
15
3
0
96,705
2
W
Ullr
3,235
647
30
6
0
90,189
2
L
Cabrakan
3,047
609
12
2
0
100,854
1
L
Anhur
3,480
696
21
4
0
83,654
1
W
The Morrigan
3,729
746
25
5
0
93,049
1
L
Sobek
3,795
759
7
1
0
84,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role