Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Zeuswithgoose
Nox
Level 27
God Stats
20W - 9L
1,776 SR
Queue Stats
128W - 31L
1,856 Elo+
Party 1
Sylvanus
Sylvanus
treedoger12
Sylvanus
Level 103
God Stats
4W - 3L
1,788 SR
Queue Stats
198W - 116L
1,678 Elo+
Party 1
Team Averages
Level 86
1,688 SR
1,678 Elo+

VS

Team Averages
Level 74
1,417 SR
1,560 Elo+
Geb
Geb
Cabooseum
Geb
Level 43
God Stats
3W - 2L
1,238 SR
Queue Stats
9W - 9L
1,473 Elo+
Solo
Freya
Freya
I Chaise I
Freya
Level 29
God Stats
16W - 26L
1,489 SR
Queue Stats
528W - 466L
1,550 Elo+
Party 2
Tiamat
Tiamat
Samuemue
Tiamat
Level 149
God Stats
65W - 61L
1,524 SR
Queue Stats
811W - 666L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
7 / 2 / 14
9,391
854
11,787
12,296
11,255
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
10 / 1 / 7
9,059
824
10,647
6,086
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
treedoger12
Sylvanus
12
5 / 3 / 10
8,384
762
9,861
10,295
4,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 5
6,504
591
3,461
13,612
11,695
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
9
1 / 10 / 5
6,959
633
6,638
12,970
4,583
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
Samuemue
Tiamat
11
5 / 3 / 0
7,740
704
10,634
9,044
6,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
22
Kills
6
6
Deaths
22
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
2
14
7
L
0
9
5
0.28
L
Freya
1
10
5
0.35
L
Tiamat
Samuemue
Tiamat
5
3
0
1.67
W
10
1
7
13.5
W
Sylvanus
treedoger12
Sylvanus
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,295
Damage
20,733
28,677
Taken
35,626
17,608
Mitigated
22,309
7,553
Healing
5,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,787
5,381
0
1,664
12,296
11,255
106
7,856
4,440
0
28,265
L
3,461
38
0
0
13,612
11,695
0
8,159
5,453
8,241
0
L
Freya
6,638
2,198
0
2,563
12,970
4,583
0
6,843
6,127
11,956
0
L
Tiamat
Samuemue
Tiamat
10,634
494
116
2,509
9,044
6,031
0
4,153
4,891
31,891
0
W
10,647
1,830
0
1,772
6,086
2,344
128
4,475
1,611
29,442
0
W
Sylvanus
treedoger12
Sylvanus
9,861
4,021
1,539
2,578
10,295
4,009
361
8,828
1,467
18,969
3,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,834
Gold Earned
21,203
122
Minions Killed
81
8
Camps Cleared
2
594,646
Distance Traveled
521,585
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,391
854
35
3
2
224,602
1
L
Geb
6,504
591
11
1
0
179,024
0
L
Freya
6,959
633
22
2
0
152,251
0
L
Tiamat
7,740
704
48
4
2
190,310
3
W
Nox
9,059
824
43
4
4
203,738
5
W
Sylvanus
8,384
762
44
4
2
166,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role