Player Matchup

Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
A GomerPile
Morgan Le Fay
Level 18
God Stats
9W - 8L
1,807 SR
Queue Stats
13W - 16L
1,426 Elo+
Solo
Tiamat
Tiamat
AmeixaSombria
Tiamat
Level 27
God Stats
3W - 3L
1,242 SR
Queue Stats
23W - 31L
1,221 Elo+
Party 2
Fenrir
Fenrir
BitWriter67
Fenrir
Level 13
God Stats
3W - 4L
1,500 SR
Queue Stats
51W - 62L
1,702 Elo+
Solo
Cerberus
Cerberus
Saturn3031
Cerberus
Level 26
God Stats
2W - 2L
1,692 SR
Queue Stats
9W - 15L
1,199 Elo+
Party 2
Team Averages
Level 23
1,548 SR
1,410 Elo+

VS

Team Averages
Level 14
1,474 SR
1,393 Elo+
Loki
Loki
AN6EL2000
Loki
Level 25
God Stats
0W - 5L
1,500 SR
Queue Stats
54W - 60L
1,429 Elo+
Solo
Nike
Nike
Pope_Alope49
Nike
Level 29
God Stats
35W - 49L
1,391 SR
Queue Stats
89W - 107L
1,316 Elo+
Solo
Fenrir
Fenrir
kikig2005
Fenrir
Level 8
God Stats
3W - 5L
1,477 SR
Queue Stats
6W - 10L
1,283 Elo+
Party 1
Yemoja
Yemoja
lautiAG10
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
zozogamer49
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
8 / 2 / 4
10,319
573
6,620
11,603
4,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
A GomerPile
Morgan Le Fay
13
1 / 1 / 6
8,630
479
5,436
8,622
4,872
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 5 / 11
9,197
511
9,145
8,477
5,300
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
14
8 / 3 / 3
9,914
551
9,498
10,553
4,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Saturn3031
Cerberus
13
7 / 2 / 14
9,396
522
8,299
13,049
10,391
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
6 / 4 / 0
9,192
511
5,892
11,736
3,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

4
0 / 1 / 1
5,338
297
750
2,062
508
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
kikig2005
Fenrir
12
2 / 6 / 2
7,704
428
5,674
14,588
4,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
lautiAG10
Yemoja
10
0 / 6 / 4
7,038
391
1,785
11,530
6,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
11
3 / 12 / 1
7,194
400
9,467
15,951
4,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
26
Kills
11
13
Deaths
29
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
2
4
5
W
Morgan Le Fay
A GomerPile
Morgan Le Fay
1
1
6
4
L
Loki
6
4
0
1.5
W
2
5
11
1.5
W
Fenrir
8
3
3
3.17
L
0
1
1
0.5
W
Cerberus
Saturn3031
Cerberus
7
2
14
7
L
Fenrir
kikig2005
Fenrir
2
6
2
0.5
L
Yemoja
lautiAG10
Yemoja
0
6
4
0.33
L
Olorun
3
12
1
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,998
Damage
23,568
52,304
Taken
55,867
29,707
Mitigated
19,561
15,997
Healing
8,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,620
4,390
0
4,837
11,603
4,899
7,161
806
10,797
0
80,852
W
Morgan Le Fay
A GomerPile
Morgan Le Fay
5,436
908
0
3,039
8,622
4,872
763
2,953
5,669
36,873
0
L
Loki
5,892
1,592
176
1,722
11,736
3,305
0
1,838
9,898
0
31,018
W
9,145
1,856
0
1,249
8,477
5,300
1,685
2,019
6,458
43,710
0
W
Fenrir
9,498
4,046
0
1,707
10,553
4,245
609
1,958
8,595
0
44,236
L
750
70
0
0
2,062
508
184
671
1,391
0
5,916
W
Cerberus
Saturn3031
Cerberus
8,299
536
437
4,728
13,049
10,391
787
3,516
9,533
19,743
0
L
Fenrir
kikig2005
Fenrir
5,674
1,022
0
2,636
14,588
4,459
0
7,802
6,786
0
27,383
L
Yemoja
lautiAG10
Yemoja
1,785
341
213
533
11,530
6,516
0
5,211
6,319
15,931
0
L
Olorun
9,467
4,761
316
3,155
15,951
4,773
0
7,358
8,593
32,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,456
Gold Earned
36,466
355
Minions Killed
165
0
Camps Cleared
0
1,566,286
Distance Traveled
1,180,218
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,319
573
122
7
0
298,909
5
W
Morgan Le Fay
8,630
479
59
3
0
299,240
0
L
Loki
9,192
511
52
3
0
342,349
2
W
Tiamat
9,197
511
69
4
0
314,600
0
W
Fenrir
9,914
551
65
4
0
303,344
0
L
Nike
5,338
297
12
1
0
76,157
2
W
Cerberus
9,396
522
40
2
0
350,193
2
L
Fenrir
7,704
428
43
2
0
301,085
1
L
Yemoja
7,038
391
18
1
0
202,854
0
L
Olorun
7,194
400
40
2
0
257,773
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role