Player Matchup

Ares
Ares
Mindbleeder
Ares
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
RomesGlory
Fenrir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 16L
1,500 Elo+
Solo
Nemesis
Nemesis
Thromboid
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
Vixer5
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
bloodlast136
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 5
1,500 SR
1,500 Elo+

VS

Team Averages
Level 15
1,448 SR
1,339 Elo+
Neith
Neith
Biljeek
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Artemis
Artemis
Ilergia
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Jhantuan
Aphrodite
Level 14
God Stats
8W - 6L
1,421 SR
Queue Stats
29W - 28L
1,244 Elo+
Party 1
Achilles
Achilles
RYuCiNJaKKa
Achilles
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,227 Elo+
Party 1
Loki
Loki
XuCa111
Loki
Level 28
God Stats
5W - 11L
1,317 SR
Queue Stats
5W - 12L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 3
9,807
338
3,011
15,868
7,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
RomesGlory
Fenrir
20
30 / 2 / 3
19,191
662
49,738
42,118
37,188
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Thromboid
Nemesis
11
2 / 3 / 5
10,574
365
2,671
7,669
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Vixer5
Artemis
9
0 / 4 / 2
9,206
317
3,210
5,595
1,381
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
bloodlast136
Cthulhu
19
5 / 9 / 13
13,453
464
16,429
24,713
23,877
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Biljeek
Neith
19
6 / 10 / 6
13,990
482
21,148
20,138
10,293
Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
Ilergia
Artemis
17
8 / 10 / 4
13,431
463
22,090
25,520
10,939
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Jhantuan
Aphrodite
16
3 / 6 / 9
12,859
443
11,192
18,918
20,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
RYuCiNJaKKa
Achilles
16
1 / 9 / 3
11,644
402
9,279
24,108
38,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
XuCa111
Loki
20
7 / 4 / 4
15,486
534
9,634
23,560
10,269
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
51
38
Kills
25
26
Deaths
39
26
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
Biljeek
Neith
6
10
6
0.9
W
Artemis
Ilergia
Artemis
8
10
4
1
W
Aphrodite
Jhantuan
Aphrodite
3
6
9
1.25
L
1
8
3
0.31
W
Achilles
RYuCiNJaKKa
Achilles
1
9
3
0.28
L
Fenrir
RomesGlory
Fenrir
30
2
3
15.75
L
Nemesis
Thromboid
Nemesis
2
3
5
1.5
L
Artemis
Vixer5
Artemis
0
4
2
0.25
W
Loki
XuCa111
Loki
7
4
4
2.25
L
Cthulhu
bloodlast136
Cthulhu
5
9
13
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,059
Damage
73,343
95,963
Taken
112,244
73,053
Mitigated
90,137
25,030
Healing
38,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Biljeek
Neith
21,148
12,931
0
1,604
20,138
10,293
3,622
3,756
16,382
0
106,586
W
Artemis
Ilergia
Artemis
22,090
12,286
0
6,220
25,520
10,939
8,813
4,718
20,802
0
80,130
W
Aphrodite
Jhantuan
Aphrodite
11,192
2,347
9,189
9,076
18,918
20,382
767
4,367
14,551
30,344
0
L
3,011
890
10
1,309
15,868
7,763
250
666
15,202
10,667
0
W
Achilles
RYuCiNJaKKa
Achilles
9,279
2,109
0
2,428
24,108
38,254
1,004
4,668
19,440
0
31,427
L
Fenrir
RomesGlory
Fenrir
49,738
26,291
0
19,754
42,118
37,188
4,134
7,519
33,434
0
184,125
L
Nemesis
Thromboid
Nemesis
2,671
1,300
0
1,142
7,669
2,844
190
339
7,283
0
32,630
L
Artemis
Vixer5
Artemis
3,210
1,602
0
767
5,595
1,381
1,002
550
4,919
0
15,517
W
Loki
XuCa111
Loki
9,634
5,359
0
9,575
23,560
10,269
331
1,931
21,629
0
136,612
L
Cthulhu
bloodlast136
Cthulhu
16,429
601
620
1,428
24,713
23,877
967
3,282
21,171
43,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,231
Gold Earned
67,410
384
Minions Killed
495
0
Camps Cleared
0
1,768,199
Distance Traveled
2,440,419
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,990
482
154
5
0
443,479
0
W
Artemis
13,431
463
105
4
0
468,729
0
W
Aphrodite
12,859
443
27
1
0
454,458
0
L
Ares
9,807
338
10
0
0
253,326
1
W
Achilles
11,644
402
50
2
0
514,757
1
L
Fenrir
19,191
662
233
8
0
577,053
1
L
Nemesis
10,574
365
58
2
0
255,349
0
L
Artemis
9,206
317
29
1
0
206,579
0
W
Loki
15,486
534
159
5
0
558,996
0
L
Cthulhu
13,453
464
54
2
0
475,892
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role