Player Matchup

Hou Yi
Hou Yi
Diamond V
 
Hou Yi
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum V
 
Geb
Platinum V
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond III
C4limero
Vulcan
Diamond III
Level 160
God Stats
12W - 7L
1,841 SR
Queue Stats
202W - 198L
2,214 MMR
Solo
Set
Set
Diamond III
GoldenTatar
Set
Diamond III
Level 157
God Stats
6W - 5L
1,629 SR
Queue Stats
154W - 133L
2,369 MMR
Solo
Tyr
Tyr
Platinum I
rodeheus
Tyr
Platinum I
Level 158
God Stats
6W - 6L
1,522 SR
Queue Stats
419W - 396L
2,007 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,599 SR
1,918 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,572 SR
1,984 MMR
Cerberus
Cerberus
Masters
 
Cerberus
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum I
DjFishTV
Fenrir
Platinum I
Level 155
God Stats
27W - 19L
1,652 SR
Queue Stats
400W - 386L
1,997 MMR
Solo
Fafnir
Fafnir
Diamond II
ManuMartin
Fafnir
Diamond II
Level 156
God Stats
9W - 18L
1,476 SR
Queue Stats
423W - 409L
2,174 MMR
Party 1
He Bo
He Bo
Diamond III
Pol277
He Bo
Diamond III
Level 148
God Stats
16W - 13L
1,607 SR
Queue Stats
184W - 169L
2,244 MMR
Party 1
Izanami
Izanami
Diamond IV
zMiepMiep
Izanami
Diamond IV
Level 149
God Stats
44W - 31L
1,626 SR
Queue Stats
274W - 263L
2,002 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
0 / 3 / 0
6,779
521
4,438
6,607
1,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
 
Geb
10
1 / 4 / 1
6,260
482
2,600
9,868
6,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
C4limero
Vulcan
13
2 / 5 / 0
7,724
594
8,682
7,323
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 2 / 1
7,701
592
4,495
8,458
3,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 6 / 0
6,232
479
3,989
11,967
7,388
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
MerlinTiamatPersephoneMorgan Le FayOdin

VS

Bans
OsirisAresGilgameshHeimdallrErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
4 / 0 / 2
8,466
651
8,536
10,273
10,469
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
DjFishTV
Fenrir
14
11 / 2 / 2
8,886
684
9,398
10,247
6,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
ManuMartin
Fafnir
11
1 / 1 / 9
7,363
566
3,754
8,598
8,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
Pol277
He Bo
13
1 / 2 / 3
7,701
592
5,689
8,038
3,091
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
zMiepMiep
Izanami
14
3 / 1 / 5
8,086
622
4,260
6,774
2,240
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
6
Kills
20
20
Deaths
6
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
3
0
0
L
Geb
 
Geb
1
4
1
0.38
W
Cerberus
 
Cerberus
4
0
2
5
L
Vulcan
C4limero
Vulcan
2
5
0
0.4
W
Fenrir
DjFishTV
Fenrir
11
2
2
6
L
3
2
1
1.75
W
Fafnir
ManuMartin
Fafnir
1
1
9
5.5
W
He Bo
Pol277
He Bo
1
2
3
1.25
L
0
6
0
0
W
Izanami
zMiepMiep
Izanami
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,204
Damage
31,637
44,223
Taken
43,930
21,097
Mitigated
31,678
9,628
Healing
14,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,438
1,416
0
732
6,607
1,991
747
1,193
5,414
0
44,836
L
Geb
 
Geb
2,600
674
0
2,851
9,868
6,076
0
3,136
6,533
14,111
0
W
Cerberus
 
Cerberus
8,536
719
0
5,682
10,273
10,469
67
704
9,569
59,431
0
L
Vulcan
C4limero
Vulcan
8,682
2,886
0
1,022
7,323
2,436
0
2,248
5,075
57,565
0
W
Fenrir
DjFishTV
Fenrir
9,398
2,600
0
520
10,247
6,935
0
3,231
7,016
0
50,458
L
4,495
2,172
0
1,906
8,458
3,206
0
3,070
5,113
0
52,389
W
Fafnir
ManuMartin
Fafnir
3,754
450
0
1,961
8,598
8,943
1
2,334
6,264
9,987
0
W
He Bo
Pol277
He Bo
5,689
324
0
4,211
8,038
3,091
0
3,872
4,166
58,005
0
L
3,989
129
0
3,117
11,967
7,388
0
7,043
4,109
216
33,683
W
Izanami
zMiepMiep
Izanami
4,260
2,235
0
2,596
6,774
2,240
1,110
1,208
5,566
0
68,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,696
Gold Earned
40,502
413
Minions Killed
521
0
Camps Cleared
0
1,333,055
Distance Traveled
1,381,647
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,779
521
104
8
0
220,671
5
L
Geb
6,260
482
17
1
0
273,216
4
W
Cerberus
8,466
651
176
14
0
271,999
5
L
Vulcan
7,724
594
115
9
0
271,887
2
W
Fenrir
8,886
684
81
6
0
300,939
2
L
Set
7,701
592
104
8
0
296,239
3
W
Fafnir
7,363
566
13
1
0
284,646
5
W
He Bo
7,701
592
123
9
0
249,224
7
L
Tyr
6,232
479
73
6
0
271,042
3
W
Izanami
8,086
622
128
10
0
274,839
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role