Player Matchup

Da Ji
Da Ji
Cleoplatreee
Da Ji
Level 67
God Stats
1W - 2L
1,430 SR
Queue Stats
13W - 17L
1,414 Elo+
Party 1
Charybdis
Charybdis
Nulos-_-ZoMi
Charybdis
Level 80
God Stats
1W - 2L
1,245 SR
Queue Stats
94W - 98L
1,406 Elo+
Solo
Ganesha
Ganesha
Schildklier
Ganesha
Level 105
God Stats
1W - 0L
1,216 SR
Queue Stats
3W - 6L
1,341 Elo+
Solo
Sun Wukong
Sun Wukong
Thoutankharton
Sun Wukong
Level 117
God Stats
5W - 3L
1,524 SR
Queue Stats
21W - 27L
1,443 Elo+
Party 1
Eset
Eset
berfomed
Eset
Level 160
God Stats
2W - 0L
1,560 SR
Queue Stats
96W - 100L
1,489 Elo+
Solo
Team Averages
Level 106
1,395 SR
1,419 Elo+

VS

Team Averages
Level 85
1,523 SR
1,501 Elo+
Amaterasu
Amaterasu
Riime
Amaterasu
Level 61
God Stats
24W - 12L
1,667 SR
Queue Stats
167W - 136L
1,570 Elo+
Solo
Fenrir
Fenrir
Sebi7up
Fenrir
Level 107
God Stats
6W - 11L
1,452 SR
Queue Stats
10W - 14L
1,357 Elo+
Solo
Anubis
Anubis
ToxicMiner
Anubis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,688 Elo+
Solo
Ra
Ra
frostkill
Ra
Level 146
God Stats
240W - 299L
1,494 SR
Queue Stats
417W - 472L
1,451 Elo+
Solo
Zhong Kui
Zhong Kui
hypnofartXL
Zhong Kui
Level 24
God Stats
3W - 9L
1,500 SR
Queue Stats
70W - 81L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 12 / 6
14,403
600
10,086
19,207
10,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Nulos-_-ZoMi
Charybdis
20
7 / 4 / 9
17,416
726
25,383
23,958
12,772
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ganesha
Schildklier
Ganesha
20
0 / 2 / 17
15,886
662
17,097
27,344
43,613
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Thoutankharton
Sun Wukong
20
9 / 4 / 10
19,081
795
33,985
41,814
59,576
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Eset
20
4 / 6 / 11
16,778
699
19,044
21,343
11,337
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Riime
Amaterasu
20
12 / 2 / 14
18,606
775
34,601
39,278
51,890
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
Sebi7up
Fenrir
19
5 / 8 / 9
14,719
613
15,474
33,572
16,948
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
ToxicMiner
Anubis
12
0 / 0 / 0
10,996
458
0
0
0
20
2 / 3 / 12
16,434
685
15,483
24,171
19,552
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
hypnofartXL
Zhong Kui
20
9 / 9 / 7
17,322
722
42,872
27,669
19,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
70
22
Kills
28
28
Deaths
22
53
Assists
42
Player
Kills
Deaths
Assists
KDA
W
2
12
6
0.42
W
Charybdis
Nulos-_-ZoMi
Charybdis
7
4
9
2.88
L
Amaterasu
Riime
Amaterasu
12
2
14
9.5
W
Ganesha
Schildklier
Ganesha
0
2
17
4.25
L
Fenrir
Sebi7up
Fenrir
5
8
9
1.19
W
Sun Wukong
Thoutankharton
Sun Wukong
9
4
10
3.5
L
Anubis
ToxicMiner
Anubis
0
0
0
0
W
Eset
4
6
11
1.58
L
2
3
12
2.67
L
Zhong Kui
hypnofartXL
Zhong Kui
9
9
7
1.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,595
Damage
108,430
133,666
Taken
124,690
138,097
Mitigated
107,501
40,665
Healing
41,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,086
1,410
2,000
1,685
19,207
10,799
486
6,692
12,486
0
25,682
W
Charybdis
Nulos-_-ZoMi
Charybdis
25,383
11,654
0
6,132
23,958
12,772
3,068
12,711
11,177
0
106,086
L
Amaterasu
Riime
Amaterasu
34,601
16,301
0
12,411
39,278
51,890
548
9,595
28,711
0
75,926
W
Ganesha
Schildklier
Ganesha
17,097
948
0
3,507
27,344
43,613
289
11,080
15,836
46,538
0
L
Fenrir
Sebi7up
Fenrir
15,474
4,429
0
10,104
33,572
16,948
1,818
9,914
23,358
0
40,798
W
Sun Wukong
Thoutankharton
Sun Wukong
33,985
8,423
1,931
13,599
41,814
59,576
569
17,474
23,781
0
79,514
L
Anubis
ToxicMiner
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Eset
19,044
209
6,104
5,707
21,343
11,337
1,308
10,003
11,192
94,076
0
L
15,483
596
3,219
8,879
24,171
19,552
2,052
8,230
15,461
88,039
0
L
Zhong Kui
hypnofartXL
Zhong Kui
42,872
2,523
186
6,258
27,669
19,111
43
7,963
19,087
90,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,564
Gold Earned
78,077
505
Minions Killed
437
9
Camps Cleared
6
2,150,493
Distance Traveled
1,761,806
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
14,403
600
29
1
0
366,059
6
W
Charybdis
17,416
726
133
6
5
405,265
1
L
Amaterasu
18,606
775
100
4
0
510,571
2
W
Ganesha
15,886
662
8
0
0
507,140
5
L
Fenrir
14,719
613
47
2
2
474,778
3
W
Sun Wukong
19,081
795
138
6
2
453,460
3
L
Anubis
10,996
458
0
0
0
0
0
W
Eset
16,778
699
197
8
2
418,569
4
L
Ra
16,434
685
180
8
2
412,275
2
L
Zhong Kui
17,322
722
110
5
2
364,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role